グラサン@エグゾプライマルの災害
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グラサン@エグゾプライマルの災害
@o_youry
Capcom Creators JPのメンバー #CCJP ワイルズ操虫棍の人かつエグゾプライマルの恐竜 #ネオグラソー ヘッダーは固定相方のひめりんごさん🍎@mitsuhime_cosより アイコンはざくろさん@za9r0_0 より #ありがとうエグゾ





🚨 MARATHON Update 1.0.5.2 – Full Patch Notes Marathon just rolled out a new update focused on fixes, balance, and QoL 👇 ⚔️ COMBAT – Runner Shells •Fixed slide cancel exploit that kept momentum when using equipment or Thief’s Grapple 💬 Dev Note: Movement will always have a cost — unlimited mobility is not intended 📜 CONTRACTS •Fixed players getting locked in a room during Introducing: NuCaloric •Disabled contracts can now be rerolled for free •Fixed objective points showing to all players during RUN/HIDE [Part 1/6] 🌍 ZONES 🌿 Dire Marsh •Fixed Anomalous waypoint appearing below the map 🏭 Outpost •Adjusted Tox Warden combat area •Reduced hiding spots •Tox plants now react properly to players •Fixed final exfil always spawning in the same spot 🌀 Pinwheel •Destroyed Wing entrance reopened •Improved loot quality (loose + containers) •Updated encounters to match rewards •Changed security requirements for Hub locked room •Added bulletproof glass to Hub room 🧊 Cryo Archive •Fixed Vault 6 geometry causing fall deaths 🧰 ARMORY •Fixed crash when opening Armory •Fixed low FPS with large inventories 💬 Dev Note: “Traxus operates beyond scale.” 📚 CODEX •Fixed Ranked Challenges order (Diamond appearing before Platinum) •Fixed “Requiem for a Cyborg” challenge progression for full crew 🖥️ UI & UX 🎮 Keybinds •ESC now exits keybind menu (instead of settings) •Added option to clear keybinds •⚠️ Note: Non-English languages may show this option as blank (fix coming later) 💬 Text Chat •Fixed temporary loss of control when using IME keyboard in chat 🌐 LOCALIZATION •Fixed Codex entries appearing blank in Chinese 💭 Overall: •Movement exploit addressed •Major zone & loot improvements •Solid QoL fixes across UI, Armory, and contracts #Marathon | #MarathonGame

『7 Days to Die』開発The Fun Pimpsを『デッド バイ デイライト』のBehaviour Interactiveが買収 news.denfaminicogamer.jp/news/260325b 2013年の早期アクセス版リリース以来、累計販売本数は2000万本を突破。今後は豊富なリソースを活用してチームを拡大し、ゲームのさらなる発展を目指す方針















