Manuel Bronstein

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Manuel Bronstein

Manuel Bronstein

@mbronstein

Tech Executive, Investor, Advisor, & Board. Former Chief Product Officer at Roblox. Past: YouTube, Zynga, Xbox

Palo Alto Katılım Mayıs 2008
377 Takip Edilen4K Takipçiler
Evanbear1
Evanbear1@EvanZir·
Over the years I ended up trying a lot of different things inside the Roblox ecosystem: • Twitch streaming and YouTube • Composing music for games like Tower of Hell and Theme Park Tycoon 2 • Smooth terrain building • Social media and influencer marketing at Gamefam and Supersocial Today my main two focuses are: Turning Tables Games, a studio & brand agency that owns a portfolio of 40+ Roblox games and creates avatar items for brands like adidas, Sour Patch Kids, Medal, Barbie, Paris Hilton and others. Lootbloc, a company I co-founded that is the A-Z merchandising solution for top Roblox games. If there’s one thing I want people starting today to understand, it’s this: What you’re doing right now might not be what you’re doing in a few years. And that’s okay. Try everything. Learn a little bit of coding, building, UI design. Experiment with different skills and see what you like. Most importantly, find like minded people to become your friends. The people you’re playing Roblox with today might not be top developers right now, but in a few years they could be. And those friendships might turn into the teams you build games with later. You can start anywhere. I started as a 9-year-old watching my friend play Boat Wars on a laptop. By no means am I done with my journey or think I’m an expert now, there are people out there far more successful than me. I’m only 22 and I still have a lot to learn and do, but I have made Roblox my full-time job. Feel free to ask questions in the replies, happy to answer some.
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Evanbear1
Evanbear1@EvanZir·
For new Roblox developers trying to figure out how to succeed on the platform, I wanted to share my story. I started playing Roblox when I was 9 years old in February 2013. I hopped the fence to my next door neighbor and best friend’s house, I walk in and he was playing a game on his laptop called Boat Wars. I remember standing behind him watching and asking what he was doing. He told me it was a platform called Roblox. It looked interesting, so I went home and made an account. Almost immediately after starting, my friend and I began using the old Roblox build mode, many of you probably don’t even know what that is. It let you create your own place via the website, not studio, and Roblox would give you building tools in your toolbar to use while walking around like normal. Instead of just playing games, we were messing around building random things together. Truly like digital legos. That’s what really hooked me on the platform. One of the first projects I worked on was a “game” my friends and I made in 2014 called The War Life. It was a huge open world using the old generated voxel terrain, this was before smooth terrain. We built castles, watchtowers and bridges by hand in build mode, added enabled gear so you could use it to fight with, and even created secret caves and underground catacombs. Looking back, it was not that good of a game haha, but to us it felt awesome. I didn’t make any money as a Roblox dev when I was younger. Instead, I started streaming on Twitch in 2015. Over time I grew an audience and met a lot of people in the Roblox community, many of whom I’m still friends with and work with today. There were a few moments early on where I realized Roblox could actually become a real job. One was when I started making money from Twitch. In 2016 I started receiving donations and a few years later unlocking subscriptions and bits, all from streaming Roblox. Many of my top donators were Roblox devs. Even though I wasn’t earning money directly from Roblox it still gave me, and my parents, the idea that earning money on the internet was even possible. Another notable moment was when I went to RDC 2017. I remember going out to dinner and ScriptOn and Widgeon covered a $700+ restaurant bill for a large group of us. As a 14-year-old, that absolutely blew my mind. It’s one thing earning a few hundred dollars from Twitch or music commissions like I did, it’s another to see developers drop that kind of money on dinner while being so kind by paying for everyone. Along the way not everyone believed in what I was doing, there were both online friends and IRL friends who told me things like: “You don’t have enough experience to make a good game.” “You’re not a good game designer.” “What are you going to do after high school? You can’t make enough money to live doing this.” People tried to belittle what I was doing or make it sound unrealistic, and largely they could have been right, but I ignored them. One of the hardest things when you’re starting out is actually releasing something. When you’re new, you feel like everything needs to be perfect before launch. You polish endlessly. Then you finally release… and you realize there were a hundred things you missed. The game flops. Staying motivated after that is hard. But those experiences are part of the process.
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Manuel Bronstein
Manuel Bronstein@mbronstein·
Somewhat funny that we used the term agents for ai assistants/coworkers
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Glam Girls: Dress Up Haven!
Glam Girls: Dress Up Haven!@glamgirlsduh·
Check out @goatgoel’s post – likely 1st Roblox biz pitch in Shark Tank history! Shark Tank meets fashion on @Roblox! #robloxdev @DavidBaszucki @mbronstein @Roblox_RTC @Bloxy_News @sharktankindia #robloxindia
Arjun Goel@goatgoel

So excited to share that I went on Shark Tank with my co-founder and father, @SNJYGL, to share what Meta Fashion, our @Roblox company, is doing! I also believe this is the first-ever Roblox-based idea pitched on Shark Tank 🦈 Airing this week on @sharktankindia #robloxdev 🔗 metafashion.in

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Manuel Bronstein
Manuel Bronstein@mbronstein·
Amazing! Congrats @matanSF and team
Factory@FactoryAI

The best agents for software development are becoming the best agents for everything. Droids are the best software development agents in the world, reaching #1 on Terminal-Bench. We have raised $50M from NEA, Sequoia Capital, J.P. Morgan, Nvidia, Abstract Ventures, and other industry leaders including Frank Slootman, Nikesh Arora, and Aaron Levie. Today, Droids are available to anyone, with any model, in any interface: CLI, IDE, Slack, Linear, Browser.

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Cracky4
Cracky4@Cracky4Roblox·
We just got to 10 million people playing at once... Our country's population is 5.3M... Surreal
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Manuel Bronstein
Manuel Bronstein@mbronstein·
@MrChickenRocket Reminds me in part of Cityville. Like the big avatar presence to bring the city creator into the experience
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Peter McNeill
Peter McNeill@MrChickenRocket·
Tinkering with a little idea based on 9Kings. Imagine the buildings have synergies with their neighbours and fixed production cycles and you have an idea whats coming next. The traffic is.. really wrong, but looks fun! #robloxdev
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Manuel Bronstein
Manuel Bronstein@mbronstein·
We want Roblox to be anywhere users want to play and connect with their friends And for our amazing community of creators this is another opportunity to build once and reach players anywhere #Roblox
David Baszucki@DavidBaszucki

Roblox is partnering with @Xbox for the launch of ROG Xbox Ally and ROG Xbox Ally X. We will be playable natively on day one. With our universal app design, developers will be able to publish to these amazing devices seamlessly. devforum.roblox.com/t/roblox-is-co…

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Manuel Bronstein retweetledi
Peter McNeill
Peter McNeill@MrChickenRocket·
Just because I felt like it. #robloxdev
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Manuel Bronstein
Manuel Bronstein@mbronstein·
It was great to reflect on how my product thinking has evolved over the years, after time at amazing places like Xbox, Zynga, YouTube, and most recently #Roblox one of the most unique and innovative places I’ve experienced. lnkd.in/g_sm5CdD PS: Loved the killer views
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