mythsealaes

2.6K posts

mythsealaes

mythsealaes

@mythsealaes

Gamer

Czech republic Katılım Aralık 2012
601 Takip Edilen46 Takipçiler
mythsealaes
mythsealaes@mythsealaes·
wands scale too much with spell damage/flamewaker in wild and you can discount them. in wild judgment is otk with hand of infinite + bloodsail raider + ANY minion that survived on board/ stonetusk boar. togwaggle is bad design and i want it deleted for the simple fact that it should not exist.
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hubscore
hubscore@hubscored·
@mythsealaes @ClarkHELLSCREAM Why are we thinking about touching judgment and contraband wands when burn mage and egg paladin are awful decks. Also fuck no on toggwaggle that’s just ramp druid fodder that would be worse than blackhorn when that was a thing.
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Tony Gabagool
Tony Gabagool@ClarkHELLSCREAM·
The only thing holding back Violet Hold from being the best expansion we've seen in modern Hearthstone... is overall balance. 10/10 Flavor 10/10 Opened Ended, Fun Deck Building But the balance has missed to the point where a few decks/classes overshadow everything else still.
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mythsealaes
mythsealaes@mythsealaes·
@ClarkHELLSCREAM there might even be dk/priest card that allows for excess healing to turn into health.
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mythsealaes
mythsealaes@mythsealaes·
@ClarkHELLSCREAM i hope we get priest and shaman second rulebreakers. priest- healing enemy minions deals damage instead as a permanent effect. shaman - can no longer be overloaded.
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Tony Gabagool
Tony Gabagool@ClarkHELLSCREAM·
I'm genuinely shocked this Hearthstone card doesn't see more play. This card is gonna be nutty in a future deck, I promise.
Tony Gabagool tweet media
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mythsealaes
mythsealaes@mythsealaes·
@Strompest i have had idea about augment for aram mayhem/arena you get crazy damage amp but you cannot aply any cc - including slows.
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mythsealaes
mythsealaes@mythsealaes·
@Strompest someone already mentioned nerfing mage damage to towers. the big problem is that mages have earlier spikes than adcs and they are more self sufficient. onee interesting way might be somehow punish your crowd control abilities - mages have them adc generaly dont.
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Strompest
Strompest@Strompest·
2 ways to get rid of mage bot: 1. change bot quest rewards to grant (lifesteal +atkspeed), or (lifesteal+crit dmg), or some other useful stats. crit rate is too op for accelerating spikes, so avoid that. 2. brute-force approach: reduce AoE magic dmg on minions until quest is completed. Most ADCs don't have AoE magic dmg in kit. The reason mages are so op bot is because of waveclear. And Riot's current approach of buffing fleet + greaves will have unintended side effects (ranged top even more op) even heal buff might result in mid lane heal meta for 2v2s and 3v3s. Rather than going around messing with individual systems like runes and items to try and direct the meta, it's much simpler to change 1 mechanism that is directly tied to bot lane.
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mythsealaes
mythsealaes@mythsealaes·
@ZeddyHS i have my wild dk which is kinda control. i mean 0 mana reno + board clear every turn is kinda good.
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Zeddy
Zeddy@ZeddyHS·
I miss good control decks in Hearthstone
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mythsealaes
mythsealaes@mythsealaes·
I know. The thing is that these 3 champions are probably more of an exception-for others single stronger pen is probably better. Be it mortal reminder on yi/voidstaff on kayle - although she might start building it for the 75% ap on hit.(total ratio) -65% +40 %pen and more ap vs 75%,more attack speed + 30%magic and armor pen after 2-3 seconds of champion combat.
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Coachless
Coachless@CoachlessGG·
@mythsealaes game dependant between the builds, but when going on hit it seems like a strong 3rd+ item on both
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Coachless
Coachless@CoachlessGG·
Did Terminus need the buffs? 🤔 Terminus gained Bonus AD & AP scalings on it's on-hit damage this patch, although it was already performing well on quite a few users...
Coachless tweet media
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mythsealaes
mythsealaes@mythsealaes·
kata makes sense because with her r she just gets max stacks very quickly. varus and kogmaw are kinda questionable in terms of they damage profile. they are kinda in similar boat that they dont utilize crit that well. but the thing is that both can have alternative build- lethality varus /full AP kogmaw - both of which have more agency as they play for long range poke.
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Kasan
Kasan@kingofleaguetwt·
this makes 0 sense, as if the item wasn't in a decent spot already, at least nerf the base damage if u're gna uberbuff it and give it ad/ap ratios this shit with dusk n dawn + stattik and d seal are legit gna be op on on-hit adcs with good ap ratios
Kasan tweet media
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mythsealaes
mythsealaes@mythsealaes·
@imik_plays What i would consider is making azalina lot cheaper -maybe even 4 but she only draws the copied cards.
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mythsealaes
mythsealaes@mythsealaes·
There is 2 problems with the deck that feel really bad to play against- harvester of envy stealing cards for no good reason. 2nd getting too much stats on the board in early game. from priest perspective we need both visitor and the new shade to be aura discount. I would also consider making the cards original be also discounted.
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imik
imik@imik_plays·
Wild is kind of fun when Mysterious Visitor cheats billion mana. 🤣
imik tweet media
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mythsealaes
mythsealaes@mythsealaes·
@imik_plays If we make more cards that copy cards from deck then from hand it technically doesn't matter that we discounting the cards.
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mythsealaes
mythsealaes@mythsealaes·
@kingofleaguetwt the big question is who has better winrate with terminus then if they build a single pen item- ldr/voidstaff
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Kasan
Kasan@kingofleaguetwt·
@mythsealaes go look terminus winrate on on-hit characters and dare tell me it's a bad item
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mythsealaes
mythsealaes@mythsealaes·
im not saying its bad item. im saying that the item has bad base stats and build path. + the important stats like %pens are locked behind you being able to attack enemy champions. the item takes too long to ramp up. and on lot of champions its a trap - you getting 2 worse penetrations than 1 good - ldr/voidstaff so you are not getting that much value from the item. with consideration to on hit effects the best user would be thresh who can go both into onhit+ crit itemization his E passive is scaling dmg on hit that amps up on first to scale with 200% AD problem is thresh has 450 attack range. on most other champions they do majority physical or magic dmg. because if you go into AP itemization you mostly want burst rather than dps.
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mythsealaes
mythsealaes@mythsealaes·
The problem is outdated patent laws. The laws are setup so that you can earn unlimited money in theory. We need a system that limits the cap for digital goods - the price of a copy is very small something like few cents. You do need recoup investment but after that the protection by law should lessen.
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Chibi Reviews
Chibi Reviews@ChibiReviews·
The largest Piracy site in existence is now in the sights of governments to take it down Nyaa the world’s largest anime torrent site has become the target of a piracy crackdown following the arrest of a first uploader (seeder) who shared a copyrighted work on the platform. The Cyber Investigation Division of the Kyoto Prefectural Police and the Fushimi Police Station arrested a man residing in Sagamihara City on July 28, 2026. With major players like HiAnime and other major anime piracy sites dead. CODA and other agencies will likely shift their attention to Nyaa in a bid to curb the copyright infringement that has reportedly bled the anime industry dry for years. This could be the great burning of Alexandria in Anime form if it continues to escalate.
Chibi Reviews tweet media
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mythsealaes
mythsealaes@mythsealaes·
we need rework of all boots. berserkers greaves - attack speed + total attack speed plated steelcaps armor, stronger reduction to damage taken by autoattacks BUT also reduce your damage of autoattacks. mercury treads - MR + reduce damage taken and dealt by spells you can combine these 2 boots later in the game. boots of swittness tenacity, slow resist increased movement speed for melee champions sorc shoes - magic pen nerfed, give magic pen per level( can be 20 at 18, maybe more) non linear growth skewed towards higher levels. ionias boots of lucidity - also should recieve some buff - CDR? haste affects summoner spells? haste affects items actives? scaling haste? gluttonous grieves - remove, put into other items balanced for each class.
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Elolesio
Elolesio@Elolesio_·
If berserks buff is +5%, really good, but unimpactful to most thresholds during laning phase. If its +10%, Garen will be BEYOND broken next patch, getting to 10 spins at lvl 7 with bow + zerks + dagger That is around 927 burst damage in 3 seconds, with nothing other than E
Matt Leung-Harrison@RiotPhroxzon

