
Tim van den Bosch
4.3K posts

Tim van den Bosch
@mondayrunner
Founder @ Sitelane | AI-first strategy, content & tech in a monthly plan
Delft, The Netherlands Katılım Mart 2009
1.3K Takip Edilen962 Takipçiler

Tim van den Bosch retweetledi

@TheMetzMan @exQUIZitely People are still playing it I read on their Discord via this website you can find the games! youtube.com/watch?v=SFBCNn…

YouTube
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@mondayrunner @exQUIZitely That was Natural Selection, one of my favorite mods too: moddb.com/mods/natural-s…
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@TheMetzMan @exQUIZitely Thanks 🙏 really loved that one, such good gameplay and collaboration
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@TheMetzMan @exQUIZitely What was that mod called where you could play an alien and build a base against marines? Or be the marines…That one was great!
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For sure. Played it yesterday. Was trying all the oldies from the 90ties. Kept going back to Civ. Ended up playing as Greek on Warlord and destroyed all other civs by 1890 with tanks and aircraft carriers 😂 only thing was; it was nighttime when I won, the “one more turn” effect is still there after 30 years! What a great game…
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Tim van den Bosch retweetledi

today’s experiment: chimera. a little tool that let’s you realtime morph through a design system matrix generated by 4 reference images.
this one was inspired by listening to @jameygannon talk about her process on Dive Club with @ridd_design and How I AI with @clairevo. her approach to choosing moodboards over prompts made me wonder what might be possible if we applied that same approach to generative UI. and after a few dead ends, the idea turned into chimera.
the results are very generic at the moment but I might tune it up if people seem interested.
the big reminder for me is how much more inspiring a tool feels when you can explore in realtime instead of waiting for results every time you make a change.
lots more things to try in that direction.
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You named it exactly right it's not about being replaced, it's about the work feeling less yours.
I felt the same thing watching your video...what I've come to think: the fulfillment was never in the execution. It was in the friction. The feature you had to wrestle with for a day. The design that needed three versions before it clicked. That struggle was how you learned and how you put something of yourself into what you built...when an agent does the executing the friction disappears and with it the feeling that you're responsible for what exists.
The answer for me hasn't been to use less AI it's to stay visibly in control of the decisions the agent can't make: why this - not that. For whom and what makes it different and unique/my human creativity so to speak.
I work more from a visual canvas now multiple directions side by side, so I can see the paths I chose not to take. Check out paper.design or pencil.dev
That's where my iterative / creative OWN process lives and that's what the agent can't feel. The hotdog isn't the problem imo, but losing sight of why you're making it is
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Tim van den Bosch retweetledi

@exQUIZitely I suspect have had the same pc gaming life 😂 I bought MW2 in the pc store because the box art was awesome. The game did not disappoint. Great narrative and worlds to walk in too!
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I was a huge BattleTech fan in the 80s, so when the first MechWarrior was released by Activision in 1989, I couldn’t wait to play it. I thought it was okay but it didn’t really convince me. When the next MechWarrior series launched in 1995, I gave it another try.
My favorite from that “mini series” was MechWarrior 2: Mercenaries (1996). You play a MechWarrior who builds and leads a mercenary company, taking contracts from different factions across the Inner Sphere. The game lets you customize BattleMechs with weapons, armor, and heat management, true to the core concept of BattleTech. I sound like a true nerd now, lol.
Enemy Mech destroyed!
Internal heat at 700 Kelvin!
And that soundtrack… brilliant!
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I think long term there is a real risk of big tech model providers (mostly the big American ones and Chinese) cannibalizing their customers by just offering apps internally
The counterpoint is that the fun is in mixing different models of competing companies
For example on Photo AI, you can use Nano Banana 2 to take a photo, then make a video of it with Kling or xAI's video model, and turn it into a 3d model with Rodin or World Labs
Big tech for now only offers their own models in their apps
Also big tech often still suck at interfaces and niche applications
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✨ Nano Banana 2 is now live on 📸 Photo AI
It's a real breakthrough for image models because it FINALLY has high resemblance, or as Google calls it subject consistency
Which in my case means photos will actually look like you or your model trained, not "somewhat" like you, no really you, which is the entire point of Photo AI from the start
Also they made Nano Banana 2 about ~2x cheaper vs Nano Banana Pro, which helps!
I was spending $40,000/mo (like 40% of revenue now) on it so I will save ~$20,000/mo now, which I think I need to to get better profit margins (I like to stay at about 80-90% profit)



