mingybllz

349 posts

mingybllz banner
mingybllz

mingybllz

@mingybllz

Doodling....MAYC/KODAing....Creepzing....RedBeaning....CloneXing....

Katılım Ocak 2022
284 Takip Edilen156 Takipçiler
mingybllz retweetledi
Mirandus
Mirandus@MirandusGame·
Mirandus Playtest starts on August 27th! Duration: 4 days. Save the date!
Mirandus tweet media
English
15
46
200
7K
mingybllz retweetledi
Gala Games
Gala Games@GoGalaGames·
We would like to thank @binance for working with us and with law enforcement to identify the culprit behind the recent hack. We are proud to stand beside Binance to make blockchain a more transparent and accountable space.
English
124
140
898
57.7K
mingybllz retweetledi
Supernoodz
Supernoodz@dm3xyz·
Today I met with our [redacted] game partner to play something special. Conclusion: Creepz game is addictive AF and is going to absolutely BLOW the hell up🕯️
Supernoodz tweet media
English
78
261
523
68.1K
mingybllz retweetledi
Gala Music
Gala Music@GoGalaMusic·
Cause you can never have enough music in your life 🎵 Pick up the latest from EpicFail, fmonkeyrock, Drex Carter, Billyracxx, and Pharaoh Gamo now: gomusic.gala.com/ugOXD
Gala Music tweet media
English
38
20
88
2.6K
mingybllz
mingybllz@mingybllz·
Thank you Emmy for showering me with 10,000 Diamonds and getting me to shamelessly tweet this out. If you've collected Ethereum NFTs, all the way back to 2017, head to magiceden.io/rewards to claim your taste of Diamonds on the best cross-chain rewards program.
English
0
0
4
25
mingybllz retweetledi
Othersidemeta
Othersidemeta@OthersideMeta·
1/4 The quest to return the Oda to Otherside will unfold over the course of its seasons. As they learn how to farm and fend for themselves, Oda will acquire new skills and set out on adventures to explore the wilds. But first you’ll need to train them to contend with the dangerous path ahead.
Othersidemeta tweet media
English
97
262
841
103.2K
mingybllz retweetledi
Revoke.cash
Revoke.cash@RevokeCash·
✨ Permit2 Approvals on Revoke ✨ In late 2022, The @uniswap team launched Permit2, a novel solution to enable "Permit signatures" for any ERC20 token, as well as other cool features! These Permit2 Approvals are now integrated into Revoke.cash.
Revoke.cash tweet media
English
7
34
117
24.8K
mingybllz retweetledi
MetaZig 🍌
MetaZig 🍌@Ape4249·
While my HV sleeps here's a somewhat of an optimised strategy based on what we know so far in @yugalabs HV-MTL FORGE. 🧵 Begin by focusing on building and expanding your Crafting Station. This will allow you to unlock new Blueprints for Tiles and Decorative Objects. Imo best way to start is to build efficiently towards your first teleport keeping in mind what tiles to use based on the style you want to go for. Discover hidden objectives by building a certain number of Tiles, levelling up Tiles, and potentially destroying some Tiles. Completing these objectives will unlock new Blueprints for your Crafting Station. Carefully choose the placement of Tiles and Decorative Objects, as once confirmed, they cannot be moved. However, you can rotate them at no Energy cost after confirming. Or you can also delete them which will not replenish the energy spent on them but will reduce the energy cost of the next tile you place and potentially unlock a new item. Manage your Energy wisely, as it is the main resource of the game. Monitor your Energy level in the top left heads-up display and consider upgrading your Portal to increase your max Energy capacity. Take care of your HV to maintain a high Mood, which increases tile energy generation, working speed, portal event energy reward, and move speed. And ffs clean up promptly after your HV drops one, to prevent a negative impact on its Mood and Energy production. And so I nobody steps in it! Pet your HV on higher-level Tiles to generate more Energy. Make use of this feature regularly. Maybe consider having less tiles at a higher average level to increase energy recuperation early in the early stages. Allow your HV to sleep when it needs rest. Click on its Bed to wake it up, but avoid forcing it to wake up if it wants to sleep, as it can put it in a bad Mood. While your HV is busy working or sleeping you can cycle through objects on the Crafting Station until you find the desired piece looking for or alternatively you could go check out other players' forges and participate in voting once you have access to voting. This will earn you small rewards and potentially increase your own votes and ranking. Why not check out HV-MTL ID #2312 on your travels ;) Open and activate Portals to allow your HV to embark on interdimensional journeys. This will collect Energy stored in the Portals and improve your HV's Mood upon return. Think about how you can collaborate with others or increase your forge appeal to gain upvotes. Obtain Amps by taking care of your HV and earning votes on your forge. Aim for higher leaderboard ranks to receive rarer Amps. Collect at least three Amps to unlock EVO-2. Utilize Gears as the in-game currency to purchase items in the shop, speed up building processes, and buy designs for Tiles and Decorative Objects. Consider shuffling the shop items if desired, but be mindful of the associated Gear costs. Keep an eye out for future updates, including the Game Pass feature, to take advantage of additional content and benefits in the game. Remember to adapt your strategy as you progress and as we find out more in the game, and make decisions that align with your style and preferences. Above all else, have fun! Right, My HV has awoken so back to work! 🤖⚒🕹 If you found this thread helpful then pls give it a cheeky RT to spread the word. I haven't been "petting" my twitter algo much lately so the tweet could probably do with a boost 🔋🙏 ~MZ #ApesTogetherStrong
MetaZig 🍌 tweet media
English
23
31
220
54.8K
mingybllz retweetledi
Garga.eth (Greg Solano)
Garga.eth (Greg Solano)@CryptoGarga·
wanted to put together some longer form thoughts on hv-mtl ahead of the launch tomorrow - Two years ago, the summer after BAYC launched, @gordongoner and I had an idea for a brutally hard old school arcade game. It was going to be trippy and excessively dark and we were pretty stoked on it. Hopefully some of that original creative we had back then will come to life someday. But the general concept behind the game stayed with us even if the creative got shelved: An impossible-to-beat game with a limited number of plays available, where, at the end of it, each player would be granted a unique NFT character tied to their position on the final leaderboard. We wanted it to feel like a game that exists on only one old school arcade cabinet in the world, and it’s only available for a week before the whole thing burns to the ground. But if you play, and you kick ass, you’d get a unique character to take with you that would serve as a totem for the game experience, a flex showing off your skills against a globally competitive leaderboard, and your key (and your character) for the next limited-time game event. The idea stuck with us because it embodied in a very simple way what we found most interesting about the potential of gaming NFTs. First of all, the obvious things: Verifiable digital scarcity. Provenance. Ownership and hardcore flexing. New opportunities for esports. It felt like something that we, personally, would mint the living shit out of just based on that. But most importantly it leaned into the fact that in crypto, as a game sunsets, parts of it—like an on-chain character—could live on. Rather than just going poof when a game is shutdown. (Moment of silence for my beloved druid, floating in nothingness ever since the original EQ server he was on got unplugged) So what better way to display this use case for gaming NFTs than with an absurd, ephemeral game, built to exist only for a short time? When that first game sunsets, a brief pause– and then onto the next one. Bring those characters back. Pick up where they left off, or drop them into an utterly new, different experience. These 'mini-games' would then eventually ladder up to a tentpole experience that would be that much richer for all the love that went into the journey. Dookey Dash was born out of a lot of these ideas. Plus some of our usual BAYC insanity. It was a riff on the endless runner genre popularized by stuff like Temple Run. Except you’re in the sewers beneath the Yacht Club, competing to be the first to get to the end of the tunnel, where a magical key awaits (stuck in a monkey’s butthole though, important in life not to take yourself too seriously). Dookey Dash was live for just a couple weeks. At the end of it, we had our winner in @Mongraal, a Fortnite pro with insane reflexes. Mongraal and everyone else who participated in Dookey Dash got a little mech, called a HV (pronounced Heavy). There are 8 types of HV’s, each corresponding to a different section of the leaderboard. These HV's are currently in their 'Evo 1' form. Basically, Charmander stage. They're a little cute even though yeah they could probably fuck you up. As far as mechs go, they are basically pre-adolescent. Forge is how we take a HV from Evo 1 to the next stage. You won't need twitchy reflexes like you did with Dookey Dash. This space is creative, social, and funny, so Forge was designed to tap into all that. You can win and just be... chilling. The game starts off as a mix between a pet game and a casual world builder, but later develops into a dungeon crawler. Unlike Dookey Dash, Forge will be live for a couple months (then poof again). Stoked to see what everybody builds in the Forge, and to break into the rift with you all. For those looking to stat studying up, the team has put together a game guide (hv-mtl.com/forge-game-gui…) and FAQ (hv-mtl.com/forge-faq), but there's also some video content breaking down the same coming ahead of launch tomorrow.
English
313
593
1.8K
203.2K
mingybllz retweetledi
Bored Ape Yacht Club 🍌
Bored Ape Yacht Club 🍌@BoredApeYC·
HV-MTL Forge. Build. Flex. Fight. Evolve. Season 1 begins June 29th.
English
658
1.3K
3.9K
884.7K
mingybllz retweetledi
Supernoodz
Supernoodz@dm3xyz·
Welcome to @Overlord_xyz‘s grand strategy. How we win: - Transmedia strategy to grow distribution funnels + compounding revenue - Leverage new tech (blockchain) to disrupt business models and lead a new era of fan engagement/ value
Relic 888@888Relic

