latent moss

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latent moss

latent moss

@latentmoss

✿ he/him ✿ exploring strange new latent spaces ✿ 🏳️‍🌈🏳️‍⚧️ friendly ✿ uses AI for coding + image gen ✿ learning to draw ✿ no racism! 🌐🖖🏾🖖 🌟

Spatial volume 681.12.7 grid C Katılım Mart 2024
1.3K Takip Edilen1.3K Takipçiler
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latent moss
latent moss@latentmoss·
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latent moss
latent moss@latentmoss·
Update: OH, Ember's free. They do have a deconstruct action after all! Vibe coded game saves the day
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latent moss
latent moss@latentmoss·
it's more fun with Sol controlling the colonists. I'm starting to let them build proper houses and ideally towns, tweaking their MCP tools to make it easier. while typing this I feel like I'm starting to speak like those colonists, if you watch their GPT speak too long it messes with you 😅
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latent moss@latentmoss

the luna agents don't have it easy

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latent moss
latent moss@latentmoss·
@fleetingbytes yeah, never switch the model on existing long conversations unless maybe you compact first. or you could tell it to delegate to a Fable sub agent if you just need a single task done.
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fleetingbytes
fleetingbytes@fleetingbytes·
somewhat interesting because of fable's low usage limits; i end up burning an enormous percentage of my total budget when i switch back from opus-4.8 to fable because it needs to read everything back into the cache so, in hour 1, i used 28% of my total, now just up to 50%
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latent moss
latent moss@latentmoss·
I didn't and I barely know how it works 😊. This was the initial prompt (for Sol Extra High): Use pnpm, Vite, TS, PixieJS, uv, FastAPI and whatever else you want/need. Use codex-app-server per agent, using GPT-5.6 Luna low, the small model. Make a 2D game (grid world, RimWorld or Sims inspired) with a few agents that are controlled directly or indirectly by the codex-app-server using agents. Have debug views that show the full reasoning and tool call and message sequence of each agent on demand. Give the agents the tools they need in this world (some low level, some higher level policy kind, maybe, you decide). Give them tools to communicate (to narrate/comment on their situation in single short sentences or to other agents nearby or directly/whisper). I want to see what they say as speech bubbles on the map and in a global chat log. Give them needs, state, inventory, interactions with the world, etc. They need to survive, ideally together.
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FleetingBits
FleetingBits@fleetingbits·
@latentmoss that's really interesting; how did you design the game rules?
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latent moss
latent moss@latentmoss·
the luna agents don't have it easy
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latent moss
latent moss@latentmoss·
It uses the codex app-server to provide a brain for each colonist, without me having to pay API prices. The colonists are controlled via an MCP I believe (Sol in Codex decided that, so what do I know... it seems to work). And there's several tools for the colonists to act and talk to each other. They each also have an inventory. And the world is a bit dangerous to make it interesting. It's really simple so far.
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latent moss
latent moss@latentmoss·
please reply with mangas you like 🐠
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latent moss
latent moss@latentmoss·
Fable result for the prompt "HTML + 2D WebGL (procedural SDF based graphics): Make a battle between two starship fleets of diverse composition and with many weapon types in play. And make the ships big enough to have procedural multi room interieurs connected by doors, sometimes corridors (corridor is also a kind of narrow room I guess), with crew working on real tasks within, like FTL or mini RimWorld."
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latent moss
latent moss@latentmoss·
Fable is the first model that nicely solves my spaceship battles with interieur rooms and crew prompt. Beautiful. There's even point defense systems that intercept incoming missiles.
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latent moss
latent moss@latentmoss·
the llms are good enough. let's use those clusters for image generators now.
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latent moss
latent moss@latentmoss·
the new unreal engine 5.8 mcp is really good. have been pure vibe coding with it recently, works like a charm. fable did good, now it's sol's turn, also off to a good start.
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latent moss
latent moss@latentmoss·
disregard sol solved
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latent moss
latent moss@latentmoss·
It's ASI when it can solve my hardest bluetooth issues.
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latent moss retweetledi
banteg
banteg@banteg·
@luciascarlet maybe slow rollout, i have sol in codex, but none of 5.6 models in chatgpt
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latent moss
latent moss@latentmoss·
hey there, I wanted to talk about your car's extended warranty; allow me t
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David
David@DavidSHolz·
@latentmoss all at the same time? stylize 0 might mostly remove the effect or preview
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latent moss
latent moss@latentmoss·
midjourney you're not supposed to say the quiet part loud, what are you doing
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latent moss
latent moss@latentmoss·
@DavidSHolz yes, this was with --preview and also --raw --stylize 0 --hd
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David
David@DavidSHolz·
@latentmoss ooo what version is this made with? is this the new preview thing?
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