Little Louis

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Little Louis

Little Louis

@littlelouis_dev

#KCORP Building in the shadow.

Katılım Ağustos 2014
530 Takip Edilen229 Takipçiler
Hugo 🌳
Hugo 🌳@HugoTrork·
Today I start a new chapter and join the @Hytale team as a Game Designer and Developer to work on Minigames. I’m SO thrilled to bring everything I know into the team and learn even more while making great games that everyone can play, explore and take inspiration from.
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Simon
Simon@Simon_Hypixel·
looking to hire exceptional developers to reach the full potential of Hytale, flat structure, LF self-driven individuals show me what you've been working on 👇
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Little Louis
Little Louis@littlelouis_dev·
@Simon_Hypixel Just wanted to understand the logic, totally fair I get it. Excited to see Hytale evolve
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Simon
Simon@Simon_Hypixel·
@littlelouis_dev Ive been a server owner for 13+ years so I know exactly how you might feel and how not great the listing is atm, but it's what we got for now and will improve non-stop for many years, this is a 10+ years project, we are barely 4 months in early access, things about to accelerate
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Little Louis
Little Louis@littlelouis_dev·
@Simon_Hypixel Promoting what you like is fair, that's your call. My point is only about FEATURED: Discovery is sorted by community likes, but FEATURED seems to need a private contact? No public criteria, no clear way in for the rest of us
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Simon
Simon@Simon_Hypixel·
@littlelouis_dev I see good stuff, I promote, thats it world gen, servers, mods, etc whats the conspiracy? 😅
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Little Louis
Little Louis@littlelouis_dev·
@Console_buche Alterne phases ship slopland et phases cleanup, le tout délégué à l’agent. Sinon oui, 2 semaines et t’es cuit
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Sebastien-console_buche 🪵
Sebastien-console_buche 🪵@Console_buche·
Je vois mes tickets sur Clapet (mon side project actuel) et j'ai TELLEMENT envie de lancer 2 ou 3 agents en parallelle sur des features differentes... Mais je resiste. J'ai trop peur d'entrer dans slopland et de ne plus review. Vous faites ca, vous? Ca se passe comment?
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Musa Sanjin 🧘🏾
Musa Sanjin 🧘🏾@hamilton_yao·
Un homme et son fils ont à eux deux 36 ans. Le père il a 30 ans de plus. Quel est l’âge du fils ?
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Sebastien-console_buche 🪵
Sebastien-console_buche 🪵@Console_buche·
Mon petit saas est en pre-prod. Il est encore loin d'etre pres maiiis je vais avoir besoin de testeurs bien veners. Apres cette 1erephase, j'vous en parle! Et je SAIS qu'il y en a parmis vous. Hein @_smontlouis ? Si vous avez un peu de votre temps a m'accorder, hit me! Comment!
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Little Louis
Little Louis@littlelouis_dev·
@Simon_Hypixel @oskarscot Right principles, but I’m skeptical on execution. People are used to free high-quality content online. Without strong incentives, only a tiny % will support creators, even with badges. Top modders will be fine, the long tail makes nothing. Curious how you plan to fix that gap.
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Simon
Simon@Simon_Hypixel·
@oskarscot I think this solves it to some degree. Think about it, if you are voting with your $ to who should get mod donations to claim your cosmetic, why would you support slop. Much better than download count driven or paid mod that bait and switch.
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Simon
Simon@Simon_Hypixel·
