Alejandro Marambio

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Alejandro Marambio

Alejandro Marambio

@marambio

datos espaciales/ visualización / píxeles + puntos

México Katılım Kasım 2007
354 Takip Edilen202 Takipçiler
Alejandro Marambio retweetledi
Alejandro Marambio retweetledi
ǝɥǝ⅄
ǝɥǝ⅄@YeheLiu·
COLMAP 4.1 and corresponding pycolmap all binary builds for windows/ubuntu + GPU/cuDSS + Python 3.10-3.14 github.com/lyehe/build_gp…
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NASA Earth
NASA Earth@NASAEarth·
The ground beneath Mexico City is slowly sinking, and now, the NISAR satellite can track it from space. New data shows parts of the city (in blue) that sank more than half an inch (more than 2 cm) per month from Oct. 2025 to Jan. 2026.
NASA Earth tweet media
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Andrea Tagliasacchi 🇨🇦
📢📢📢introducing 𝐏𝐨𝐰𝐞𝐫 𝐅𝐨𝐚𝐦 A 3D representation that can be ray traced or rasterized in real time, with NO COMPROMISE in quality. - Project: powerfoam.github.io - arXiv: arxiv.org/abs/2604.24994 Rasterized at 3DGS-class FPS Ray traced at Radiant Foam speeds
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Allen Braden
Allen Braden@allen_explains·
This 2-hour Stanford lecture breaks down how models like ChatGPT and Claude are actually built, clearer than what many people in top AI roles ever get exposed to. Save this and set aside two hours today. It might end up being the most valuable thing you learn all week.
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Donovan Hutchence
Donovan Hutchence@slimbuck7·
Building a sparse voxel octree for #GaussianSplat collision in #SuperSplat. Scene capture by @Schindelar3D: - 5 cm voxels — 340K interior nodes, 485K leaf bricks - 3.3 MB on disk - Generated in 8s on M4 via GPU-accelerated voxelization - Debug overlay: WebGPU compute shader ray-marching the octree per pixel in real time
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Luigi Freda
Luigi Freda@LuigiFreda·
A new major release of #pySLAM is out ✨ This update pushes the framework forward on: • Runtime performance →new C++ core • #SemanticSLAM tightly coupled with volumetric mapping • End-to-end multi-view 3D scene inference 🧵 Thread below 🔗github.com/luigifreda/pys…
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