Tim van den Bosch

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Tim van den Bosch

Tim van den Bosch

@mondayrunner

Founder @ Sitelane | AI-first strategy, content & tech in a monthly plan

Delft, The Netherlands Katılım Mart 2009
1.3K Takip Edilen962 Takipçiler
Tim van den Bosch
Tim van den Bosch@mondayrunner·
Still my first love ♥️
Aakash Gupta@aakashgupta

Three months ago, the consensus was that Cursor was cooked. Claude Code crossed $2.5B in run-rate revenue. Google paid $2.4B for Windsurf’s IP and poached its leadership into DeepMind. OpenAI acquired Astral, the team behind Python’s uv package manager, to feed Codex. Viral tweets were circulating about developers ditching Cursor for Claude Code. The usage-based pricing switch last July had users posting surprise bills on Reddit. Consumer subscriptions were running at negative margins because every token served was profit for Anthropic or OpenAI. The company that popularized vibe coding was getting buried by the model providers it depended on. Then Cursor shipped four major releases in 15 days. JetBrains support on March 4. Automations on March 5. Plugin marketplace with 30+ partners on March 11. And now Composer 2, their own model that moggs Opus 4.6 on cost while matching it on performance. Look at the chart. Composer 2: 61.3 on CursorBench at $0.50 per million input tokens. Opus 4.6: 58.2 at $5.00. GPT-5.4: 63.9 at $2.50. The performance gaps are single digits. The cost gap between Composer and Opus is 10x. The part nobody’s pressing on: Cursor still won’t name the base model. Their blog says “our first continued pretraining run,” which means they took an existing model and continued training on code. When the original Composer launched in October, developers kept catching it responding in Chinese. Same tokenizer patterns as DeepSeek. Nathan Lambert congratulated the research team by tweeting “open weight base models + incredible ML teams in a specific niche can create immense value.” Co-founder Aman Sanger told Bloomberg it was trained exclusively on code. Can’t do taxes, can’t write poems. A Chinese open-source chassis, refined with what Cursor calls compaction-in-the-loop RL, and fed by a billion lines of daily user code flowing through the editor every day. That data flywheel is the one asset no API provider can replicate. The honest read requires some skepticism though. CursorBench is Cursor’s own internal benchmark. They built the test, then showed you they pass it. GPT-5.4 still leads on Terminal-Bench 2.0, which is independently maintained. And Opus 4.6 at high thinking effort still outscores Composer 2 on raw accuracy. The cost advantage is real. The performance parity claim needs external validation before anyone should take this chart at face value. But here’s why the chart matters anyway. This was the P0 coming out of the holidays. Building their own model was existential. Every dollar Cursor paid Anthropic per token was margin funding the competitor building Claude Code to replace them. Every dollar paid to OpenAI funded Codex. The only way to stop bleeding cash to the companies trying to kill you is to stop using their models. Four hundred employees. $2B ARR. Reportedly raising at $50B. Entering the model race against labs with thousands of researchers and tens of billions in compute. That chart is the fundraising slide. Whether it holds up in production against Opus and GPT-5.4 is a different question. But three months ago, the question was whether Cursor would survive at all.

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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
A glitch in the Matrix, all games after the year 2000 are wiped off the earth and you can only play one pre-2000 era game for the rest of your life. Which do you pick? I'd go with Civilization (1991).
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Tim van den Bosch
Tim van den Bosch@mondayrunner·
@TheMetzMan @exQUIZitely What was that mod called where you could play an alien and build a base against marines? Or be the marines…That one was great!
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Tim van den Bosch
Tim van den Bosch@mondayrunner·
For sure. Played it yesterday. Was trying all the oldies from the 90ties. Kept going back to Civ. Ended up playing as Greek on Warlord and destroyed all other civs by 1890 with tanks and aircraft carriers 😂 only thing was; it was nighttime when I won, the “one more turn” effect is still there after 30 years! What a great game…
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Tim van den Bosch retweetledi
River Marchand
River Marchand@Riyvir·
today’s experiment: chimera. a little tool that let’s you realtime morph through a design system matrix generated by 4 reference images. this one was inspired by listening to @jameygannon talk about her process on Dive Club with @ridd_design and How I AI with @clairevo. her approach to choosing moodboards over prompts made me wonder what might be possible if we applied that same approach to generative UI. and after a few dead ends, the idea turned into chimera. the results are very generic at the moment but I might tune it up if people seem interested. the big reminder for me is how much more inspiring a tool feels when you can explore in realtime instead of waiting for results every time you make a change. lots more things to try in that direction.
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Tim van den Bosch
Tim van den Bosch@mondayrunner·
This is the way.
Aakash Gupta@aakashgupta

