
Luk
286 posts



@ArtOfPilgrim wait, you guys actually look at the screen while you model??
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@Khellstr3D Default is great if you use a lot more shortcuts than Move, Rotate, Scale. If I place my hands like this, I can reach almost all relevant shortcuts without looking or moving much. It's so good that I suspect someone spent a lot of time thinking about it

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We used a whole lot of @Blender to adapt the visual style of @Kurz_Gesagt in @_Toukana 's new game, #StarBirds. Curious about the process? Ask right here 👇 or find me at #bcon later this week!
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@andrewpprice Might be more effective if it spent more time on basics & modeling (e.g. transforms, origins, normals, object vs data, selections, loop cuts, bevels etc) instead of more specialised features (subdiv, shrinkwrap, geonodes, sculpt tools). "How to make low poly donut for Roblox"
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@henningsanden Fastest way is to use the 3D cursor as a pivot, make a linked duplicate, rotate once (you can type in the exact angle), then repeat last. This way can still edit the mesh and its origin remains at the center!
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Here's an explanation and some theory behind optimizing topology for games. Thanks to @henningsanden for his example.
Henning Sanden@henningsanden
How would you optimize the topo for a shape like this for games? Assuming the shape is final
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