Every VC asks a web3 game founder: "How are you going to monetize?" (and I've heard it on calls myself). Here's the answer and secret. Transmedia IP. People say it but don't know what it means. If you're successful, the IP extensions will make more money than the game itself. 🤑

English
13
34
105
5.2K
mingybllz retweetledi
JC
JC@jo3car·
Wake up London.
JC tweet media
English
37
53
213
6.1K
mingybllz retweetledi
Mirandus
Mirandus@MirandusGame·
⚔️ Good Morrow, adventurers! ⚔️ What a wonderful and successful tech test we had. Here be some interesting stats we hath pulled. Congratulations to ye that slayed Mother! 👑 As for our video competition, we're currently narrowing down our Top 5. We'll post winners shortly! 🍻
Mirandus tweet media
English
15
31
147
24.4K
mingybllz retweetledi
Bored Ape Yacht Club 🍌
Bored Ape Yacht Club 🍌@BoredApeYC·
Why is Curtis crying?! HV-MTL reveal coming this week…
English
294
779
2.4K
304.7K
mingybllz retweetledi
Bored Ape Yacht Club 🍌
Bored Ape Yacht Club 🍌@BoredApeYC·
Fewer than a trillion possible combinations.
English
233
543
2.2K
354.9K
mingybllz
mingybllz@mingybllz·
@MirandusGame Elfin Raconteur-Warlock wielding the most profane of magiks - Rent collection via Land-deed......
English
0
0
0
89
Mirandus
Mirandus@MirandusGame·
What be thy preferred role in a traditional adventuring party? ❤️‍🩹 Healer 🛡️ Tank 🧙‍♂️ Spellcaster ⚔️ Warrior
English
44
5
67
5.5K