maungers

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maungers

maungers

@maungers

game developer

Russia Katılım Aralık 2015
151 Takip Edilen45 Takipçiler
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David Evans
David Evans@daredevildave·
Today, we’re launching @autoaicam, a camera that builds personal apps for anything you point it at. How does it work? - Take a photo - Auto picks a Frame, a mini-app built and designed by you or our community - The Frame does something for you: track calories, virtually try on outfits, identify a plant, and much more How many of you have a camera roll full of photos that are really actions or reminders? Auto turns these photos into something useful.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
Alpha clip timings (6K res): G-buffer: Discard in main shader: 2.67ms Two shader variants: 1.86ms (70%) Binned (discard last): 1.44ms (54%) Shadows: 2 variants: 0.17ms, 0.10ms, 0.29ms, 0.22ms Binned: 0.10ms, 0.07ms, 0.27ms, 0.07ms (65%) Thread...
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Will Eastcott
Will Eastcott@willeastcott·
This is crazy. @IndianaUniv Advanced Visualization Lab turned 203 people into Gaussian Splats and assembled them in SuperSplat. 🧍🚶🧘🧎 Rendered buttery smooth courtesy of the @PlayCanvas Engine. [1 / 2]
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Will Eastcott
Will Eastcott@willeastcott·
SuperSplat 2.15.0 is here! 🚀 Your free and open source 3D Gaussian Splat Editor 📂 Access recent projects via the File menu 🖼️ Updated HTML Viewer export 🌍 Localized into Spanish and Russian [1 / 2]
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Will Eastcott
Will Eastcott@willeastcott·
In two years, the level of detail you can capture in a 3D Gaussian Splat has skyrocketed. In this scene on SuperSplat, I can zoom right in on a certificate and the text is perfectly legible. Imagine where we will be in another 2 years. 🪄
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Will Eastcott
Will Eastcott@willeastcott·
A cat in a splat! So fuzzy, imagine that! 🐱✨ A swirl, a twirl, of color and fur, A Gaussian dream - it’s all a soft blur! Rendered in real time, right where you’re at.
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Max M
Max M@mrmaxm·
Our in-house artist been making a small diorama scene with pixelated old-school look with mix of modern shaders (post-effects). She looks like Megumin! Made with @PlayCanvas and WebGL. Live URL: playcanv.as/e/p/MyVlOL3t/
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Martin Valigursky
Martin Valigursky@ValigurskyM·
✅ Global sorting ✅ LOD ✅ Multi-camera rendering The next-gen Gaussian splatting architecture is coming to @playcanvas with powerful new features in development, running in both @WebGL and @WebGPU
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Will Eastcott
Will Eastcott@willeastcott·
SplatTransform 1.5.2 is here! 🚀 Convert your Gaussian Splats to the super-compressed SOGS format for 20x compression on any OS. Spherical harmonics are now supported. No more need for a CUDA GPU! 🎉 Install with: npm install -g @​playcanvas/splat-transform
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PlayCanvas
PlayCanvas@playcanvas·
PlayCanvas Engine v2.10.0 is here 🚀 Brings faster load times and rendering performance for SOGS-based Gaussian Splats ⚡️ Release Notes: github.com/playcanvas/eng…
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Will Eastcott
Will Eastcott@willeastcott·
The SuperSplat 3DGS Viewer is now Open Source! 🙌 🏃 Tip-top load times and performance 🥽 AR + VR support 🎥 Orbit and fly cameras 🎬 Camera flythrough animations Your 3D Gaussian Splats never looked so good. ✨ Read more: blog.playcanvas.com/supersplat-3dg…
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Will Eastcott
Will Eastcott@willeastcott·
Gaussian Splat recreating of the Public Library of Cincinnati's Grand Hall as it would have looked in 1900. Made with @PlayCanvas. Runnable link is 👇
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Will Eastcott
Will Eastcott@willeastcott·
3 years ago, I started the process to migrate the @PlayCanvas Engine's Mocha-based unit tests from running in the browser (via Karma) to running in @nodejs. Today, that work is complete with 1,515 unit tests now running in Node.js. 😅 The benefits are: ✅ Tests run over 10x faster ✅ Tests can be debugged easily in VS Code ✅ Tests are now modern ESM-based JS ✅ Tests execute the engine source directly ✅ Almost all of the engine now runs in Node.js ✅ 5 NPM dependencies removed ✅ Test coverage reporting I guess this is my Christmas gift to the community! 🎁
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maungers
maungers@maungers·
Вы помните, когда зарегистрировались в X? Я — да. #МояГодовщинаВX
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Leonidas Maliokas
Leonidas Maliokas@PlayingInCanvas·
Completed the generation of all convex/mesh colliders. Loading and generation of the full playable city is super fast 🏙️ - Download size of all resources 3.7MB - Parsing/creating the city 1.4 sec on mobile Everything is walkable & drivable! 🚶‍♂️‍🚙🧵 #webgl #html5 #gamedev
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PlayCanvas
PlayCanvas@playcanvas·
PlayCanvas Engine 2.0.0 is here! 2⃣🚀 💀 WebGL 1 removed 🧹 Public API cleaned up ✨ New custom shader API 👥 New hardware instancing API Read more on our blog: blog.playcanvas.com/playcanvas-eng…
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