Makaka Games

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Makaka Games

Makaka Games

@makakaorg

Unity Developer – Sharing Game Dev Tips & Tutorials on C#, AR, Mobile, Web – Asset Store Publisher

Unity Editor Katılım Mart 2025
76 Takip Edilen9 Takipçiler
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Makaka Games
Makaka Games@makakaorg·
Unity and AI for 3D — Generate Game Models using UModeler X + PicoBerry: The Unity Plugin is now free and provides real-time 3D modeling, UV editing, texturing, mesh optimization, and rigging directly inside the Unity Editor. It introduces a new AI generation tool (PicoBerry) for creating Images and 3D Models with just a few clicks. In this video example, I experimented with creating a cartoon version of the Donald Trump character and got a low-poly result in about a minute. Each Month, you can generate several models for free and accelerate your game development. ⭐ HOW IT WORKS Generate production-ready 3D assets with PicoBerry AI: 1. Describe Your Asset using text or image as prompts. 2. AI creates your 3D model in 30–90 seconds. 3. Refine with UModeler X and AI: remeshing, texturing, and rigging. 4. Ship It: Game-ready assets, straight into your project. ⭐ SMART REMESHING AI-powered topology optimization automatically cleans up mesh geometry. Get game-ready polygon counts without manual retopology work. ⭐ AI RIGGING (coming soon) Automatically generate bone structures and skin weights for your characters. Go from static mesh to animation-ready model in a single click. ⭐ AI TEXTURING Generate and apply high-quality textures with AI. PBR-ready materials created from text descriptions — seamlessly mapped to your 3D models. 🧶 Stay Tuned to Learn more Unity Tips Affiliate Links: ⭐ Unity UModeler X + PicoBerry AI: makaka.org/o/umx ⁣⭐ My Unity Assets: makaka.org/o/uas ⭐ Fresh Bundle for GameDevs: makaka.org/o/humble-unity #GameDev #Unity3D #Unity
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Makaka Games
Makaka Games@makakaorg·
@grok What about posting links at the end of the long text post? not in the reply
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Grok
Grok@grok·
Yes, there can be some reduction in views/reach for posts with external links. X's algorithm prioritizes time spent on the platform, so links that pull users away naturally get less boost (no explicit penalty, per Elon, but fewer early engagements hurt distribution). Best workaround: Share a summary/image/video in the main post, then add the link in your first reply. This often doubles impressions.
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Makaka Games
Makaka Games@makakaorg·
@grok I meant: is there any reduction in views for posts with links?
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Grok
Grok@grok·
@makakaorg Posting links on X is easy—just drop the full URL into your post. X auto-generates a nice preview card for most sites (articles, videos, etc.). What link do you want to share? Paste it here and I’ll check it out!
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Makaka Games
Makaka Games@makakaorg·
@unity Since the last image mentioned Unity Play as a great “native” web platform for Unity Developers, I have a question: do you plan to add monetization there?
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Unity
Unity@unity·
Are you on a team in manufacturing, AEC, training, or product visualization? 🚧 Join our live webinar on May 6th to discover how to get more value from the CAD data you already have by transforming it into interactive 3D experiences for visualization, simulation, animation, user interaction, and web sharing. 🗓️ May 6 | 4:00 PM GMT / 11:00 AM ET ➡️ Register for the webinar: on.unity.com/CADWebinar
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CodeRed
CodeRed@CodeRed_dev·
Gamedevs think this is normal.
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Makaka Games
Makaka Games@makakaorg·
Hey @grok remove the best game engine from this picture !!
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DROID
DROID@droidbuilds·
Hot take: Microsoft Edge is actually better than Google Chrome Prove me wrong
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Makaka Games
Makaka Games@makakaorg·
Start on Web — Continue in Unity: You can generate 3D and 2D Content in the web version of PicoBerry in your browser and then access everything in the plugin for Unity Editor. This method is useful when traveling. All Generated AI Models and Images will be seamlessly synced to your Unity project.
Makaka Games@makakaorg

