
mythsealaes
2.6K posts


wands scale too much with spell damage/flamewaker in wild and you can discount them.
in wild judgment is otk with hand of infinite + bloodsail raider + ANY minion that survived on board/ stonetusk boar.
togwaggle is bad design and i want it deleted for the simple fact that it should not exist.
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@mythsealaes @ClarkHELLSCREAM Why are we thinking about touching judgment and contraband wands when burn mage and egg paladin are awful decks. Also fuck no on toggwaggle that’s just ramp druid fodder that would be worse than blackhorn when that was a thing.
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@ClarkHELLSCREAM there might even be dk/priest card that allows for excess healing to turn into health.
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@ClarkHELLSCREAM i hope we get priest and shaman second rulebreakers.
priest- healing enemy minions deals damage instead as a permanent effect.
shaman - can no longer be overloaded.
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@Strompest i have had idea about augment for aram mayhem/arena
you get crazy damage amp but you cannot aply any cc - including slows.
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@Strompest someone already mentioned nerfing mage damage to towers.
the big problem is that mages have earlier spikes than adcs and they are more self sufficient.
onee interesting way might be somehow punish your crowd control abilities - mages have them adc generaly dont.
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2 ways to get rid of mage bot:
1. change bot quest rewards to grant (lifesteal +atkspeed), or (lifesteal+crit dmg), or some other useful stats. crit rate is too op for accelerating spikes, so avoid that.
2. brute-force approach: reduce AoE magic dmg on minions until quest is completed. Most ADCs don't have AoE magic dmg in kit.
The reason mages are so op bot is because of waveclear.
And Riot's current approach of buffing fleet + greaves will have unintended side effects (ranged top even more op)
even heal buff might result in mid lane heal meta for 2v2s and 3v3s.
Rather than going around messing with individual systems like runes and items to try and direct the meta, it's much simpler to change 1 mechanism that is directly tied to bot lane.
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@ZeddyHS i have my wild dk which is kinda control.
i mean 0 mana reno + board clear every turn is kinda good.
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I know. The thing is that these 3 champions are probably more of an exception-for others single stronger pen is probably better.
Be it mortal reminder on yi/voidstaff on kayle - although she might start building it for the 75% ap on hit.(total ratio) -65% +40 %pen and more ap vs 75%,more attack speed + 30%magic and armor pen after 2-3 seconds of champion combat.
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@mythsealaes game dependant between the builds, but when going on hit it seems like a strong 3rd+ item on both
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kata makes sense because with her r she just gets max stacks very quickly.
varus and kogmaw are kinda questionable in terms of they damage profile. they are kinda in similar boat that they dont utilize crit that well.
but the thing is that both can have alternative build- lethality varus /full AP kogmaw - both of which have more agency as they play for long range poke.
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@mythsealaes @kingofleaguetwt Kata, Kog Maw, Varus. I only looked for 3 champions and it was true on all 3. I looked pre patch obviously.
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@imik_plays What i would consider is making azalina lot cheaper -maybe even 4 but she only draws the copied cards.
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There is 2 problems with the deck that feel really bad to play against- harvester of envy stealing cards for no good reason.
2nd getting too much stats on the board in early game.
from priest perspective we need both visitor and the new shade to be aura discount. I would also consider making the cards original be also discounted.
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@imik_plays If we make more cards that copy cards from deck then from hand it technically doesn't matter that we discounting the cards.
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@kingofleaguetwt the big question is who has better winrate with terminus then if they build a single pen item- ldr/voidstaff
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@mythsealaes go look terminus winrate on on-hit characters and dare tell me it's a bad item
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im not saying its bad item. im saying that the item has bad base stats and build path.
+ the important stats like %pens are locked behind you being able to attack enemy champions.
the item takes too long to ramp up.
and on lot of champions its a trap - you getting 2 worse penetrations than 1 good - ldr/voidstaff so you are not getting that much value from the item.
with consideration to on hit effects the best user would be thresh who can go both into onhit+ crit itemization
his E passive is scaling dmg on hit that amps up on first to scale with 200% AD
problem is thresh has 450 attack range.
on most other champions they do majority physical or magic dmg.
because if you go into AP itemization you mostly want burst rather than dps.
