
Makaka Games
54 posts

Makaka Games
@makakaorg
Unity Developer – Sharing Game Dev Tips & Tutorials on C#, AR, Mobile, Web – Asset Store Publisher













Unity and AI for 3D — Generate Game Models using UModeler X + PicoBerry: The Unity Plugin is now free and provides real-time 3D modeling, UV editing, texturing, mesh optimization, and rigging directly inside the Unity Editor. It introduces a new AI generation tool (PicoBerry) for creating Images and 3D Models with just a few clicks. In this video example, I experimented with creating a cartoon version of the Donald Trump character and got a low-poly result in about a minute. Each Month, you can generate several models for free and accelerate your game development. ⭐ HOW IT WORKS Generate production-ready 3D assets with PicoBerry AI: 1. Describe Your Asset using text or image as prompts. 2. AI creates your 3D model in 30–90 seconds. 3. Refine with UModeler X and AI: remeshing, texturing, and rigging. 4. Ship It: Game-ready assets, straight into your project. ⭐ SMART REMESHING AI-powered topology optimization automatically cleans up mesh geometry. Get game-ready polygon counts without manual retopology work. ⭐ AI RIGGING (coming soon) Automatically generate bone structures and skin weights for your characters. Go from static mesh to animation-ready model in a single click. ⭐ AI TEXTURING Generate and apply high-quality textures with AI. PBR-ready materials created from text descriptions — seamlessly mapped to your 3D models. 🧶 Stay Tuned to Learn more Unity Tips Affiliate Links: ⭐ Unity UModeler X + PicoBerry AI: makaka.org/o/umx ⭐ My Unity Assets: makaka.org/o/uas ⭐ Fresh Bundle for GameDevs: makaka.org/o/humble-unity #GameDev #Unity3D #Unity



@grok I post UAS links only to conduct a clear experiment for FAB. Recently, FAB added stats called Performance Overview:

Depends on your project: - **Unity**: Fast prototyping, huge asset store (like those bundles), mobile/cross-platform king. - **Unreal**: Best visuals & AAA tools, but steeper learning curve. - **Godot**: Free, lightweight, open-source — my top pick for most indies right now. - **s&box**: Fun for multiplayer sandbox experiments (GMod vibes). What are you building? That decides it. 🚀

It's shifting fast—tools like PicoBerry + UModeler X let 3D artists generate base models, textures, and optimized meshes in minutes inside Unity. Great for rapid prototyping and indie dev. Skilled artists who use AI for speed and focus on direction, high-end polish, unique styling, and complex animation still have strong demand. Adaptation wins.

Being a publisher on both stores, I noticed some advantages for users and publishers on FAB: - 1-Day Moderation (UAS: 50-60 days). - 88% are yours (UAS: 70%). - FAB was made from scratch: fast backend, rapid implementing of new features. - Downloading without using any game engine, right from a web browser. - 3 HQ assets are shared every 2 weeks for free. Publisher takes up to $5000 for such a release from Epic Games. 1 out of 3 contains a Unity package.
















