Nik

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Nik

Nik

@nikpundik

Front End Engineer - If you want to catch the big fish, you’ve got to go deeper.

Brescia, Lombardia Katılım Mayıs 2013
250 Takip Edilen72 Takipçiler
Nik
Nik@nikpundik·
⚛️ Similar to @statelyai’s xstate/react 💡 In @remix_run 3 we can track actor updates and trigger component re-renders
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Kent C. Dodds 🏹
Kent C. Dodds 🏹@kentcdodds·
Component State Management in React: - useState - useMachine That's it. That's all I use anymore.
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Aaron Grider
Aaron Grider@aarongrider·
3D makes UI more intuitive and engaging! I recently had the opportunity to share how our team leverages 3D in mobile development (using React Native and @expo) to build the @Starlink app. We’re always looking for excellent engineers (in the US) from a variety of backgrounds to join the Starlink user experience team.
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Nik
Nik@nikpundik·
@Vjeux ✋let me know if we can help in some ways 🙂 cc @giusfalco
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vjeux ✪
vjeux ✪@Vjeux·
I need help, I've been putting off organizing the weekly challenge because the chores of judging the results was too high. If somebody wants to write a script to do it that'd be amazing. Need to extract and recompress videos from github issues, post to twitter and threads. Thanks
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Massimo
Massimo@Rainmaker1973·
35 years ago #Today (1989), Maxis released SimCity
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tamat
tamat@tamat·
My entry to the @js13kGames of 2024 was quite fun to develop. Its a minisubmarine sim with a very cool atmosphere (sounds, visuals) in just 13KBs of #javascript . You can play it here: js13kgames.com/2024/games/dee… Lots of things to improve but Im quite happy with the results.
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MJ
MJ@mjackson·
useEffect(fn, deps) is a great example of an API that sounds so good in theory, but oh boy ... when you see how people use it in practice ... 😅😮😭
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vjeux ✪
vjeux ✪@Vjeux·
The game of Minecraft is so fascinating because the concept is very simple and yet the things you can create with it have a huge amount of depth. For this challenge you can play around with building your own version.
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David K 🎹
David K 🎹@DavidKPiano·
Okay, listen. If you're going to fetch in useEffect(...), you should at least make sure that you're handling: - Loading states - Error handling (rejections & HTTP error codes) - Race conditions & cancellation This isn't over-engineering. It's the minimum code to prevent bugs.
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vjeux ✪
vjeux ✪@Vjeux·
Content creation is all the rage those days but being in front of the computer recording yourself is still pretty scary, is there anything that technology can help with? You have one week to come up with something interesting :)
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Miziziziz
Miziziziz@miziziziz·
made a flashlight
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vjeux ✪
vjeux ✪@Vjeux·
The winner for $100 is @nicogsworld! The pitch is that going on vacation is more about motivation than planning. This visualization of how much of your life has passed is very impactful! Take That Trip! github.com/Algorithm-Aren…
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Michelle Bakels
Michelle Bakels@MichelleBakels·
Today is the day! 🌟 In just a few hours I'll be chatting with @Vjeux on everything you wanted to know about LLMs but were too afraid to ask! Come join the 400+ people already registered for our @g2i_co event! ⬇️ crowdcast.io/c/llm-vjeux
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Nik
Nik@nikpundik·
🏝️ Summer of #Windjammers in #GodotEngine: Final episode of the 1st season 🆚 Player select scene was trickier than expected—it impacts the entire game flow ⏳ Took longer than planned, but thanks to #StateMachines 💘 ~Game is now playable from start 2 finish! #GameDev #IndieDev
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