Nate

53 posts

Nate

Nate

@nate_the_bubdev

I build useful things on Bubble. I also build not-so-useful things on Bubble.

Ohio Katılım Ocak 2026
12 Takip Edilen24 Takipçiler
Nate retweetledi
Eric SIllies
Eric SIllies@ESillies·
@emmanuel_s I built a prototype of a card game I was designing in Bubble to help play test with others. So powerful.
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Emmanuel Straschnov
Emmanuel Straschnov@emmanuel_s·
Four people on our team built fully playable games on Bubble. In their spare time. No game dev background. One built a 90s parking enforcement sim with AI-generated dialogue. Another built a turn-based card game with voice acting, animations, and modular card logic. The point isn't "Bubble can make games." It's that the ceiling for what non-engineers can build keeps rising — and most people haven't noticed yet. Read more with the link in comment
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George Collier
George Collier@george_nqu·
pretty sure this is @bubble community right now i've never seen people so excited about AI in Bubble!
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Nate
Nate@nate_the_bubdev·
Niche @bubble celebrity and local stud @george_nqu was cool enough to let me check out Buildprint's edit capabilities and I gave it a test drive this weekend. My use-case was limited (2 kids and ~20 farm animals put a strict upper limit on weekend Bubbling ☹️), but I'm impressed. The decisions it made, either by its own logic or by reading the decisions I'd previously made, were exactly in line with how I build - right down to the naming convention of variable elements. Everything just kind of clicked into place. I'd say I was pleasantly surprised, but the "surprised" bit would be a disservice. The guy is nothing if not consistently impressive. Well done, sir!
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Nate
Nate@nate_the_bubdev·
Took some time with #battlechickens build on @bubble this morning to program a few chicken-specific cards, including Peep's "Cry for help" skill. Had my daughter do the voice for Peep. I think it was the right choice 🥹
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Nate@nate_the_bubdev·
Building in chicken-specific cards (with some fun audio & animations) for #battlechickens built on @bubble. Each chicken has cards that only they can play. In our case today: - Brother's Keeper (1 action): Uncle Scraps can apply 8 block to his brother, Cluckford. If Cluckford is <50% health, Scraps gets two 0-cost attack cards shuffled into the deck. - Rally The Flock (2 actions): Henrietta can rally the flock, applying 3 block to each chicken and shuffling in a 0-cost attack card into the deck for each chicken.
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Nate@nate_the_bubdev·
A bit of flavor/lore work on #battlechickens built on @bubble over the last week or so. I put together some chicken-specific cards that play on the dynamic of the first (and only, for now) playable faction, The Broodguard. Will be actually writing the workflows to handle the new card logic this week.
Nate@nate_the_bubdev

x.com/i/article/2024…

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Nate
Nate@nate_the_bubdev·
Finally working on the enemy attack logic as well as enemy attack/action indicators so you can plan your turn accordingly. I also added a bit of pitch variation in the attack audio to add a bit of variety 🔊 #battlechickens built on @bubble
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Nate@nate_the_bubdev·
Cartoonish slapping sounds in a chicken fight are just delightful 🔊 #battlechickens built on @bubble
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Nate@nate_the_bubdev·
Doing a bit of animation work on #battlechickens built on @bubble this morning! Built this simple attack animation based on CSS selectors 🐓⚔️. Needs a bit of polish, but not terrible for quick a bit of pre-real-job Bubbling.
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Nate
Nate@nate_the_bubdev·
The beautiful thing about having done this on @bubble is that I know EXACTLY what is being done. I can do anything else I want with any of the elements in these animations and I know it won't break. If I had vibed this, I'd be terrified to make changes.
Nate@nate_the_bubdev

And now we have a discard animation working for #battlechickens built on @bubble! Now that we have these basics, I probably need to start working on the turn system, action economy, and having the enemies respond.

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Nate@nate_the_bubdev·
And now we have a discard animation working for #battlechickens built on @bubble! Now that we have these basics, I probably need to start working on the turn system, action economy, and having the enemies respond.
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Nate@nate_the_bubdev·
Once we've called bubble_fn_block() (which is defined in a javascripttoBubble element), we use all of our inputs to increase the chicken's Block field by 5 (hard-coded for now, but who knows...)
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Nate@nate_the_bubdev·
The jumping off point for all card actions. All actions have 4 inputs: 1. Card 2. Selected chicken(s) 3. Target chicken(s) - for skill & power 4. Target enemies - for attack Then we just call bubble_fn_[card_function_name] and pass inputs as params In our case, bubble_fn_block()
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Nate@nate_the_bubdev·
Chickens can block now! Fleshing out logic for card actions in #battlechickens. Keeping as much of it in native @bubble as possible for simplicity's sake. All actions now share the same inputs to keep it nice and extensible. Boring deets in thread.
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