Neverworks Games

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Neverworks Games

Neverworks Games

@neverworksgames

Developers of Nevergrind Online, Nevergrind, and Firmament Wars. Wishlist Nevergrind on Steam: https://t.co/hZweemr2bk

USA Katılım Mart 2026
84 Takip Edilen3 Takipçiler
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Neverworks Games
Neverworks Games@neverworksgames·
Check out the trailer for our demo of Nevergrind coming soon to Steam! Nevergrind is an RPG focused on combat and treasure-hunting! 🔥🐲 Wishlist it here: store.steampowered.com/app/948820
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Yohei from Japan🇯🇵
Yohei from Japan🇯🇵@learning_yohei·
今、日本から日本語で投稿しています。僕の投稿はどう見えますか?英語に自動翻訳されて見えますか?
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Neverworks Games
Neverworks Games@neverworksgames·
How exactly would a video game company know if a contracted artist made something with AI or not? What mechanisms prevent an artist from resorting to using AI tools to crank out more art faster?
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Neverworks Games
Neverworks Games@neverworksgames·
@InsaneMegaCD I played Sega Rally Championship recently and ... yeah. The Saturn version did not hold up.
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Sandy Petersen 🪔
Sandy Petersen 🪔@SandyofCthulhu·
It came out RIGHT IN THE MIDDLE of developing Age of Empires II and we were blown away. We were too far along to change everything, but we did add the "unique unit" per civilization as a nod to Starcraft. What impressed us was the amazing asymmetry of the game. The three civilizations had different units, different economies, different techs ... everything was different, yet they were balanced. By comparison, Age of Empires 1 and 2 had very similar civs with much more minor differences. And we'd been so proud how we'd outdone Warcraft 1 and 2 with regard to OUR asymmetry. Starcraft put us in our place. After Age 2 was finished, our next three games - Age of Mythology, Age of Empires III, and Halo Wars were all aimed at being as asymmetrical as Starcraft, or more so. Heck to this day, massive asymmetry is my goal with my board games like Cthulhu Wars and Hyperspace. Such is Starcraft's legacy. (the picture is halo wars below)
Sandy Petersen 🪔 tweet media
StarCraft@StarCraft

March 31, 1998...what is your favorite memory from StarCraft's first 28 years? 🎉

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Dave
Dave@GamewithDave·
People who actually experienced the 1990s: What is something you miss from that decade that just isn't the same today
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Smash JT
Smash JT@SmashJT·
We beat Lunar: Silver Star Story on stream last week and it was every bit amazing as I had hoped. Always wanted to play this one and finally got around to it. About 22 hours total. Incredible story, music, FMVs, and enemy variety. Minor annoyances aside, an overall gem. 8.75/10
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Neverworks Games retweetledi
🍣スヨ🍕
🍣スヨ🍕@storm1ensis·
海岸地区今見ても海きれいすぎる
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Nostalgic Gamer
Nostalgic Gamer@16bitnostalgia·
Dragon Force released 30 years ago today in Sega Saturn!
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Neverworks Games
Neverworks Games@neverworksgames·
@Grummz Great for people that don't read text. Now can we get responsive font sizes to fit text in a line/container?
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Grummz
Grummz@Grummz·
Cheng Lou, a midjourney and react dev, has created real-time smart text flow in browsers, allowing super fast reflows and layouts. It's called Pretext, and AI was used to create it. To us chuds, the important part is you can do stuff like this:
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Neverworks Games
Neverworks Games@neverworksgames·
If anything, the last few days of X algorithm manipulation has shown us how much power they have to shape our perceptions.
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Neverworks Games
Neverworks Games@neverworksgames·
@_chenglou Ok great, but can we get a css rule to responsively shrink down font to fit a row?
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Cheng Lou
Cheng Lou@_chenglou·
My dear front-end developers (and anyone who’s interested in the future of interfaces): I have crawled through depths of hell to bring you, for the foreseeable years, one of the more important foundational pieces of UI engineering (if not in implementation then certainly at least in concept): Fast, accurate and comprehensive userland text measurement algorithm in pure TypeScript, usable for laying out entire web pages without CSS, bypassing DOM measurements and reflow
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Rock Solid
Rock Solid@ShitpostRock2·
Videogame companies have no idea how insanely rich they could get by simply porting their old games to PC and putting a 20$ price tag on them with minimal effort
唯我独尊・宮内蛍@real_hotaru

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Neverworks Games
Neverworks Games@neverworksgames·
@uubzu Post a picture of yourself in a cowboy hat eating some ribs.
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Uubzu v4
Uubzu v4@uubzu·
Does anyone have any tips for going viral on Japanese Twitter for someone new to the territory
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Flappr
Flappr@flapprdotnet·
The Japanese have discovered bluegrass. Did not realize the power of a Japanese girl playing a banjo.
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