nehvaleem

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nehvaleem

nehvaleem

@nehvaleem

Potato, gamer, game developer, sport & motorcycles enhusiast. Also dumbass & pizza addict🍕

Warsaw Katılım Nisan 2011
118 Takip Edilen43 Takipçiler
nehvaleem
nehvaleem@nehvaleem·
The journey starts now...
Owlcat Games@OwlcatGames

Today, we have exciting news for everyone who loves narrative-driven video games — Owlcat Games is embarking on a new quest to help other studios as a publisher. We will work with teams that share our passion for telling captivating stories through narrative-driven games. Together we want to deliver new, exciting experiences, akin to what we as a studio aim to create ourselves. After reviewing more than 50 projects, we have signed deals with two talented development teams — Emotion Spark Studio, based in Serbia, and Another Angle Games, based in Poland. Emotion Spark Studio is working on a narrative RPG called @RueValley. It is a story about a man trapped in a mysterious time loop, who faces his mental challenges to uncover the origins of the anomaly. Another Angle is creating a turn-based isometric RPG set in an alternate feudal Japan called Shadow of the Road @sotr_game. It is an immersive story about samurai, honor, and allegiance, combined with a deep tactical turn-based combat system in a world filled with magical yokai and deadly steampunk technology. Both games are still in the early stages of development, and we will share more information about them later this month. Stay tuned!

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Shadow of the Road
Shadow of the Road@sotr_game·
Lately, we've been spending a lot of time on motion capture recordings, and... The magic is happening! ✨ We're confident that the effects you'll see in the game will impress you! 👀 #MoCap #MotionCapture #GameDev #IndieGame #RPG
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nehvaleem
nehvaleem@nehvaleem·
@Abnerjr19 wow! the environment looks stunning! Could you spare some tech details about that?
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Shadow of the Road
Shadow of the Road@sotr_game·
One of our most important goals with Shadow of the Road is to create an atmosphere that will be remembered by players. We want the world they can explore to be extraordinary… 👀 Just take a look at this concept art! 🌸 #ScreenshotSaturday #GameDev #IndieGame #TurnBased #RPG
Shadow of the Road tweet media
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nehvaleem
nehvaleem@nehvaleem·
@unity You are not talking with the community or customers. Even the official tweet is dishonest. Great work. If you are - feel free to post any proof.
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Unity
Unity@unity·
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
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nehvaleem
nehvaleem@nehvaleem·
@unity With all due respect, it is too far gone for "clarifications", which are in fact changes to the initial plan, but you've seen our reaction. Kindly drop the idea, and just say it was a joke. Because it cannot stand as anything beside that. Rethink, accept lost trust, and move on.
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Unity
Unity@unity·
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV
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Unity
Unity@unity·
Hi everyone, we’ve heard your questions and feedback and are working hard to answer them as soon as possible. We’ve aggregated some of your top questions in our forum, and will plan to address them in the main forum thread here: on.unity.com/3PBclus
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Unity
Unity@unity·
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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nehvaleem
nehvaleem@nehvaleem·
@SamsungDSGlobal Excited! But instead of announcing it a couple of times maybe give us a release date?
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Samsung Semiconductor
Samsung Semiconductor@SamsungDSGlobal·
You wanted it so badly, we had no choice but to deliver. The 4TB 990 PRO by #SamsungSSD is coming. Same blazing-fast storage with double the max capacity for gaming, video, 3D editing, and more. Stay tuned for more details.
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Centralny Ośrodek Informatyki
🔴W związku z dużym zainteresowaniem #mObywatel, u niektórych użytkowników pojawiły się problemy techniczne w działaniu aplikacji. Pracujemy nad tym, żeby rozwiązać je jak najszybciej!
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Shadow of the Road
Shadow of the Road@sotr_game·
#sotrgame Toro Kobayashi will be a powerful foe armed with tools of war courtesy of the East Nippon Company ⚙️ His past grudges can only be settled with blood. Prepare to confront him in Shadow of the Road ⛩ Wishlist the game on Steam: bit.ly/3lmUZSi
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