Léo ⛵

6.1K posts

Léo ⛵ banner
Léo ⛵

Léo ⛵

@leolecargo

Challenger support in my golden days 🐘 The eyes kiss long before the lips

Katılım Haziran 2020
310 Takip Edilen697 Takipçiler
Léo ⛵
Léo ⛵@leolecargo·
perdre un peu de MMR contre le pic de DOPAMINE
Léo ⛵ tweet media
Français
0
0
1
276
Léo ⛵
Léo ⛵@leolecargo·
T'as fini quel rang cette saison? Master 2600 lps
Léo ⛵ tweet media
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

Français
1
1
4
555
Léo ⛵
Léo ⛵@leolecargo·
@RiotPhroxzon was doing +20-20 last night and I'm now +17-22 the next morning, it couldn't get that bad in 10 hours and has to be fixed right?
Léo ⛵ tweet media
English
1
0
7
659
Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Just pushed a change to fix the LP gains in Masters+ for all regions. 95% of people should be fixed at this point. We've fixed the last 5% as best as possible, but they won't be able to be fully fixed. Sorry for the delay, please let us know if there are any further issues.
English
157
32
972
335.8K
Léo ⛵
Léo ⛵@leolecargo·
@S0bek3 Tant que c'est pas une fois par wave...
Français
1
0
0
42
Léo ⛵
Léo ⛵@leolecargo·
@MagicsS_ Il commence sa game en 1/9 et finit sur un penta même pas il fait un peu le mec
Français
0
0
2
145
Léo ⛵
Léo ⛵@leolecargo·
Je me faisais farmer tellement de fois, et là sur une ultime tentative, l'anneau hydro de son miobellus lui remonte ses hp pile poil dans le orange donc elle utilise pas sa guérison max 🙏🙏 Il en fallait peu pour rendre un enfant heureux
Bilal 🇩🇿@BiarusZ

T’es là, t’as 7-8 ans, tu lances le combat contre Cynthia, cette OST démarre… t’es underlevel, plus d’objets, ton équipe est à moitié KO, et ses Pokémon sortent de nulle part

Français
0
0
2
225
Léo ⛵ retweetledi
YUNG JEFF 🗡️
YUNG JEFF 🗡️@YUNGJEFF·
I usually skip the One Piece intros until I finish the arc so I don't get spoiled on anything I just watched the Water 7 one... HOLY BANGER 🗣️🔥 THIS IS THE BEST INTRO SO FAR
English
296
970
11.2K
219.8K
Léo ⛵
Léo ⛵@leolecargo·
FOURRRR 👹 (riot me vole le quadra azyazy)
English
0
0
7
623
sou
sou@elhsouu·
LUX BUFF WE WON HAHAHAHAHAHAHAHAHAHA
Matt Leung-Harrison@RiotPhroxzon

Patch 26.4 Preview! Overall - Things are looking pretty stable; we're seeing some pretty marked game time reductions (probably from) the turret plate bulwarking reductions - We're still waiting to see the impact of the faelights and early vision changes on Jungle, but need a full patch to draw some conclusions there (and on the early bounty changes) - After this patch, things are likely to be in a pretty good spot overall, would love to hear from y'all what other things need changing - We've gotten a few initial surveys back from players and Top and Bot have been reporting higher satisfaction and power, while JG, Mid, Supp have been either neutral or lower sentiment. - This was pretty much our goal, but there's still some fine tuning to do, expect some of that in some of the coming patches Systems - Hexoptics hasn't really managed to pick up much of an audience, so we're making some adjustments to make its damage amp passive more accessible to more champions along with some other tuning adjustments Champion Changes - First Stand is coming up on 26.5; we're making a lot of changes for both general balance and hitting a few of the other outliers/forgotten champions - There isn't really a major theme here, other than trying to adjust some of the outliers that especially have benefited overly from some of the systems changes (items or otherwise) - Some of our unconventional junglers are also a bit worse for wear, so we're giving them a bit of a bump up - Mel and Zed are in a decent spot after the hotfix buffs, so we're letting them sit for a bit to stabilize Challenger+ Ranked - We made some adjustments this patch to increase queue times in Challenger to get better match quality - We're going to walk this back a bit as even though match quality has factually improved a bit, players are still feeling like those matches aren't higher quality, while having longer queue times - Going to walk it back about halfway as a result

