LuckyStudios

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LuckyStudios

LuckyStudios

@luckystudiosdev

Indie game developer, wishlist Hill-Z on steam now!

Atlanta, Georgia Katılım Mayıs 2026
69 Takip Edilen73 Takipçiler
River Drift
River Drift@DaneloKikisch·
You can now customize your character by collecting tokens found in different locations throughout the river! 🤠🌊🐊 #IndieGame #IndieDev #GameDev
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LuckyStudios
LuckyStudios@luckystudiosdev·
@WolfyGameDev Mine is definitely just small polish / particles that you only notice in incredibly niche scenarios lol, I'm a sucker for the small details
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Wolfy
Wolfy@WolfyGameDev·
Question for other developers: What's the feature you've spent the most time on that players probably won't even notice? Mine is probably lighting. 😅 Hours of work for something that just needs to feel "right". #GameDev #IndieDev #Cutethulhu
Wolfy tweet media
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LuckyStudios
LuckyStudios@luckystudiosdev·
Recently had a "happy accident" when developing my indie game Hill-Z. When adding the skin shop to the demo, I noticed that skin unlocks transferred between the demo and the full game. Should I keep this, and do any devs have similar stories? #indiegame #gamedev #indiedev
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LuckyStudios
LuckyStudios@luckystudiosdev·
@IndieGameJoe Tired of people saying “friend slop”, this has been a year full of great indie games to play with friends and this looks like another fun addition to them!
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
A new co-op game has been announced where you and your friends must survive together on a fragile physics-based raft - Every wave and weight tilts the raft - Fight storms, sharks, whirlpools, starvation - Must find your way back home It's called SHORE. Would you play this?
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LuckyStudios
LuckyStudios@luckystudiosdev·
@Jantho1990 Gotcha, that's about what I thought given all of the advice prioritizing page launch & game launch windows, thank you!
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Josh Anthony | Dice Gun Commando
@luckystudiosdev The odds are better because Steam gives you a push during the launch window, so anything that happens during that initial period gets amplified more than if the same thing happens days or weeks later. It's about stacking multipliers.
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Josh Anthony | Dice Gun Commando
If you want to help us #indiedev, please buy our #indiegame at launch! Some people don't buy during launch discount so devs get more money. However, Steam's algorithm rewards raw sales, so early sales = more visibility = more sales= more money!
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LuckyStudios
LuckyStudios@luckystudiosdev·
@IndieBandits Zombie survival meets king of the hill, and no two runs are the same.
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Indie Bandits
Indie Bandits@IndieBandits·
Is it hard to describe your game in one sentence without overexplaining it? Let's see your one-sentence pitch for your indie game.
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LuckyStudios
LuckyStudios@luckystudiosdev·
@IndieGameJoe Congrats! An absolute pillar to the indie game and indie dev community
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Extremely proud to announce that the Indie Game Joe Discord server has now passed 10,000 members already, and it's only been 5 months! Thank you all for the support. It's really been a heck of a journey taking this new venture with IGJ, and I couldn't do it without you all! ❤️
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Indie Bandits
Indie Bandits@IndieBandits·
Do you have features you love but no clear reason for players to care yet? Reply with the feature you find hardest to sell. For help with indie game marketing, sign up here: preview.mailerlite.io/forms/301163/1…
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LuckyStudios
LuckyStudios@luckystudiosdev·
@WolfyGameDev I feel the same way about polish, goes unnoticed almost all of the time yet is the first thing commented on if its missing
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Wolfy
Wolfy@WolfyGameDev·
Spent some time today tweaking platforming. It's funny how changing something by a tiny amount can completely change how a game feels to play. Players will probably never notice the difference. But they'll definitely notice if it feels wrong. #GameDev #IndieDev #Cutethulhu
Wolfy tweet media
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LuckyStudios
LuckyStudios@luckystudiosdev·
@FunJollyGames Steam followers feel so hard to get, so having double digits is amazing congrats man!
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