The actual guide to agentmaxxing, since everyone’s going to misread this headline: Replit hit $240 million in revenue in 2025 with roughly 70 employees. That’s $3.4 million in revenue per head. A typical SaaS company at that revenue would have 700 people. Replit ran 10x leaner. Amjad Masad just raised $400 million at a $9 billion valuation and announced he’s hiring new grads. But the new grads he’s describing aren’t traditional CS majors grinding LeetCode. He hired an 18-year-old who never went to CS school, learned to code entirely through AI, and is outperforming classically trained engineers. Agentmaxxing is a specific workflow. You take an AI coding agent (Replit, Claude Code, Cursor), describe what you want in plain English, let the agent build it, review the output, iterate. One person running 5-10 agents simultaneously replaces a team of 4-5 junior engineers who each need onboarding, management, and code review. Masad said the quiet part out loud in an interview last year: if you’re an engineering manager at Meta, do you hire four junior engineers with all the overhead, or one senior engineer who can spin up 10 agents? Senior engineer salaries have never been higher. New grads who can’t orchestrate agents are struggling. New grads who can are getting hired at 18. The practical stack looks like this: 1. You become the architect, not the bricklayer. Your job is system design, constraint definition, and quality review. 2. You manage agents like direct reports. Break work into discrete chunks, assign each to a session, review output, course-correct. The best operators run parallel sessions. 3. Clarity of thought matters more than syntax knowledge. Masad said the highest-leverage hires right now are clear thinkers and clear communicators. He called them “consultant types.” 4. You ship 10x the surface area. Replit’s Agent 1 lasted 2 minutes before losing coherence. Agent 4 runs 3 hours doing production work. That capability is 10xing every few months. By next year, agents handle full-day tasks. The new grad who gets this builds more in month one than a traditional hire builds in a quarter. The hiring market for juniors didn’t collapse. It forked into two lanes: those who manage agents and those who compete against them.

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Tim van den Bosch
Tim van den Bosch@mondayrunner·
Just automated my entire company via Telegram and Cursor Automations. This is the death of the CMS I tell you. No more forms, or other hoops to jump through for clients. Developers are just button pressers and checkers.
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Tim van den Bosch
Tim van den Bosch@mondayrunner·
You named it exactly right it's not about being replaced, it's about the work feeling less yours. I felt the same thing watching your video...what I've come to think: the fulfillment was never in the execution. It was in the friction. The feature you had to wrestle with for a day. The design that needed three versions before it clicked. That struggle was how you learned and how you put something of yourself into what you built...when an agent does the executing the friction disappears and with it the feeling that you're responsible for what exists. The answer for me hasn't been to use less AI it's to stay visibly in control of the decisions the agent can't make: why this - not that. For whom and what makes it different and unique/my human creativity so to speak. I work more from a visual canvas now multiple directions side by side, so I can see the paths I chose not to take. Check out paper.design or pencil.dev That's where my iterative / creative OWN process lives and that's what the agent can't feel. The hotdog isn't the problem imo, but losing sight of why you're making it is
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Mo
Mo@atmoio·
I was a 10x engineer. Now I'm useless.
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Tim van den Bosch retweetledi
tweet davidson
tweet davidson@andyreed·
when the whole team is on claude code
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Tim van den Bosch
Tim van den Bosch@mondayrunner·
@exQUIZitely I suspect have had the same pc gaming life 😂 I bought MW2 in the pc store because the box art was awesome. The game did not disappoint. Great narrative and worlds to walk in too!
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exQUIZitely 🕹️@exQUIZitely·
I was a huge BattleTech fan in the 80s, so when the first MechWarrior was released by Activision in 1989, I couldn’t wait to play it. I thought it was okay but it didn’t really convince me. When the next MechWarrior series launched in 1995, I gave it another try. My favorite from that “mini series” was MechWarrior 2: Mercenaries (1996). You play a MechWarrior who builds and leads a mercenary company, taking contracts from different factions across the Inner Sphere. The game lets you customize BattleMechs with weapons, armor, and heat management, true to the core concept of BattleTech. I sound like a true nerd now, lol. Enemy Mech destroyed! Internal heat at 700 Kelvin! And that soundtrack… brilliant!
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@levelsio
@levelsio@levelsio·
I think long term there is a real risk of big tech model providers (mostly the big American ones and Chinese) cannibalizing their customers by just offering apps internally The counterpoint is that the fun is in mixing different models of competing companies For example on Photo AI, you can use Nano Banana 2 to take a photo, then make a video of it with Kling or xAI's video model, and turn it into a 3d model with Rodin or World Labs Big tech for now only offers their own models in their apps Also big tech often still suck at interfaces and niche applications
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@levelsio
@levelsio@levelsio·
✨ Nano Banana 2 is now live on 📸 Photo AI It's a real breakthrough for image models because it FINALLY has high resemblance, or as Google calls it subject consistency Which in my case means photos will actually look like you or your model trained, not "somewhat" like you, no really you, which is the entire point of Photo AI from the start Also they made Nano Banana 2 about ~2x cheaper vs Nano Banana Pro, which helps! I was spending $40,000/mo (like 40% of revenue now) on it so I will save ~$20,000/mo now, which I think I need to to get better profit margins (I like to stay at about 80-90% profit)
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Justine Moore@venturetwins