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The problem is outdated patent laws. The laws are setup so that you can earn unlimited money in theory. We need a system that limits the cap for digital goods - the price of a copy is very small something like few cents. You do need recoup investment but after that the protection by law should lessen.
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The largest Piracy site in existence is now in the sights of governments to take it down
Nyaa the world’s largest anime torrent site has become the target of a piracy crackdown following the arrest of a first uploader (seeder) who shared a copyrighted work on the platform.
The Cyber Investigation Division of the Kyoto Prefectural Police and the Fushimi Police Station arrested a man residing in Sagamihara City on July 28, 2026.
With major players like HiAnime and other major anime piracy sites dead. CODA and other agencies will likely shift their attention to Nyaa in a bid to curb the copyright infringement that has reportedly bled the anime industry dry for years.
This could be the great burning of Alexandria in Anime form if it continues to escalate.

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we need rework of all boots.
berserkers greaves - attack speed + total attack speed
plated steelcaps armor, stronger reduction to damage taken by autoattacks BUT also reduce your damage of autoattacks.
mercury treads - MR + reduce damage taken and dealt by spells
you can combine these 2 boots later in the game.
boots of swittness tenacity, slow resist increased movement speed for melee champions
sorc shoes - magic pen nerfed, give magic pen per level( can be 20 at 18, maybe more) non linear growth skewed towards higher levels.
ionias boots of lucidity - also should recieve some buff - CDR? haste affects summoner spells? haste affects items actives? scaling haste?
gluttonous grieves - remove, put into other items balanced for each class.
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Wild- libram,mech,excavate Paladin.(galvanizer,kobold miner are 2 mana)
for librams remove battlecry from the weapon.
Warlock- revert soularium,instead lock problematic effects behind manathirst. So you need x mana crystals for the cards to trigger on discard. warlock also got broken with 1 mana board buffs- wicked whispers+ entropic continuity + party fiend.
Mass production should go to cost 3 health- it will not longer work with questline/healthstone, crystalizer could also be changed to cost 5 health and just give armor.
Reckless apprentice should be banned until we can nerf imbue for its rotation to wild. You cannot play minions against imbue mage because of Reckless apprentice. But you cannot not play minions because of the base imbue.
swiftscale trickster proper nerf- 4 mana next spell from another class cost 0. That was the intention when the card was made.
Ethereal oracle - spell damage +2 spellburst draw 2 spells and silence this.- cast when drawn spells should not benefit from spell damage of this card.
Scarr the catastrophe no longer damages enemy hero.
Zee elemental shaman is kinda ridiculous. Might also target granite forgeborn- stats.
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Looks like we'll be getting a Demon Hunter nerf 👀
Im okay with it but I feel like if we change DH some other classes need changes too (Hello Rogue) because I'm afraid this might not make the meta much better.
What do you think?
Hearthstone@PlayHearthstone
Hey all! As promised, we have been monitoring Void Soul Demon Hunter and can confirm we are making a change in the upcoming 36.2 Patch on August 4. Please keep sharing your feedback with us and stay tuned!
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I think they need to nerf kayle dmg.
Passive needs to get attack speed based on Ap back.
Wawes from lvl 11 are gone- they are tied to your ultimate and scale based on its rank. Also if you dont have r up the waves are disabled.
R cd goes down you could make it 75 seconds on all ranks.
PASSIVE gives
1 - stacking attack speed
6-range
11- more range
16- permanent attack speed.
currently kayle has 75%ap ratio on auto attacks -THIS HAS TO GO
you have e Passive,wawes,nashor, and now also terminus.
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the only reason they don't revert the gutted passive is because they are too incompetent to fix her interaction with free rolequest xp in LOW elo
Desperate Kayle@Manenkos
want to go kayle for burst? syndra exist and scale 40x harder now want to go kayle for dps? cassio ryze smack ur head against a wall early game and outscale her want to go kayle for big team fight changing ults? orianna taliyah sylas ahri and even AZIR will out lane+outscale u
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