melonbeard

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melonbeard

melonbeard

@limebeard

ROBLOX Developer https://t.co/GTf304xKSD

Sweden Katılım Temmuz 2018
138 Takip Edilen1.7K Takipçiler
SLPM
SLPM@LasoorGaming·
@limebeard That just looks like too much for combat
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KnarlyZ
KnarlyZ@Knarlyz·
redoing the menu for my game.
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melonbeard
melonbeard@limebeard·
@RED_JTRO yea so dynamic reticles don't exist but players can change their reticle by inputting any assetid hitmarkers do exist twitters video quality is too ass to show them though
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JTRO
JTRO@RED_JTRO·
@limebeard A reticle that changes size depending on which weapon you’re using plus hit markers that let you know you’ve actually hit your opponent would go insane
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melonbeard
melonbeard@limebeard·
I am the greatest to ever do it, truly. - Sent from 65 inch OLED Smart TV
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melonbeard@limebeard·
@legendepsilon let the roblox engine handle a lot of the work!! e.g. having your movers get destroyed quick (I usually destroy my movers after like 0.15s lmao)
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IronOrion
IronOrion@ironorion_·
@limebeard damn, that's clean! movement systems that feel fluid have been my terror, i fear the day i have to suck it up and try to make one lol
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melonbeard
melonbeard@limebeard·
@iamroads you can join the games discord if you wish to ask me anything
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road
road@iamroads·
@limebeard best movement shooter can you add me on disc i have a question or 2 if your down to answer my disc is iamroads
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road
road@iamroads·
@limebeard melon melon.. where do i start. my king
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melonbeard
melonbeard@limebeard·
guess it wanted ot loop the video
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melonbeard
melonbeard@limebeard·
@R0visionar 1. All the camera is doing is changing it's FOV based on the HRP's velocity, with some clamped values. This is also in a renderstepped loop. 2. Wallbouncing is done through raycasting 3. Simple bodyvelocities
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Rovi_sionar |Commisions Closed|
@limebeard Some of the mechanics like - camera dynamism (it's like it's following the player from behind but not exactly at the same pace). Have you used lerp() for that ? - how did you get the player to jump onto the building's free surfaces? - how did you get the player fly ?
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