Nederlands
3
0
1
380
Léo ⛵
Léo ⛵@leolecargo·
Samira buff
GIF
Matt Leung-Harrison@RiotPhroxzon

Patch 26.4 Preview! Overall - Things are looking pretty stable; we're seeing some pretty marked game time reductions (probably from) the turret plate bulwarking reductions - We're still waiting to see the impact of the faelights and early vision changes on Jungle, but need a full patch to draw some conclusions there (and on the early bounty changes) - After this patch, things are likely to be in a pretty good spot overall, would love to hear from y'all what other things need changing - We've gotten a few initial surveys back from players and Top and Bot have been reporting higher satisfaction and power, while JG, Mid, Supp have been either neutral or lower sentiment. - This was pretty much our goal, but there's still some fine tuning to do, expect some of that in some of the coming patches Systems - Hexoptics hasn't really managed to pick up much of an audience, so we're making some adjustments to make its damage amp passive more accessible to more champions along with some other tuning adjustments Champion Changes - First Stand is coming up on 26.5; we're making a lot of changes for both general balance and hitting a few of the other outliers/forgotten champions - There isn't really a major theme here, other than trying to adjust some of the outliers that especially have benefited overly from some of the systems changes (items or otherwise) - Some of our unconventional junglers are also a bit worse for wear, so we're giving them a bit of a bump up - Mel and Zed are in a decent spot after the hotfix buffs, so we're letting them sit for a bit to stabilize Challenger+ Ranked - We made some adjustments this patch to increase queue times in Challenger to get better match quality - We're going to walk this back a bit as even though match quality has factually improved a bit, players are still feeling like those matches aren't higher quality, while having longer queue times - Going to walk it back about halfway as a result

Español
0
0
4
415
Léo ⛵
Léo ⛵@leolecargo·
@drewlevin you might need to investigate on those 2
English
0
0
1
95
Léo ⛵
Léo ⛵@leolecargo·
on my 25 last games I don't even have 50% of my games on my main role can we do smth about it @drewlevin ?? it feels mega unfair that this is the only game where i can have most of my time on a role i do'nt want to play + why those 2 bought acc can be in a 700 lps lobby?
Léo ⛵ tweet mediaLéo ⛵ tweet mediaLéo ⛵ tweet media
English
1
0
1
201
Léo ⛵
Léo ⛵@leolecargo·
@varus_enjoyer yasuo je me suis fais ouvrir mais urgot jax ça allait ils jouaient pas très bien donc ça s'abuse
Français
1
0
0
18
Monday
Monday@varus_enjoyer·
@leolecargo La gueule des matchups top faut etre bien réveillé
Français
1
0
0
36
Léo ⛵
Léo ⛵@leolecargo·
pas une fois adc en 4 games pitié riot ça fait 3 heures que je joue je peux même pas avoir le role que je veux??? supplément emeraudes negatif wr dans des lobbys à 600+ lps et devoir gagner des 4v5
Léo ⛵ tweet media
Français
2
0
7
1.2K
Léo ⛵
Léo ⛵@leolecargo·
@bms_natha Je sais que je vais me faire gronder sinon...
Français
0
0
1
64
NATHA
NATHA@bms_natha·
@leolecargo Merci pour cette hexplate Léo ptn
Français
1
0
0
778
Léo ⛵
Léo ⛵@leolecargo·
🏝️la frappe du désert 🏜️
Français
0
0
4
287
Léo ⛵
Léo ⛵@leolecargo·
@_Elyoo T'as bien enculé la game gg
Français
1
0
0
109
MSI Merchant
MSI Merchant@_Elyoo·
Les docu Arte qui donnent des super pouvoirs
Français
6
1
21
2.5K