lana_deadlock

362 posts

lana_deadlock

lana_deadlock

@lana_deadlock

#1 British Lash OCE #1 Lana Del Rey fan OCE https://t.co/R9okEwSYYV https://t.co/RYHKk8n8Vz

Australia Katılım Şubat 2026
76 Takip Edilen11 Takipçiler
alice
alice@z3nwi·
why are high elo ppl losing games in lower rank, u were supposed to own this lobby and boost me but look at u..
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silly lily
silly lily@sillylilylmaoo·
“yes babe i really am enjoying our esex im jerking off right now as we speak”
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draco
draco@beenvril·
This congressman has been laying pipe 😱🍆
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lana_deadlock
lana_deadlock@lana_deadlock·
@GwenpostingTTV This is the opposite of the truth. The average RS/CS/Overwatch etc player is significantly better than the average deadlock player as theyve been playing the games for a decade. Even high ELO deadlock players still suck.
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Gwen ☕
Gwen ☕@GwenpostingTTV·
There is no such thing as low elo in Deadlock. Low elo in Siege, CS or Apex means people don't what their guns do, or how their characters work. Low elo in Deadlock means somebody will phoon bunnyhop out of the roof slide into the staircase right next to the ledge and get away.
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sorokor
sorokor@sorocore·
sorokor tweet media
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vegas
vegas@VegasDeadlock·
“Nox Nostra: Now deals 1% current health as damage”
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Evil Bear
Evil Bear@that1bear2·
Why am i crying at this aw...
Evil Bear tweet mediaEvil Bear tweet media
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Johnny Sillyhand
Johnny Sillyhand@phazmz_ow·
Overwatch cuck “oh yeah baby keep pocketing him, his kill count is so much bigger than mine”
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Ramin Nasibov
Ramin Nasibov@RaminNasibov·
better than nothing
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Ansonex
Ansonex@AnsonexDL·
Long one: I was mistaken in thinking Night Shift did make a rule book after the recent Abrahams bug abuse, looking into their discord for messages mentioning “rules” or “rule book” a staff member, Lotu said: “We’ve had rules since week one, wether they are in a book or not IDK” and it’s been exemplified twice in 5 weeks, clear rules are needed., People have been misled on how small of a community Deadlock has been up until very recently. While Deadlock has had incredibly high peaks for an in-development game, it’s also had some deep valleys, particularly over the beginning of 2025. While of course everyone remembers the 170k concurrent player peak the game had during its initial “reveal” in 2024 if you will, and now how it has maintained such a sizeable percentage of it’s playerbase after the Old Gods New Blood update, they often forget the lull of having 15-20k daily peak concurrent players for 9 straight months. I think a lot of the folks who have experienced the game mainly at those two peaks have missed a huge part of the core Deadlock community’s culture that was built over that lull, and that is the proper community aspect you will never see in a game now of this size. I don’t necessarily mean even in a “everyone is nice to everyone” way, but moreso a “we see where this game is going, and we want to be there” kind of mindset. People who have been here since the beginning, through all the peaks and valleys have inherited that communal mindset. I don’t think there has been a single prominent (perhaps a stretch lol) individual not named Metro who has been more critical of the scene than I; and I’ve left my truly harsh criticism for only the properly worthy moment (ABL). I’ve kept my criticism of players in line with what is said on the Night Shift broadcast, so as not to go over my skis. And for similar community-based reasons, Night Shift has a much more personal relationship (I imagine) with players than other TOs will in the future. The relationship isn’t corporate and transactional like it will be in a matter of months or years, it’s personal and they understand Eido’s issue. That and the lack of a clear rule around pausing is what leads to a 20-minute pause. The elephant in the room, Eido is Deadlock’s golden boy. People will read into that thinking it’s a slight, but it surely isn’t. There is one in every space and setting, and he’s earned it through work, performance, being authentic & entertaining. But I’m not sure anyone not named Eido or Zerggy would receive the same grace. Deadlock, now, is one of the largest games on Steam, peaking in the top 30 every day without fail. Night Shift has done a tremendous job of being a bannerholder for our community, but they are rapidly outgrowing the ability to call themselves a community show. The game and audience are getting too large for that community to exist. Sponsors have flooded back into the space after a months-long stretch of Night Shift being self-funded, and the prize pools have ballooned to an amount no one without corporate funding could match. And what comes with that is the expectation that things will be as buttoned up as the production is. Another thing the old gods have learned that the new blood hasn’t quite yet is Deadlock itself is far from buttoned up. Glitches galore, and it gets worse in custom lobbies. So we find ourselves again between a rock and a hard place, on whose “fault” this actually is. But perhaps with a rule book it might be between a rock and a soft place. Other ramblings: I’m curious where Night Shift as a company goes from here; if it will continue to scale up and evolve to LAN events or if the crew are more using it as a resume builder for when the legacy TOs move into the space. Either way, their table is set. I would encourage Eido to stop reading comments about his performance. He’s at a point in his streaming career where he has thousands of concurrent viewers, and it’s clear he’s a talented player. He’s mentioned struggling with distractions before, and he tweeted again last night about how the chat hates him. There is truly nothing to be gained by reading chat during the pause.
Ansonex@AnsonexDL

Melee Creeps forced to finish the match 5v6 after Eido causes a 20 minute pause and can't reconnect.

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horse dentist
horse dentist@equine__dentist·
i’m here to collect
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NewsWire
NewsWire@NewsWire_US·
British Prime Minister Keir Starmer tells Parliament he is a 'gooner'
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