marc0

701 posts

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marc0

marc0

@marc0_dev

software engineer • gamedev • backend dropping some unsolicited opinions and shitpost. currently working on a voxel engine.

France Katılım Nisan 2025
204 Takip Edilen56 Takipçiler
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marc0
marc0@marc0_dev·
Tinkering with a simple LOD algorithm that selects the most prevalent material at each #voxels level and propagates it upward. Have a look! #gamedev
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marc0
marc0@marc0_dev·
@alz_zyd_ the nerds never have been that overpowered but ok.
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alz
alz@alz_zyd_·
Intelligence is now free and the golden age of the nerd is over
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Kinetic Zen
Kinetic Zen@kinetizen·
@marc0_dev @JumpNJetz It's called a dedicated server client, and Valve had it freely available for TF2 back in 2007.
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marc0
marc0@marc0_dev·
@MrTeaThyme @JumpNJetz it's definitely achievable, dont get me wrong. but it takes major considerations the studios just won bother allocating resources on. i'm 100% with the stop killing games initiative. but it's not as easy as "give the server binaries to the people".
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marc0
marc0@marc0_dev·
@MrTeaThyme @JumpNJetz what about progression? inventory? social features? global leaderboards? etc yes, if your game is just about playing matches without all of the modern surplus it's ok to have public registries, data isnt critical.
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Jonas (Raw Fury guy)
Jonas (Raw Fury guy)@jantonsson2·
What is the single biggest challenge today when it comes to developing indie games and bringing them to market? Serious question.
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marc0
marc0@marc0_dev·
@tekbog the trap for instant graphics satisfaction is you have to put real effort to not look like any other ue slop game.
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marc0
marc0@marc0_dev·
had some fun computing per-voxel normals as only using a neighbor test isn't enough on some cases, like planar alignment. don't know if i should go down the GI or edition rabbit hole next. #gamedev #rust
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marc0
marc0@marc0_dev·
@DanielLockyer in tech, we should promote more lazy people. they are try harders at coming with the simplest solutions to hard problems, simply because they don't want to implement or maintain big and complex systems.
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Daniel Lockyer
Daniel Lockyer@DanielLockyer·
It's sad that we promote and encourage complexity in the tech industry I'd love to see more of a push towards simple solutions to problems
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marc0
marc0@marc0_dev·
the year of the linux desktop just got oneshotted by some Californian grandpas running windows.
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marc0
marc0@marc0_dev·
@PhablixDev but that's the kind of details we love!
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Horizonite
Horizonite@PhablixDev·
If you ever wonder why it takes me so long to finish the game, it's because I keep adding details like these.
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One Happy Fellow
One Happy Fellow@onehappyfellow·
we need a slur for devs obsessing over unnecessary performance optimisations
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marc0
marc0@marc0_dev·
voxelizer is done! here's the classic Sponza scene voxelized to about 37M voxels (~800k on screen). ray marched in #bevy engine. #rust
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marc0
marc0@marc0_dev·
i cannot get any single mesh voxelizer (.vox converter) to work. i guess i'll write my own.
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marc0
marc0@marc0_dev·
@but0n0 pretty impressed by your posts! you got a follow from me!
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Emmett Shear
Emmett Shear@eshear·
Prompts are so late 2025. We’re giving models intents now.
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marc0
marc0@marc0_dev·
@fidexcode gamedev is the combination of all sorts of arts and skills. it'll have to master it all before gamedevs getting replaced.
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fidexCode
fidexCode@fidexcode·
So AI doesn't want to replace game devs Game development might be the hardest work to do
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