
Brandon Jurewicz
574 posts

Brandon Jurewicz
@kronok
Working on the Scythe Map Editor, a modern level editor that brings Source 2 Hammer features to Unreal Engine 5.
North Carolina Katılım Ağustos 2008
618 Takip Edilen1.2K Takipçiler


@GameLevelDesign @Manum_000 Have you heard of the good word of the UE plugin Scythe? May I come in for a cup of water?
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@Manum_000 For that I'd say UE5's Modeling Mode & creating Static Meshes. You can model, UV, texture, collisions all in one. May take little longer than BSP or Dynamic Mesh blockouts but it'd give you the blockout stage & final meshes approach without issues of the other methods.
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Looks spectacular! The levels were made in Scythe!
SPRAWL zero@SPRAWLfps
IT'S TIME! Today we are proud to announce the next chapter in our universe: SPRAWL zero. Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Y2K is back.
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Brandon Jurewicz retweetledi

@kronok Can you do UVs for the base face you are subdividing even after subdividing?
So having a UV shell for the entire face and thus getting the best of both worlds: hotspot texturing + density for vertex color painting?
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Brandon Jurewicz retweetledi

Using the #Scythe plugin by @kronok for #UnrealEngine, I modeled this sci-fi hall in two evenings. I would rebuild most of it with what I learned, but it was fun to make. #screenshotsaturday


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Brandon Jurewicz retweetledi

Brandon Jurewicz retweetledi

Started digging into @kronok 's Scythe Editor for @UnrealEngine last night. Nothing substantial enough to show yet, but it's a fast and a lot of fun so far!
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@_vladislavzh Heh heh heh. I was wondering if anyone would catch it.
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Definitely get this if you use Scythe in any manner. The textures it comes with is what you're really after for Scythe: itch.io/s/177285/a-chr…
It's currently free as of this post.
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Brandon Jurewicz retweetledi

While developing the Scythe Material Browser, I stumbled upon a way to swap out Unreal's thumbnail renderer with my own. So I turned it into a small plugin called Flat Material Thumbnails and released it on Fab today. (link in comments) #UE5
Also, my patrons get it free!

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