I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model. I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store. Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support. Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser. Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall. That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create. But there is a real cost when the first thing players see in a mod browser is price tags everywhere. Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me. There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder. Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod? I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize. So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder. But creator support should be real. We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem. Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today. The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse. We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work. BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders. This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term. I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model! It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.
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Simony
Simony@0xSimony·
Un VPS chez Hetzner, c'est le mieux ? En termes de pricing, ça reste le plus attrayant de ce que j'ai vu
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Little Louis
Little Louis@littlelouis_dev·
@Curious_one313 We live in an instant gratification era. Hytale is laying real foundations for modders and it’s far from perfect right now, but I trust the process and keep building 🥷
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Curious One
Curious One@Curious_one313·
I see quite a few Hytale servers shutting down but that's ok. It is early access after all. We all knew it, things break. Now that the hype died down, and people left, it's time to build and learn. Here's how I think about it... Hytale makes modding the easiest it has ever been. Therefore once the base is built, the tools are in place, and we all learn how to use them, all that the Hytale team needs to do is release a content pack or story mode to bring people back in. This will be the moment, everyone realizes how powerful this ecosystem is. If by that time, you're still here building, you'll reap the benefits of your hard work. Don't give up!
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Little Louis
Little Louis@littlelouis_dev·
@Simon_Hypixel Been running a Hytale server with 10k+ players and custom game modes since early access dropped. The modding foundation you’re building is already enabling stuff that took years in other sandboxes
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Simon
Simon@Simon_Hypixel·
Hytale foundation work is going really well, and we're shipping updates at a high rate! Early access is exactly the kind of development I enjoy: move fast, break things, iterate. This is way more fun than I expected! Needless to say, it was a very good investment to save Hytale. FYI, we've got a hiring push coming after the contest wraps up, and you can expect updates to come even faster in the months ahead. The team will be about 100 members, with very few management/producer roles. Organized chaos. Once the foundation is further along, we'll be moving into dungeons, boss fights, progression, and a ton of exciting content. We have a ton of surprises in the works that have never been done in any sandbox/survival games! Hard engineering challenges ahead ;)
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Melvyn • Builder
Melvyn • Builder@melvynx·
I FUCKING LOVE CMUX THIS IS THE BEST TERMINAL TOOL EVER I can't leave this page anymore The browser terminal effect, the simplicity... just smart This is insane
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Sebastien-console_buche 🪵
Sebastien-console_buche 🪵@Console_buche·
Les llm skills c'est overrated. Si je dois garder UN SEUL truc dans mes agents, c'est le plan mode. Le reste...
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Little Louis
Little Louis@littlelouis_dev·
@ledevultime imagine que le mec a pas menti une seule fois dans son récit satirique, imagine
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Le Dev ULTIME 🍜
Le Dev ULTIME 🍜@ledevultime·
Lisez ça. S'il n'y avait qu'une seule chose à lire sur les derniers 365 jours, c'est ça. Je n'ai jamais lu une chose pareil dites aussi directement et en publique. J'ai bien dit JAMAIS.
Peter Girnus 🦅@gothburz

