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noah
114 posts

noah
@locusrifle
I want to pull myself further into the vastness of our universe | creator of immersive web experiences and agentic systems
Melbourne Katılım Kasım 2024
85 Takip Edilen11 Takipçiler
noah retweetledi

Hope you guys are enjoying vacation! I got to finish a gallery of my projects. I totally ripped this off from somewhere just cant remember where. Hope you like it 😀
#threejs #threejsjourney
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@dangreenheck I agree with this, I just wouldn't be so sure about "ai isn't going to make premium level assets anytime soon." That sentence seems to be too confident and potentially undermining the speed of evolution
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Some people ask me why I charge so much for my assets when AI can make a half-decent water shader these days.
This example is a good demonstration of where your money goes, and why AI isn't going to make premium-level assets anytime soon.
AI is phenomenal at solving focused, technical problems. Better than me for sure. But it's not as good at broad, ambiguous problems.
In the video, I'm submerging a test grid of semi-transparent squares underwater using different blending methods.
I need to make sure each test case renders properly above water, below water and at the waterline. Then making sure that works when the camera is above water, below water, and at the waterline. That is a total of 72 test cases.
Each square needs to composite correctly with the water fog, the water color, the clouds, the sky, and any other objects in the scene.
And all of this needs to be done in an elegant way so the end-user doesn't have to do crazy hacks to get it working on their end. It should "just work".
You can see that while the squares are underwater, some of them are allowing the clouds to come through due to a bug in the scene depth logic. I'm working on a fix for that right now.
Sure, I could write some automation for this. I've actually tried it. But Claude often misclassifies results, comes up with a non-comprehensive solution, or introduces some very subtle regressions.
It's cheaper and faster for me to manually test this myself, and I can reframe the problem into a very narrow scope so Claude can go investigate it, rather than spending hours trying to perfect a flaky automated test suite.
I've honestly stopped worrying about AI taking my job because it's coming clear that it exceeds my capabilities in many areas of software engineering, it's still missing out on the one thing you can't program: taste.
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@araseb_ No, if you use any machine including a computer, you didn't make it.
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@threejsassets @threejs Why pay for those assets when fable can generate them on demand. An asset marketplace will work if you're creating assets on absolute bleeding edge like @dangreenheck
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threejsassets.com is live. 🎉
A 3D asset library built specifically for @threejs: every model web-optimized, drop-in ready, cleanly licensed for commercial work.
Shipping 3 things at once today: the library, our first pack, and a free browser Studio (beta). 🧵
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@CemFDagdelen We're building in a similar direction, here's my attempt locus.garden
Don't worry your logo is just a placeholder, its so beautiful I couldn't help myself
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egregore is now harness agnostic
you can probably tell where this is going
egregore@egregore_xyz
today we are releasing the Egregore CLI; a meta-harness which lets you use any* agentic system to plug into a shared mind. this way you no longer have to compromise optionality when playing multiplayer.
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@oyayla_ @egregore_xyz We're building in a similar direction, here's my attempt locus.garden
Don't worry your logo is just a placeholder, its so beautiful I couldn't help myself
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every frontier model can become a permissioned surface overnight. the durable layer is not the model but the substrate.
@egregore_xyz gives you portable context, shared memory, local ownership, harness optionality.
egregore@egregore_xyz
today we are releasing the Egregore CLI; a meta-harness which lets you use any* agentic system to plug into a shared mind. this way you no longer have to compromise optionality when playing multiplayer.
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@locusrifle wow, time is running so fast
would love to give you an exact date. but its more like a few weeks away, not months
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Paragliding / Canopy wind simulator 🪂
Im really into paragliding at the moment so I build a wind simulator to visualize how wind behaves around a glider check it out 👇👇
#threejs #threejsjourney #ibelieveicanfly

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@semenov_artyom @threejs you don't need to compare, you take what works leave out what doesn't, in an ai era of game dev 80% of it will need to be rethought .
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@locusrifle @threejs I don't copy Unity; I'm inspired by the UI. I don't see the point in inventing something new if they've already come up with one. I'll never be able to compare to the hundreds of engineers who've worked on this for years.
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@locusrifle yes, but the point scattering accumulates over time. so it's grainy while in movement
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@autoaicam I want to help, are you open to a conversation? Heres a project of mine that may help you decide locus.site
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@signulll @cremieuxrecueil I see culture shifting towards valuing connection over material success.
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@cremieuxrecueil this will likely never reverse. culture rarely if ever reverses like this in any meaningful way.
making a living is far higher in needs to ppl than love.
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@dangreenheck This is an interesting business model, in 6 months time this asset will most likely be $2 worth of tokens by the latest frontier model.
Don't get me wrong this is beautiful and I'm honestly a potential customer but the sustainability of this business strategy seems unclear.
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Today is the last day to grab Three.js Water Pro for 25% off! Use code WATER25 at checkout 🌊
threejsroadmap.com/assets/threejs…
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