Justine Moore@venturetwins
Nano Banana 2 is out. I had early access for the past few days, and tested it across a ton of prompts. It's leveled up for a bunch of use cases - infographics, ads, action shots, even cartoons. And it's crazy fast! Some styles + prompts you should try 👇
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@exQUIZitely Play it here! playclassic.games/games/business… how did I play this as a child...its hard :P

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Games made in Germany were quite often management simulations - or at least it feels that way. Yes, there were others like the Turrican series from Rainbow Arts, but German studios carved out a strong niche for sims.
An absolute all-time classic was Ports of Call (1987 by Aegis Interactive Entertainment), created by two Germans and illustrated by none other than Jim Sachs - if that name doesn’t ring a bell, think Defender of the Crown. They got that level of genius artist for Ports of Call, and you can clearly see it. Sometimes I would just browse the ships for sale and marvel at how awesome they looked.
The game has a simple premise: buy goods, ship them around the world, and sell at a profit. In between, you manage mini-games (getting out of tight ports was tough), survive storms (always a nail-biter with an old, crappy ship), and find the most profitable routes.
Not sure how popular it was outside Germany, but all my friends and I played it. Truly deserving of a place in any hall of fame for German game software, if such a thing exists. Did you play it back in the day?




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@mondayrunner The rescue mission was nuts. No matter how I approached them I never ever managed it right. Maybe a bug?
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@exQUIZitely And if you did not have money for a pilot...in a difficult harbor, such fun times...loved that elevator :P
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@exQUIZitely Haha, fore sure...but was always exciting somehow...; aka pirates could steal your cargo?, gas/oil money (that stuff was expensive), icebergs, etc. The best one was the survivors, but never could get them...
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Any Frontier: Elite II fans around? David Braben's second masterpiece from 1993, after the original Elite from 1984. Many things stood out in this classic, among the most notable the size of the universe (millions of planets) and the physics. I'm having a hard time thinking of a game with a bigger scope and level of exploration – tell me if you know one.
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Precies dit. Dit zag ik met eigen ogen. Jaren ook ambtenaar salaris gehad en voordelen. 13e maand, 54 dagen vrij per jaar, dikke pensioenopbouw, etc. Mensen gaan nooit meer weg en je kan als ondernemer daar echt niet tegenop werken. Innovatie is niet echt belangrijk en wordt steeds uitgesteld. Kosten drukken ook niet. Je hebt letterlijk een job for life. De miljoenen komen gewoon binnen en moeten opgemaakt. Iedereen werkt 80% kracht of soms minder. Het heeft toch geen invloed of consequenties. Kunnen ze niet gaan bezuinigingen op het ambtenarenapparaat?
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Het probleem: skin in the game
De meeste ambtenaren en politici zijn:
- geen belegger
- geen ondernemer
- geen risk taker
Voor hen persoonlijk en de mensen om hen heen is het box 3-voorstel prima.
Ze hebben geen illiquide beleggingen, geen volatiliteit, geen concentrated bets, geen hoge pieken en diepe dalen.
Ze zijn zelf niet blootgesteld aan de gevolgen van hun beleid.
Ze hebben geen skin in the game.
Handtekening eronder en op naar het volgende dossier.
Maar intussen straffen ze risico nemen, frustreren ze ondernemerschap en ontmoedigen ze vermogensopbouw.
Echt om verdrietig van te worden.
Bert Slagter@bslagter
Coalitieakkoord VVD, CDA en D66: “We stimuleren dat mensen hun spaargeld meer beleggen in de Nederlandse economie.” Dat was dus bullshit. Talk is cheap.
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