Tom
87 posts

Tom
@masterAlanmurph
Look at girls, play games, hang out
Katılım Şubat 2023
66 Takip Edilen18 Takipçiler

@LogistFrontline even in later versions, If the enemy is extremely difficult, they can camp step by step
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New patch released! This is a massive optimization that brings the game much closer to a finished, polished experience. There are also plenty of smaller tweaks and changes.
I’ve had so many intense, thrilling moments during playtesting!🥳
#indiedev #indiegames #gamedev #pixelart




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@LogistFrontline Good, so in that case my generator plan can continue to play, I just need the cars back to the main base
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@masterAlanmurph If the system still judges squads to be garrisoned there, the quick-RTB feature becomes completely useless.
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@LogistFrontline This is OK, so will the wreckage be useful in other ways, or will it be in later versions? (excluding the human body )
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@masterAlanmurph Artillery barrages will damage items and corpses that aren’t protected by buildings. They won’t disappear immediately; instead, they’ll be converted into another item to indicate that they’ve been damaged.
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@LogistFrontline The second is that the shelling now destroys supplies and wounded, dead bodies, You mean if the headquarters or the hospital isn't located on a six - level fortress or your later vision of a reinforced house, or a basement, They disappear, is that what you're saying?
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@LogistFrontline Read the latest game start and update report, thanks for finally starting with a big car. Two points are not clear, one is that the team can only be stationed in the fob where the barracks office was built, and the other is that the shelling will now destroy supplies and the body
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@LogistFrontline And then get out of the car to place the next minefield, can they lay all the mines inside the bag and then return?
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@LogistFrontline The current version feels that the use of engineers is smooth, construction and clearance is already possible. It is hoped that the way the mines are laid will be changed, and at present they will place a minefield and return to their vehicles,
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Mines & Combat Engineers content is live now!📍
Revamped the map loading mechanism for a noticeable speed boost. That said, more heavy-duty optimizations are still in the works.
Old save files are still compatible.✅
#pixelart #indiedev #indiegames #インディーゲーム #gamedev



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@LogistFrontline After the generator has been built in the barracks office, it is dismantled and used in another place, It can be said that in this version of the perfect solution to the generator problem.
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@LogistFrontline Forts can be built to fight the enemy at the bridge, and supplies between the current logistics base and the front-line positions can be temporarily operational. Look forward to the new version, Commander, get some rest
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@masterAlanmurph You've got a really sharp eye. It depends on the outcome of the collision; I didn’t set anything predefined.
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Vehicles on the bridge can fall into the water and be destroyed due to collisions.
The current patch is now in its final testing phase.🫡
#indiedev #indiegames #インディーゲーム #gamedev #pixelart #screenshotsaturday
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I’ll be moving in a few days, so I’m trying to finish as much work as I can before packing up my PC.
Updates will be slightly delayed.
⚠️The next update will not be compatible with old save files.
#indiedev #indiegames #インディーゲーム #gamedev #pixelart




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Completed the refactoring of the save data, greatly boosting S/L speed.
This is an accelerated S/L comparison video with 1,000+ soldiers.
More importantly, the new version’s save speed is less affected by late-game progress.
#pixelart #indiedev #indiegames #gamedev

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@LogistFrontline If that's the case, we need regular anti-vehicle weapons, or professional anti-vehicle teams, the kind we have, or those numbers, They couldn't hold their position.
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In the next update, enemies will be deployed via vehicles, and enemy infantry will call for vehicle support to coordinate their attacks. 🫡
#indiedev #indiegames #インディーゲーム #gamedev #pixelart


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@LogistFrontline I see what you mean, we can dispose of the bodies of the enemy and our own people, it's an interesting design, Let the body disposal department also become an important logistics unit.
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@masterAlanmurph You might have misunderstood. "Body" refers to corpses—the mechanic where bodies get destroyed by artillery fire, as shown in Figure 4.
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Further development of the remains-related mechanics: Two new job types have been added;
A body damage system has been introduced;
And body bags are now available: Although they only cost 1 GMI and add extra steps, I still want you to place these orders yourselves.
#indiegames




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@LogistFrontline To collect bodies for the enemy,We can bury them.Vehicle Evaluation System, is not to pave the way for a large maintenance garage, so that the damaged weapon system can be directly replaced, Reduce maintenance time, and then the base can repair broken systems for reuse
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@masterAlanmurph I don't quite understand what you mean.
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