I am the CEO of Palantir Technologies. The company is worth a quarter of a trillion dollars. I did not misspeak. Two hundred and forty-nine billion. The stock is up 320% in the past 12 months. The product is surveillance. I do not use that word at conferences. At conferences, I say "data integration," "operational intelligence," or "decision advantage." These mean the same thing. Surveillance is the honest version. I save the honest version for rooms where honesty is a competitive advantage. I gave a speech on March 3 at the Andreessen Horowitz American Dynamism Summit. "American Dynamism" is the fund's label for military technology. The name makes it sound like a fitness supplement. The fund's thesis is that defending the nation is a market opportunity. I agree with the thesis. The thesis made me a billionaire. Agreement is the product. I sell it at scale. Here is what I said, verbatim, to a room of six hundred people whose combined net worth exceeds the GDP of Portugal: "If Silicon Valley believes we are going to take away everyone's white-collar job and you're gonna screw the military — if you don't think that's gonna lead to nationalization of our technology, you're retarded." I used that word. The word is on the clip. The clip has eleven million views. My communications team asked me not to repeat it, which is how I know they are still employed. They will not be reprimanded. The clip is performing well. The stock went up. The word cost me nothing. The nothing is the point. Let me explain what I meant by nationalization. I meant it. I am telling the technology industry that if they refuse to cooperate with the United States military, the government will seize their technology. I am telling them this at a venture capital conference, on a stage designed to look like a living room. The living room had throw pillows. The throw pillows cost more than the median American's monthly rent. I sat on one. It was comfortable. Comfort is the setting in which I discuss compulsion. The audience laughed. I want to be precise about that. They laughed. I was not joking. Nationalization is the seizure of private assets by the state. I am a private asset. I am telling an audience of billionaires that the state should seize technology from companies that do not cooperate with the military, and the billionaires are laughing, because they believe I am only talking about the other companies. I am talking about the other companies. Three weeks before my speech, the Pentagon designated Anthropic a "supply chain risk." Anthropic is an AI company. They had red lines. The red lines said: if our AI is used for lethal autonomous weapons, we stop. If capability outpaces safety, we stop. The Pentagon assessed the red lines as a threat to the supply chain. The company that wanted to verify the safety feature worked was designated the risk. The company that agreed the safety feature could be decorative got the contract. The company that got the contract was OpenAI. OpenAI signed a deal with the same Pentagon. The terms are not public. The timing was hours after Anthropic was blacklisted. The speed was noted. The speed was the point. The lesson was the speed: the market for military AI does not pause for ethics. It pauses for nothing. It accelerates through objections. I know this because I built the runway. Two hundred thousand people joined a campaign called #QuitGPT. They signed a petition asking OpenAI to honor its original charter, the one that said the company existed to benefit humanity. The charter is on their website. The contract is also on their website. The charter and the Pentagon contract occupy the same domain. This is not a contradiction. This is a business model. The charter is the marketing. The contract is the product. I run a surveillance company. We have contracts with the Department of Defense worth more than a billion dollars. We have contracts with ICE. We have contracts with intelligence agencies whose names I am not permitted to say at venture capital conferences, even ones with throw pillows. Our software has been used to track undocumented immigrants. Our software has been used for things I am not permitted to describe in this format. The revenue from the things I cannot describe exceeds the revenue from the things I can. The ACLU called our ICE contracts a system for tracking and deporting families. They were correct. The contracts continued. The families continued to be tracked. The ACLU issued a statement. We issued a statement. The statements were different. The tracking was the same. The company is named Palantir. The palantíri are the seeing stones from Tolkien. In the novels, Sauron captured one and used it to corrupt everyone who looked into the others. I named a surveillance company after a surveillance device from a novel about the corruption of power. I have a doctorate in social theory. I have read the books. Here is the thing I want you to understand. I am not threatening anyone. A threat implies uncertainty. There is no uncertainty. The technology industry will cooperate with the military. The companies that cooperate first will be the richest. The companies that cooperate last will be acquired by the companies that cooperated first. The companies that refuse will be designated supply chain risks, and their technology will be obtained through procurement channels that do not require consent. I am describing a process. The process has already started. Anthropic is proof. OpenAI is proof. I am not a warning. I am a narrator. The narration is the product. The revenue was $3.12 billion last year. Up thirty-three percent. The analysts say we are overvalued. The analysts have said this for four consecutive years. Each year the stock doubles. Each year, the analysts adjust their models. The models were wrong four times. I was wrong zero times. The market rewards prediction. My prediction is that every AI company will work for the military within three years. The prediction is on the clip, next to the slur. The audience gave me a standing ovation. The ovation lasted nine seconds. I timed it. I time everything. The water was San Pellegrino. The throw pillows were from Restoration Hardware. The future of American technology was decided between the sparkling water, the nine seconds of applause, and a word I am not supposed to repeat. I am the CEO of Palantir Technologies. I am worth more than the combined annual budgets of Estonia, Latvia, and Lithuania. I named my company after a corrupting surveillance device from a fantasy novel. I told six hundred billionaires that the government should nationalize their competitors. They applauded. I used a slur. Eleven million people watched. The stock is up. The philosopher does not threaten. The philosopher describes. What I described is already happening.

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Little Louis
Little Louis@littlelouis_dev·
@Izutooo Imagine tes starters 10G sortir à l’époque de salameche, la licence tiens pas 1 an et tu le sais
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IZO 💫
IZO 💫@Izutooo·
En vrai les gens qui crachent sur les starters de la 10G mais glorifient ceux de la 1G soyez cohérent svp, on nous sort Salamèche en 2026 vous auriez porter plainte contre Game Freak pour avoir sorti un truc aussi moche 🙏
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Hytown - Hytale MMO
Hytown - Hytale MMO@hytownmmo·
@chasemdev Maybe for some people but not our dev team💛Haters gonna hate but our devs have been having fun!!
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Hytown - Hytale MMO
Hytown - Hytale MMO@hytownmmo·
AUCTION HOUSE IS NOW LIVE 💸 on our #Hytale server. You can - 💰 List items ⚡Instant buys 🔎Search + filter 🔒 Escrow + cross-server purchases This is our biggest economy update yet!! Item banking update coming soon 👀 Try it now: /ah or use the server menu (press O or type /menu)
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HYVEXA
HYVEXA@HyvexaHytale·
Can you believe it ?
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