mela

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mela

@melkarii

Fighting games, mostly Tekken https://t.co/gA1XcDE612

Finland Katılım Kasım 2015
321 Takip Edilen151 Takipçiler
mela
mela@melkarii·
@FlowerFGC Feeling old should be banned until you turn 30 or something. Happy birthday man
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Flower 🌼✨️
Flower 🌼✨️@FlowerFGC·
I became older today, feeling like this 👴
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mela
mela@melkarii·
Can't believe they got evil michael murray to develop this strive patch.
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Broskі
Broskі@broskiFGC·
switching to leverless in your 30s is the fighting game equivalent of a mid life crisis
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mela
mela@melkarii·
@somesandman Yeah it shouldn't, but they do have a track record of removing niche combo options unfortunately.
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Some Sandman
Some Sandman@somesandman·
@melkarii Shhhhhh dont tell anyone, this is cool and shouldnt be removed
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mela
mela@melkarii·
I have a feeling they'd remove these types of combos if reported in the portal. #t8_shaheen
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Broskі
Broskі@broskiFGC·
i feel like "compensation buffs" have consistently been bad across the whole fighting game genre, sometimes its ok to just nerf characters without randomly throwing them a gun
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Alcratz
Alcratz@alcratz·
I'm currently cooking more stuff for socials, and a proper promotional vid. For now, the build is shadowdropped for anyone who happens to be paying attention. My own 3D fighter w/ rollback n shit, that I've been working on since last July: alcratz.itch.io/rush-proto #TEKKEN #gamedev
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Mince 🇫🇮
Mince 🇫🇮@UmiThePenguin·
Mince 🇫🇮 tweet media
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mela
mela@melkarii·
@SebboTK I don't think many realize how powerful it is to get an advantageous BT situation on block. 1,1 was nerfed from -4 to -6 for a reason. Oh and this move also fully tracks against swl. Would love to see an intentional version of this though (with the execution hurdle intact).
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Sebbo
Sebbo@SebboTK·
#T8_report this is actually worthy of reporting now. A jailing mid string with 2 delayable extensions, which can also due to a glitch transition into two different stances and still have plus frames over the opponent on block despite the game telling you that Lili is -9.
Sebbo@SebboTK

NOT MY DISCOVERY Timing guide for DB2,2 backturn transition #T8_lili Lili got a new "max damage" high splat wall route (1+2 ws1,2 is still more, but not realistic or consistent imo)

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6 weetbix
6 weetbix@6weetbix·
Fighting games are bad products, not bad games. The genre's 25-year fixation on its core gameplay has gotten us nowhere. Meanwhile Chesscom got 10 million DAUs just by making chess a better product. We need to think more seriously about how these games are packaged. ↓
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Mirage | Spag
Mirage | Spag@SpaghettiRip·
What would you guys like to see in TEKKEN 8 Season 3?
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WolfMarker
WolfMarker@WolfMarker·
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Katsuhiro Harada@Harada_TEKKEN

I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada

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mela
mela@melkarii·
@TRJ_StingRay @Antsamon Definitely, both characters are actually quite strong at the moment and pretty fun to watch too.
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mela
mela@melkarii·
@TRJ_StingRay @Antsamon Xiaoyu has been picked once and Paul twice in challenger events. Leroy is the only character that hasn't been picked yet
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mela
mela@melkarii·
@Edddyy_TK Ggs, haven't been gapped like that since prime Jopelix
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Edddyy
Edddyy@Edddyy_TK·
I won 64+ Dojo in Finland and got 90 more TWT point😊 But I didn't win the Tag2 tournament 😥
Edddyy tweet mediaEdddyy tweet mediaEdddyy tweet mediaEdddyy tweet media
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