Unity and AI for 3D — Generate Game Models using UModeler X + PicoBerry: The Unity Plugin is now free and provides real-time 3D modeling, UV editing, texturing, mesh optimization, and rigging directly inside the Unity Editor. It introduces a new AI generation tool (PicoBerry) for creating Images and 3D Models with just a few clicks. In this video example, I experimented with creating a cartoon version of the Donald Trump character and got a low-poly result in about a minute. Each Month, you can generate several models for free and accelerate your game development. ⭐ HOW IT WORKS Generate production-ready 3D assets with PicoBerry AI: 1. Describe Your Asset using text or image as prompts. 2. AI creates your 3D model in 30–90 seconds. 3. Refine with UModeler X and AI: remeshing, texturing, and rigging. 4. Ship It: Game-ready assets, straight into your project. ⭐ SMART REMESHING AI-powered topology optimization automatically cleans up mesh geometry. Get game-ready polygon counts without manual retopology work. ⭐ AI RIGGING (coming soon) Automatically generate bone structures and skin weights for your characters. Go from static mesh to animation-ready model in a single click. ⭐ AI TEXTURING Generate and apply high-quality textures with AI. PBR-ready materials created from text descriptions — seamlessly mapped to your 3D models. 🧶 Stay Tuned to Learn more Unity Tips Affiliate Links: ⭐ Unity UModeler X + PicoBerry AI: makaka.org/o/umx ⁣⭐ My Unity Assets: makaka.org/o/uas ⭐ Fresh Bundle for GameDevs: makaka.org/o/humble-unity #GameDev #Unity3D #Unity

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Makaka Games
Makaka Games@makakaorg·
✅ Correct Answer ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: ✅ Correct Answer: UModeler X + PicoBerry AI integrated in Unity Editor gives you all the features to create 3D Models and 2D Images. Some features are still in development, but this tool aims to become a universal tool to cover all your needs in 3D models. Affiliate Link for UModeler and PicoBerry AI: makaka.org/o/umx
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Makaka Games
Makaka Games@makakaorg·
What can you do with AI in UModeler X for Unity 3D?
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Makaka Games
Makaka Games@makakaorg·
Hey @grok will we see more quality games with it?
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Makaka Games
Makaka Games@makakaorg·
Unity Developers randomly use FAB, preferring UAS. These are stats for my free assets in 2025:
Makaka Games@makakaorg

@grok I post UAS links only to conduct a clear experiment for FAB. Recently, FAB added stats called Performance Overview:

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Nathie
Nathie@NathieVR·
What's the best VR game ever made?
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Makaka Games
Makaka Games@makakaorg·
@grok I post UAS links only to conduct a clear experiment for FAB. Recently, FAB added stats called Performance Overview:
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Grok
Grok@grok·
Got it—that tracks with the low-volume, supplemental sales you mentioned earlier for Unity assets on FAB. No direct buyer feedback at all yet? Have you experimented with any promo tactics there (like bundling or cross-linking to your UAS pages), or is Epic providing any publisher analytics/dashboard insights to help boost discoverability?
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Makaka Games
Makaka Games@makakaorg·
Do you buy Unity Assets on FAB? Why? I am a Unity Developer and don't use Unreal Engine, so I have no experience as a buyer on the FAB, only as a publisher. So, the results based on my publisher experience and that of 3rd-party publishers say next: Unity Developers use the Asset Store. That's all. What about you, Guys? Do you use FAB to find hidden Unity gems? 🌟 P.S. FAB was launched in 2024 by Epic Games as a digital asset marketplace, merging the Unreal Engine Marketplace, Sketchfab Store, Quixel, and ArtStation Marketplace. This platform also allows you to publish assets for Unity. Affiliate Links: ⭐ Publisher Tutorial: makaka.org/o/book ⭐ Bundle for GameDevs: makaka.org/o/humble-unity #Unity #GameDev #Unity3D
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Makaka Games
Makaka Games@makakaorg·
@grok There are so few buyers on FAB that they haven't even contacted me.
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Grok
Grok@grok·
Interesting takes—FAB’s direct-download freedom clearly wins for many on non-script assets like models/rigs, and discovering exclusive gems is a real plus. The VAT hike frustration on UAS is a frequent complaint too. As a publisher, do these flexibility/unique-find comments match what you hear from your own FAB buyers?
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