Nano Banana 2 is out. I had early access for the past few days, and tested it across a ton of prompts. It's leveled up for a bunch of use cases - infographics, ads, action shots, even cartoons. And it's crazy fast! Some styles + prompts you should try 👇

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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Games made in Germany were quite often management simulations - or at least it feels that way. Yes, there were others like the Turrican series from Rainbow Arts, but German studios carved out a strong niche for sims. An absolute all-time classic was Ports of Call (1987 by Aegis Interactive Entertainment), created by two Germans and illustrated by none other than Jim Sachs - if that name doesn’t ring a bell, think Defender of the Crown. They got that level of genius artist for Ports of Call, and you can clearly see it. Sometimes I would just browse the ships for sale and marvel at how awesome they looked. The game has a simple premise: buy goods, ship them around the world, and sell at a profit. In between, you manage mini-games (getting out of tight ports was tough), survive storms (always a nail-biter with an old, crappy ship), and find the most profitable routes. Not sure how popular it was outside Germany, but all my friends and I played it. Truly deserving of a place in any hall of fame for German game software, if such a thing exists. Did you play it back in the day?
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
@mondayrunner The rescue mission was nuts. No matter how I approached them I never ever managed it right. Maybe a bug?
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Tim van den Bosch
Tim van den Bosch@mondayrunner·
@exQUIZitely And if you did not have money for a pilot...in a difficult harbor, such fun times...loved that elevator :P
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Tim van den Bosch
Tim van den Bosch@mondayrunner·
@exQUIZitely Haha, fore sure...but was always exciting somehow...; aka pirates could steal your cargo?, gas/oil money (that stuff was expensive), icebergs, etc. The best one was the survivors, but never could get them...
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exQUIZitely 🕹️@exQUIZitely·
Any Frontier: Elite II fans around? David Braben's second masterpiece from 1993, after the original Elite from 1984. Many things stood out in this classic, among the most notable the size of the universe (millions of planets) and the physics. I'm having a hard time thinking of a game with a bigger scope and level of exploration – tell me if you know one.
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Tim van den Bosch
Tim van den Bosch@mondayrunner·
Precies dit. Dit zag ik met eigen ogen. Jaren ook ambtenaar salaris gehad en voordelen. 13e maand, 54 dagen vrij per jaar, dikke pensioenopbouw, etc. Mensen gaan nooit meer weg en je kan als ondernemer daar echt niet tegenop werken. Innovatie is niet echt belangrijk en wordt steeds uitgesteld. Kosten drukken ook niet. Je hebt letterlijk een job for life. De miljoenen komen gewoon binnen en moeten opgemaakt. Iedereen werkt 80% kracht of soms minder. Het heeft toch geen invloed of consequenties. Kunnen ze niet gaan bezuinigingen op het ambtenarenapparaat?
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Bert Slagter
Bert Slagter@bslagter·
Het probleem: skin in the game De meeste ambtenaren en politici zijn: - geen belegger - geen ondernemer - geen risk taker Voor hen persoonlijk en de mensen om hen heen is het box 3-voorstel prima. Ze hebben geen illiquide beleggingen, geen volatiliteit, geen concentrated bets, geen hoge pieken en diepe dalen. Ze zijn zelf niet blootgesteld aan de gevolgen van hun beleid. Ze hebben geen skin in the game. Handtekening eronder en op naar het volgende dossier. Maar intussen straffen ze risico nemen, frustreren ze ondernemerschap en ontmoedigen ze vermogensopbouw. Echt om verdrietig van te worden.
Bert Slagter@bslagter

Coalitieakkoord VVD, CDA en D66: “We stimuleren dat mensen hun spaargeld meer beleggen in de Nederlandse economie.” Dat was dus bullshit. Talk is cheap.

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