Mages Bot and Approach for 26.16 26.15 Rundown releasing later tonight; got a bit delayed this week Mages Bot in Pro Play - While Mages Bot at MSI only represented ~20% of picks (and often felt like much more), we have been seeing a significant uptick in their presence and priority at EWC and Kespa Cup and it seems only likely to continue increasing - This presence has also started to trickle its way into Ranked play in a major way - Only a few months ago in March, we were seeing a significantly Enchanter and range dominated support meta, which also resulted in ADC and hyper carries in bot lane being very powerful - These champions benefitted a lot from the Season Start 2026 changes; from things like the ADC quest hyperscaling with Enchanters + changes to nerf roaming in the support role generally - So in Patch 26.11, we made some adjustments to buff melee supports, nerf ranged supports, especially Enchanters - But at the same time, some certain chefs were also cooking some clever ways to bypass some of the anti-roaming and lane swap controls that we added into the Support quests at the start of the year - What resulted was 2 major swings towards roaming supports and away from ADC bot (it’s an interesting thought experiment for what would have happened if we had changed nothing about the First Stand Enchanter meta and had the roaming developments play out) - While we overall like Mages bot being viable in some capacity, what we’re observing now is arguably too far of a swing in the other direction, players are familiar with and we still want to support ADC as being a primary supported class there - All of the previously listed dissatisfactions with gameplay that led us to nerf support roaming in Season Start 2026 still stand and in that set of changes, we intentionally went a bit lighter on some of the anti-lane swap, anti-support roaming controls to avoid overly punishing either accidental roaming or unique playstyles - We’ve also heard a lot of the Pro Player complaints about the meta and are taking that into consideration - We don’t want to force them to suddenly completely swap subclasses by suddenly making ADC and that learnt skill expression unviable, so it’s a fine balance - That said, for those who want to learn it, we want to encourage and allow for skill expression of Pros to play a variety of things resulting in more flexible comps, dynamic lanes, etc. and greater champ variety long term Mages Bot in Regular Play - A lot of this “excitement” has also made its way to regular play - Players have been excited to try out Mages bot. That said, not everyone is excited about that; Mages represent a natural counter to ADC for a decent chunk of the game duration and people trying to replicate the Pro Play Support roaming style often causes more grief to their lane partners than benefit - Overall, we like that Mages are playable bot as it adds to a lot of variety in the lane and the games that players play - However, too many mages bot with them being too powerful in certain cases results in undermining a lot of the mastery and expectations of what can be played in the lanes - We’re not looking to adjust this power dynamic significantly as a result (eg. Mages have earlier spiking, smoother scaling curves. ADC have later & stronger scaling, but sharper successes and failures), but we are looking to address some of the magnitude of differences to make some of them less extreme - eg. Flattening the differences between Mages and ADC bot so they have the same smooth builds, the same amount of mana, similar levels of spikes, etc. is a quick way to make it so there’s no class differentiation, even if it would “solve the problem” - The profile of Mages in bot lane is also quite dissimilar to how they manifest in Pro Play - For several years now, Mages bot like Brand, Swain, Ziggs, Veigar, Seraphine, Xerath etc. often don’t win by allowing a support to roam (especially historically), they often win by either poking you out with the support or 2v2 killing especially in average play - They also have higher winrates on account of having higher starting winrates for first time plays compared to ADC, shallow mastery curves and favorable matchups in some (but not all) cases against ADC - Their winrates as a result, I think are misleading for their true power level, in the same way that one shouldn’t be alarmed by Malphite having a 52-53% winrate (high winrate as a novice, low skill growth) What are we doing? - In 26.16 we will be making some targeted adjustments to these dynamics; some examples - Straight nerfs to support roaming using already established levers (starting at upping out of lane support gold/xp penalty from 25% until level 3 >>> 33% until level 5 - Buffs to some underpowered ADC tools (Berserker’s Greaves, Fleet) - Buffs to ADC base MR, nerfs to MR growth - Buffs to Heal - We’re also testing a variety of speculative things; will share more later in the week once we’re more firm on tactics Thank you to everyone for all your passion and thoughts on these topics. We want to strike the right balance between increasing and rewarding diversity of playstyles in the game; the rate of these adoptions and how much burden we’re putting on the player base and Pro Players for said diversity

