Riley
2.5K posts

Riley
@momeraski
Just a small streamer on twitch who loves coffee, games and books!
Katılım Eylül 2021
208 Takip Edilen113 Takipçiler
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Artemis crew, starting re-entry: "And we have a great view of the moon out the window too. Looks a little smaller than yesterday :)"
Houston: "Guess we'll have to go back :)"
#ArtemisII
GIF
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I mean. I love this. But. WHERES SHERIFF WOODY?!?!?!
Shiina@ShiinaBR
BUZZ LIGHTYEAR & ZURG (TOY STORY) IN FORTNITE
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ARC Raiders Patch 1.23.0 is out on all platforms!
Patch Notes:
ARC:
• Fixed an issue that caused Rocketeers to use an incorrect combat alert sound.
GAMEPLAY:
• Fixed an issue where two Trigger ’Nades would sometimes deal three times the damage when detonated next to each other.
• Fixed an issue that would cause items to not be used as soon as possible when holding fire and swapping to them.
• Fixed an issue where weapons and items would fire automatically.
• Fixed a shoulder swap issue where the camera would stay only on one side.
• Fixed an exploit where an anvil splitter could be used without the penalty for dispersion.
• Barricades can no longer be placed on ziplines.
MAPS:
• Fixed an issue where players could get set on fire outside of the locked room in Medical Research on Stella Montis.
• Fixed a spot on Stella Montis where players could be shot through the floor.
• Fixed an issue where some staircases were missing in Buried City.
• Fixed some instances where the code printer could not be interacted with during Locked Gate.
CLOSE SCRUTINY:
• Changed the movement speed for Rocketeers and Vaporizers so they don’t behave strangely while idling.
• Fixed an issue where reconnected players would not see Assessor platforms correctly.
• Fixed an issue where Vaporizers would get stuck when getting close to an Assessor.
• Fixed an issue that would prevent an Assessor from flying back into orbit. Fixed an issue where breach platforms could break on an Assessor when spamming the Breach & Search prompts, preventing it from returning to orbit.
• All ARC summoned by the Assessor will now correctly leave the area and despawn if they remain idle for a long time.
• Pinging an Assessor in the map screen now correctly reflects the actual location.
• Fixed an issue where players could get stuck when jumping from one platform to another on an Assessor.
• Fixed a spot in Buried City where an Assessor and a Probe could land in the same spot.
OTHER:
• Fixed an issue where the weapon upgrade UI would show incorrect upgrade tiers.
• Fixed an issue that caused fully transparent helmet visors.
• Fixed some instances where certain visual effects could cause crashes. We are continuing to investigate all cases that cause crashes.

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