NEO·GIU
1.8K posts

NEO·GIU
@neogiu_
artist and gamedev girl (silly) https://t.co/nwvBmjdLEP
Katılım Nisan 2010
1.2K Takip Edilen707 Takipçiler

just blow my shit smooth off bro i dont even care

J@JJunkWarrior
devil daggers the type of game that makes you question if you deserve life
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@LocalBtnMasher @PandaKingEX crazy how it still works well even with the infinite
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@PandaKingEX And yes, FF did have the infinite, but that was almost immediately tuned and shut down in their next group of Bmups
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Beat em ups were the first games with cheesy combo systems and the combo systems that modern beat em ups have are just absolutely ridiculous.
Nanashi@Nanashi61696
@DintheAbary Exactly. They won't play an old school beat em up because they don't want to get over that hurdle of getting their ass kicked, so they'd rather either play dark souls and pretend like they are god gamers, or play CAGs and bully on weaklings.
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@neogiu_ Now this is what I call a concept! I gotta good feeling they’d force ghost n goblins into an open environment like in the n64 Zelda’s instead of something more coherent like this if the ghost n goblins 64 plans went through tho lol
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@berserkx33 shit, the contextual death anims are a great idea
hadn't even come to mind lol
GnG deaths are already funny, definitely would work
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Honestly, I can jell with a Crash Bandicoot style GnG game. It would fit really well, specially if it had special contextual death animations
NEO·GIU@neogiu_
made a mockup based on what I think a ghosts n goblins game would look like in 3D with narrow, mostly linear stages, sorta like crash
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@AlexMesses I did take a lot of assets from PSP medievil for this, lol
game design wise they'd be pretty different though
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@neogiu_ Basically Medievil. It even has a similar color scheme.
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NEO·GIU retweetledi

@JFpaes15 @yuramikon I think the first is the more interesting one, some great level design in it
but yeah, sad to see it didn't keep going
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@yuramikon @neogiu_ Played both 1&2 recently, genuinely great games, severely underrated.
Was really bummed to know a third was in deveopment but was canceled.
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@Niflheimm155983 I think they're all worth exploring
but it simply doesn't get better than FF imo
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Honestly I think I’m going to just forget about going through the Capcom beat em up catalog, because I feel like Final Fight is kind of the only one you need. It’s just the purest, rawest distillation of core bmup gameplay and crazy difficulty, and I’m not convinced anymore that the rest of the genre is fleshed out enough to justify a deep exploration of dozens of different games. Life is too short for that and there are too many other things to play.
I feel like the ultimate flowchart is SOR2 for a beginner game, Final Fight for the classic definitive bmup, and SOR4 for the modern, combo based, fighting game-esque take on the genre (sorry Fight n Rage fans but I just don’t like that game very much)
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@LocalBtnMasher @DintheAbary yeah, one thing I see devs constantly doing when making combat is tackling combos and strings as the first thing lol
it's a misguided approach from the start
had to guide a few fellow devs away from that
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@DintheAbary My theory, is that instead of developers trying to reduce the amount of times enemies spend in hitstun, they instead went into the direction of trying to make hitstun more interesting. To me that is misguided
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@neogiu_ Medievil é foda demais, deveria ser mais reconhecido
Português

"meio crash" cara isso é só medievil
NEO·GIU@neogiu_
made a mockup based on what I think a ghosts n goblins game would look like in 3D with narrow, mostly linear stages, sorta like crash
Português

@JustGuille07 yeah, we just have Maximo, which is a take on the franchise, but it's not really GnG design-wise
even though I like it a bunch
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@neogiu_ I'm honestly surprised that no 3D GnG games were ever made (afaik, correct me if I'm wrong, please). I know some sister games were developed I think, but nothing with the GnG name
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@JustGuille07 yeah, all the limitation in the movement and the very tight maps would be ideal for GnG
an unexplored niche for sure
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@neogiu_ this is honestly super cool, and I think that taking inspiration from Crash is genius. The style (both art and gameplay-wise) suits Ghosts 'n' Goblins like a glove
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