Mateusz Migas
32 posts


Update: Added Kimi 3 to the comparison. Same prompt, same conditions. Connected Kimi Code to the editor via MCP
Mateusz Migas@mateuszmig
Some AI-generated water tests running in the browser @threejs GPT-5.6 Sol vs. Claude Fable. #WebGL #gamedev
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@keel_zy @threejs link I added -> Fork, or if you want shared mine
vibe-games.ai/editor/s-3be2d…
check scripts and materials tab, they contain geometry and shaders
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@KrystianLaskow1 @GergelyOrosz aye, raycast autofixing messages XD
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Fascinating to look at PRs in the Bun repo: much of it is AI reviewers talking with AI bots...!
CodeRabbit and Claude review bot talking with Robobun. Screenshot from this PR: github.com/oven-sh/bun/pu…


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@GergelyOrosz I often have Claude + Codex + me conversations, and Claude seems to favor my ideas over Codex’s. Maybe user messages outrank tool results—but I may be biased and have no data.
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@mateuszmig why would it matter? would code be critiqued differently?
reverese question: would you review code coming from a human dev with a different standard than if an agent sent the PR?
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@2ed2rfasqw @thdxr Thank you for the feedback! Yes paid model and better mobile support are coming soon.
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@mateuszmig @thdxr This is interesting. I checked the site.
It’s a little complex to setup with AI agent links. I’d prefer a paid model where all the AI configurations is done in the background.
Also, it’s missing 2d game options, and it’s not really made for mobile.
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@GergelyOrosz We're bragging about how many times per second we can move a paintbrush instead of how many walls we've actually painted—and then we end up selling customers half-painted walls.
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Eng team: “we’re doing more with less [fewer people] this is amazing! 🔥 “
Reality for *some* products I use that are like this: there’s a lot less alignment + friction needed thanks to a lot smaller teams. The “alignment” and “friction” no longer present: customer empathy, QA…
So the eng team in this case often builds stuff customers cannot use/don’t use/don’t want to use, and far more stuff seen as buggy 🤷♂️
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@BlendiByl You can take series of screenshots and allow agent to press buttons. I’m trying to implement it in my game editor.
But yes human playing/testing is 100 better.
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@WeVennStudios @threejs yes, it's my hobby project. I'v been working on it for over a year now.
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Improved particle system in Vibe Games Editor - Unity-like editor for the Web. @threejs.
Link below 👇
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