Nate Jenks

10 posts

Nate Jenks

Nate Jenks

@njpowerc

Katılım Kasım 2012
9 Takip Edilen1 Takipçiler
Nate Jenks
Nate Jenks@njpowerc·
@BlackboaStreams @AndrewCGower Noooo to all of that. There shouldn’t be a wipe and there shouldn’t be separate servers and I doubt Andrew would even consider any of that. Just come back and play now, game is dope and getting better all the time.
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Blackboa
Blackboa@BlackboaStreams·
@AndrewCGower Hi Andrew, I and many other former players are waiting for news regarding if / when there will be a wipe for the release of the game to come back. If not a wipe, would there be any separate fresh start servers vs legacy servers? It would be very hard to come back if not.
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Andrew Gower
Andrew Gower@AndrewCGower·
Brighter Shores Easter 2026 Event Dorothy has been left in charge of the new Rabbit Cafe on Old Street East in Hopeport. After waking up from a well-deserved afternoon nap, she discovered all the rabbits have gone missing! Dorothy will be eternally grateful, and maybe even give you a little reward, if you help her recover them before her boss comes back. The Easter 2026 event will be removed with the game update on 5th May 2026, after which you will not be able to recover any rabbits or claim any rewards. As with previous seasonal events, we will never make these Easter 2026 rewards available again, so now is your only chance to get them. Steve was the lead developer for the Easter 2026 Event.
Andrew Gower tweet media
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Nate Jenks
Nate Jenks@njpowerc·
@AndrewCGower Great update. May I suggest filtration station be available to play without a bounty as well. It’s that fun!
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Andrew Gower
Andrew Gower@AndrewCGower·
Brighter Shores - Filtration Station, Kobold Arena and Blacksmith bounties are now live! There are three kinds of blacksmith bounties: Craft only - Craft the weapons listed in the bounty for extra rewards. Craft and deliver weapons to the Kobold Arena - The kobolds in the Kobold Arena are hungry for battle, but they need the shiniest metal weapons you can make to really show off their skills. Filtration Station - Spongle has been placed in charge of the new filtration station, a machine designed to clean the corruption from the river. However, getting the water to the right place can sometimes be more work than one goblin can handle, and Spongle wants your help.
Andrew Gower tweet media
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Nate Jenks
Nate Jenks@njpowerc·
@FenSamuel Great update Fen team! Love the rainbow animation
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Andrew Gower
Andrew Gower@AndrewCGower·
We have launched the new botanist profession into Brighter Shores today! We have also added new potions, improved forager, improved storage rifts, improved ventures, and more!
Andrew Gower tweet media
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Paul Gower
Paul Gower@PaulJGower·
My new Brighter Shores quest is live. It is called The Zatapajra Beast. I for some reason agreed with @FenSamuel to dress thematically for the launch.
Paul Gower tweet media
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Nate Jenks
Nate Jenks@njpowerc·
@PaulJGower Paul I’ve enjoyed your quests in brighter shores…. Can’t wait for the next.
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Paul Gower
Paul Gower@PaulJGower·
Back in 2005 I played this quest without a guide in order to approve it for release into the game. I found the challenging puzzle very fun and satisfying. I’ve enjoyed seeing Guzu have a similar experience to me as I was disappointed a lot of players just found it frustrating.
Guzu@Guzutv

Mourning's end 2 is very fun😊spend 8 hours today on a puzzle😜im not done yet🥰 we continue tomorrow🧐beating the quest 100%🤠no quest helper needed😎

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Nate Jenks
Nate Jenks@njpowerc·
@AndrewCGower Andrew titillate us with some other new upcoming content so we can be hype about that instead of OSA.
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Andrew Gower
Andrew Gower@AndrewCGower·
To put things in perspective, in the last week the team as a whole spent approximately 94% of their time on project milestone stuff and new quests and only 6% of their time on the safety guide (which we had to do) so its not a big deal.
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Nate Jenks
Nate Jenks@njpowerc·
@FenSamuel Hi Samuel hope your feeling better mate. Stream later today?
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Andrew Gower
Andrew Gower@AndrewCGower·
This post gives some more details on Project Milestone which we are currently working very hard on! Project milestone was conceived specifically to address two common requests. 1) make levelling up feel more rewarding. 2) make the game content feel less recycled. We completely understand that some players are frustrated that too much later game content is just a reskinned version of the earlier content. However just removing all the later skins without ALSO replacing them with something else that would result in the game being too short, so clearly that can't be the solution. There are a few ways we can see to improve this: 1) Add lots more content, with new mechanics of what you DO as opposed to just new graphics. Botanist is a good example of us doing this. It is replacing the entire gatherer profession (which is essentially a recycled version of the forager profession) with a new botanist profession which works in a different way and ISNT just recycled content. Likewise you will see we have lots of minigames planned in project milestone which again is all about adding new (optional) ways of levelling up at higher levels as opposed to just requiring the player to repeat the same mechanic with different graphics. However as you can imagine approach 1 is very time consuming and making every single activity in the game have a unique mechanic would take a very long time. So we need more than just this. 2) Make it so the later activities are still the same mechanic, but occur in new map rooms with entirely new graphics as opposed to the same map room with just reskinned/recolored graphics. The problem with this approach is: a) It involves making the map 10x bigger. b) It will require a huge amount of graphics resource. c) It wont actually make the later levels FEEL any different. They will still just be the same activity with different graphics. We asked the players about this idea some while ago and the majority said this wasnt a good idea, or a good use of our time. And also expressed concern that expanding the map out like this would mean not meeting other players as much. This idea 2, therefore is NOT part of project milestone. 3) Make sure nothing repeats sooner than 50 levels apart (at the moment some things repeat way too soon). This means rebalancing some levels and adding a few new things to do, but is a reasonable goal. 4) Switching things up on later repetitions so for each repetition as well as getting new skins and bigger numbers, it also FEELS a bit different. For example: - the first time around (levels 0-49) is just the basic activity we have currently. - the second time around (levels 50-99) adds some new (optional) mechanics such as bounties, and dungeons so as well as having new skins and bigger numbers it also gives some new ways of playing and feels a bit different. - the third time around (levels 100-149) also throws some more activities/locations/minigames/dungeon rooms/etc.. into the mix. So again whilst is mostly the same content with new skins and bigger numbers it also has some new stuff to look forwards to. etc... 5) Changing how the levels and repetitions are presented to make it feel more like a deliberate fun mechanic as opposed to just repetitive content. In particularly we are making it so finishing a repetition is celebrated as a big milestone with lots of rewards and unlocks at a 'milestone level' which is fun goal to work towards. 6) Once we have made sure that at least the first 100 levels of every profession feels very varied and non-repetitive, resume work on adding more episodes, so there is a greater variety of things you can do before the only thing left is the (unavoidably) more repetitive later levels. Hopefully this gives you some more insight into what Project Milestone is all about, and how seriously we take listening to player feedback. I am very glad we decided to launch the game early into an early access version, as we have learnt a huge amount from doing so. Project milestone which will make the game a lot more compelling wouldn't have come about at all if we hadn't launched early and so got that very helpful feedback sooner rather than later. It means in the long run we will have a much better game than if we had just developed it in isolation. Since the early access launch we have also doubled the size of the team, so the rate at which we can do all of this is faster. The new starters are getting up to speed now so you should start seeing the impact of this investment.
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