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mythsealaes
mythsealaes@mythsealaes·
Wild- libram,mech,excavate Paladin.(galvanizer,kobold miner are 2 mana) for librams remove battlecry from the weapon. Warlock- revert soularium,instead lock problematic effects behind manathirst. So you need x mana crystals for the cards to trigger on discard. warlock also got broken with 1 mana board buffs- wicked whispers+ entropic continuity + party fiend. Mass production should go to cost 3 health- it will not longer work with questline/healthstone, crystalizer could also be changed to cost 5 health and just give armor. Reckless apprentice should be banned until we can nerf imbue for its rotation to wild. You cannot play minions against imbue mage because of Reckless apprentice. But you cannot not play minions because of the base imbue. swiftscale trickster proper nerf- 4 mana next spell from another class cost 0. That was the intention when the card was made. Ethereal oracle - spell damage +2 spellburst draw 2 spells and silence this.- cast when drawn spells should not benefit from spell damage of this card. Scarr the catastrophe no longer damages enemy hero. Zee elemental shaman is kinda ridiculous. Might also target granite forgeborn- stats.
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BabyBear
BabyBear@BabyBearHS·
Looks like we'll be getting a Demon Hunter nerf 👀 Im okay with it but I feel like if we change DH some other classes need changes too (Hello Rogue) because I'm afraid this might not make the meta much better. What do you think?
Hearthstone@PlayHearthstone

Hey all! As promised, we have been monitoring Void Soul Demon Hunter and can confirm we are making a change in the upcoming 36.2 Patch on August 4. Please keep sharing your feedback with us and stay tuned!

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mythsealaes
mythsealaes@mythsealaes·
I think they need to nerf kayle dmg. Passive needs to get attack speed based on Ap back. Wawes from lvl 11 are gone- they are tied to your ultimate and scale based on its rank. Also if you dont have r up the waves are disabled. R cd goes down you could make it 75 seconds on all ranks. PASSIVE gives 1 - stacking attack speed 6-range 11- more range 16- permanent attack speed. currently kayle has 75%ap ratio on auto attacks -THIS HAS TO GO you have e Passive,wawes,nashor, and now also terminus.
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