
Matt Perkins
35.7K posts

Matt Perkins
@nudoru
Digital designer & generative artist. Find me on Bluesky 🦋 https://t.co/Rq7gRR9Yhx Or https://t.co/60yvVUOr7T




Continuing the exploration with some alternative terrain "types", starting with a volcanic terrain. I love how some palettes really work with the dormant volcanic idea. Going to do some digging into what types of terrain I can implement in this engine :)

\\お待たせしました // ドラマ「深夜食堂」が、 7年ぶりに、制作決定🌙 この秋、あなたの小腹と心を満たします。 meshiya.tv

🥁🥁 Presenting... 🥁🥁 p5.brush Unlock custom brushes, natural fill effects and intuitive hatching in @p5xjs! With p5.brush.js, I’m open sourcing part of my toolbox, which I’ve developed and used since the start of my coding practice. p5-brush.cargo.site Read below 🧵👇

JUST IN: Claude became confused by daylight saving time, causing an "infinite loop" bug for some vibe coders.


Ever since I first saw this I wanted to try implementing it in TypeGPU, and I finally got around to it while testing the new 0.8 release. You can try out the Jelly Slider here: #example=rendering--jelly-slider" target="_blank" rel="nofollow noopener">docs.swmansion.com/TypeGPU/exampl…
Had a lot of fun brainstorming optimisations with @iwoplaza and the team, and it should run well on most modern devices. Built entirely with TypeGPU, no extra libraries, with all shaders written in TypeScript. The prototyping speed with features like console.log on the GPU and “bindless” resources made the process really smooth.




















