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@kouroute

Follow me here : https://t.co/QzTzGnRI5r

Bordeaux Katılım Kasım 2012
742 Takip Edilen11.9K Takipçiler
Kuru
Kuru@kouroute·
@0jenzee0 Congrats to you and to the whole team Jen!
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Kuru@kouroute·
oh btw I got a bsky account in case you wanna keep seeing some of my doodles bsky.app/profile/biscot… Cheers ~
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Kuru@kouroute·
@liyamou Dude this is siiiiick! 🔥
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Kuru@kouroute·
@OriginalFunko How hard can it be to simply say "we apologize"? Damn.
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Funko
Funko@OriginalFunko·
At Funko, we hold a deep respect and appreciation for indie games, indie gamers, and indie developers. We’re fans of fans, and we love the creativity and passion that define the indie gaming community. Recently, one of our brand protection partners identified a page on itch.io imitating the Funko Fusion development website. A takedown request was issued to address this specific page. Funko did not request a takedown of the @itchio platform, and we’re happy the site was back up by this morning. We have reached out to @itchio to engage with them on this issue and we deeply appreciate the understanding of the gaming community as the details are determined. Thank you for sharing in our passion for creativity.
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Kuru@kouroute·
@Zaz_B I so want to see all of these in colors now. You sir are a beast 🔥
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Kuru@kouroute·
@JanePrigent Hmm.. Et l'IA ne ferait-elle pas un meilleur taf de biz dev que cette dame au sein de Dontnod ?
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Kuru retweetledi
Capi - Pickpock
Capi - Pickpock@Capi974·
[PETITION] #BringBackProjectDragon Weeks ago, Phoenix Labs announced the cancellation of Everhaven (Project Dragon). As a gamer I am bummed not to be able to play with my friends what could have been an awesome adventure. I decided to start a petition to give it 2nd chance
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Florian Coudray
Florian Coudray@floriancoudray·
Back in 2021, I had a the opportunity to work on Project Dragon that unfortunately got canceled. I participated in the overall visual development of the environment and world building at the early stage of the project. Will share more stuff soon
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Zura.hell
Zura.hell@Zurahel1·
Quick concept of a Valkyrie for fun
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Kuru
Kuru@kouroute·
@FromHappyRock Yea I wish they had a desktop version :')
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Kuru
Kuru@kouroute·
@camisleeps Thank you! She was the sweetest 🥹
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Cami 🐸
Cami 🐸@camisleeps·
2023 came to an end recently, and our beloved cat, Cali, didn't have the chance to see the beginning of this new year, as we lost her on the 31st of December. She was the most adorable, intelligent and perfect little black cat, will love her always. 🥺✨💜
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Kuru
Kuru@kouroute·
You have been the cutest, sweetest, cuddliest, most adorable creature ever for over 15 years, always by my side, everyday. You're gonna keep bringing light and joy to my wandering mind every single day, I will never forget you. I will love you forever and I will miss you dearly.
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Kuru
Kuru@kouroute·
@TotoBunnAD No gradient map for this one, just hand picked colors on a normal layer underneath
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Toto Bun
Toto Bun@TotoBunnAD·
@kouroute Nice! Do you use gradient maps? Or what kind of layer? Multiply? Overlay?
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Kuru
Kuru@kouroute·
Since some people asked about my process, I thought I might share some of it, even though it's quite straightforward. [THREAD] 1/3 First step is a simple shadow layer (multiply), then I add another one for ambient occlusion (multiply - same value)
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Kuru@kouroute·
@squid1nks Thanks mate! Yea a simple normal layer under everything else :)
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anthony
anthony@antofwands·
@kouroute this is so cool! do you use a normal layer mode for colors under the shadow layers?
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Kuru
Kuru@kouroute·
@WillMartArt You're welcome! Colors are on a normal layer underneath everything
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Will Marton
Will Marton@WillMartArt·
@kouroute What layer mode do you use for the colors? Gonna give this process a shot! Thanks for sharing. (:
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Kuru
Kuru@kouroute·
@Coldfusion113 Hmm I'd say studies of simple stuff first. You can practice rendering basic geometric shapes and changing the light position. I know it sounds dull, but it really helps volume perception.
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Kuru
Kuru@kouroute·
@Coldfusion113 Your lighting looks great but you already have to much colors in your picture, for this process I mean. You need to think about cast shadows and light bounces but that requires a lot of practice
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