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Ricardo Toureiro
743 posts


I love combining depth of field with canted/Dutch angles when framing shots. Makes details feel otherworldly.
Plus fresh perspectives keeps it visually interesting.
Marmoset@marmosetco
📷 Depth of field is a key component in photography and composing your shot. Through it, you can blur the background and isolate your subject or draw attention to a particular element in close-up shots. Let’s take a look at how you can achieve this in Toolbag 👇
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@henningsanden The schematics here really helped me understand the engine a lot better.
dev.epicgames.com/community/lear…
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@GermanStrands @ConstanceGame Congratulations! It's a wonderful game!
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Ricardo Toureiro retweetledi

Did Blender help you this year? Help back!
If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.
Do your part. Donate today.
blender.org/news/give-back… #b3d

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Been wanting to make something from Gris for ages.
(from the wonderful @nomadastudiobcn)
artstation.com/artwork/bgW29k
#Griss #GameArt #FanArt #3D #3DArt #Blender


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Stylised Texturing Guide via @artstationhq artstation.com/blogs/grizzlew…
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@henningsanden Here are 3 I can't live without:
Gizmodal Ops - Gizmo or Instant transform? Best of both worlds!
extensions.blender.org/add-ons/blende…
X-Ray Selection Tools - cant believe this is still not in default.
extensions.blender.org/add-ons/xray-s…
Synchronize Workspaces
extensions.blender.org/add-ons/synchr…
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Ricardo Toureiro retweetledi

The big day has come!
@EuropaGame is yours now, it's finally out of my hands!
From the bottom of my heart, thank you for your support. I sincerely hope you love Zee's journey and find meaning in his story.
Enjoy the game!! 🦋 🙏
Europa 🦋 Out Now!@EuropaGame
7 years ago, I started making my dream game while balancing a AAA dev job. Today, it's finally out on Steam and Switch. Making Europa has changed my life, and I hope you love it as much as I've loved making it. 💖
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Ricardo Toureiro retweetledi

@HelderHP Definitely! It's something I show my students in level design :)
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I'm trying out using my old wacom for subdiv modeling, starting out with the wacom itself.
Still feels weird but oddly relaxing.
Thanks to @AndrewHodgson3D for the inspiration!
#b3d
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@odd_enough Amazing how much insight can be drawn from just your first sentence there. Thank you for the feedback!
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@odd_enough Being lazy sometimes pays off :)
Not sure about the front of the spoon and the back corner. If I were to do it again, I'd probably re-think those.
(also, never a fan of wiggly lines)

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@odd_enough Late to the party and not totally happy with it (started with a plane), but it was a fun 20 minutes. Thank you for the inspiration :)
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Ricardo Toureiro retweetledi

Today we've launched a free playable demo of @EuropaGame and a new trailer!
The demo teases some of the game's systems, story, music, narration and answers some questions about what the game is all about.
Go on Steam right now to play it, and Wishlist!
s.team/a/2214880
Europa 🦋 Out Now!@EuropaGame
🦋HUGE NEWS🦋 We just released a demo for our adventure game Europa. Get it now on Steam, full game is coming 2024! s.team/a/2214880
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@ErtaiGM Easily in my top 10 list of favorite games of all time, and a sci-fi to boot. Why aren't you playing it right this second?? ;)
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