Oliver Mackenzie

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Oliver Mackenzie

Oliver Mackenzie

@oliemack

Video producer/writer, contributor @digitalfoundry. Past work at various news companies and nonprofits.

Vancouver, British Columbia Katılım Ocak 2014
1.3K Takip Edilen10.2K Takipçiler
Mark Cerny
Mark Cerny@cerny·
Just tried FSR Upscaling 4.1 in a few PC games. It’s based on the same neural network as the upgraded PSSR we released for PS5 Pro… and it looks stunning! Wonderful working with @jackhuynh and the @AMD team as we collaborate on AI graphics tech. Big win for Project Amethyst :-)
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@SwolePixel @dark1x @GeForce_JacobF I haven’t watched it but I think I know what you are getting at. It’s quite striking that it is able to infer plausible material characteristics from so little data. But obviously taking more inputs could be helpful for future versions.
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Lohith
Lohith@SwolePixel·
@oliemack and @dark1x I highly recommend watching Daniel Owen’s video and @GeForce_JacobF answering his questions, this gives a lot more insight into DLSS5 and what it is actually doing.
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@HotHardware Oh and here’s something I pulled out for today’s Q&A video - a clip of me describing something (in broad strokes) rather DLSS 5-like 2 years ago. This kind of AI transformation of game visuals has been on people’s minds for a while. youtu.be/RnJVUuLx-Ig?si…
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@HotHardware Conversely of course, in games that already have stable reflections/shadows/GI, the lighting changes from DLSS 5 demand less screen-space information and will be more stable, but likely will provide a more moderate change or improvement.
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
Here's some of the DLSS 5 material we saw in the demos but didn't get a chance to film. Here I think you can see the strengths of DLSS 5 - reflections become much more attractive. Starfield doesn't have great lighting to begin with, so the differences can be profound.
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NerdPropellant
NerdPropellant@NerdPropellant·
@oliemack It's strange that you guys seem to invent opportunities to trash on Starfield's visuals. On launch it looked amazing. It was somehow classified as 'primitive' in your coverage which is a goofy thing to say. Also, at least credit the source of the video you are sharing here.
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@Zants @renbry That's a good question. Perhaps future models will use them. I certainly thought these models would require way more input to work at all.
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Zant
Zant@Zants·
@oliemack @renbry That seems like a huge miss to me. The data is there, why not use it? Very curious to see what this looks like on my own screen during proper gameplay
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@leoside Only so much time to cover every single thing, and we didn't originally plan to do Alan Wake 2 as a separate video so our capture wasn't that comprehensive.
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leoside
leoside@leoside·
@oliemack You missed again the balanced 40fps RT mode in your coverage of the Pro
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@renbry It's kind of hard to believe but perhaps the model is just that good at inferring material characteristics from images. After all, we can infer material characteristics from colour values pretty well.
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Matthew Hermans
Matthew Hermans@renbry·
@oliemack Surely there's more inputs than what I've heard "Colour + MV" like 'Material Roughness' in a UE5 GBuffer sense would be really helpful. I really love the evolving neural-uplift that we're seeing. As you said "put effort in elsewhere" - wise words Olie!
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@MisterSpace3 This is a good demo - shows some of the Starfield content we saw but did not get a chance to film.
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Dave
Dave@Europeandave·
@oliemack Good. Aggressive upscales was one of the things we weren’t sure about for a moment. Bodes well for a 60 fps mode for GTA VI? Or is it still the case of the CPU world sim being the bottleneck?
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Vessel
Vessel@BlacklitEden·
@oliemack Is it an actual patch or just via the toggle? Your video says it’s a patch but @RiotRMD claims it’s automatic (via the toggle I’m assuming).
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@darthrahul Most of the issues that are central in the second video were raised in Monday’s video, we just didn’t have time to go in depth.
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Rahul Majumdar
Rahul Majumdar@darthrahul·
This is a nice, nuanced follow-up. I do find it funny how Rich and Oliver are NOW vocalising the issues with the tech screwing up the characters and art direction in this one. As if they were blind to it in the original reaction. But good to get follow up on it soon.
Digital Foundry@digitalfoundry

The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

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Oliver Mackenzie
Oliver Mackenzie@oliemack·
@__silent_ In the original video in the first three minutes I say “I think the apparent aesthetic changes to Grace’s face will be most controversial” Most of the prominent criticisms people have are anticipated in the original piece, we just didn’t have time to discuss them at length.
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Silent
Silent@__silent_·
I think the issue are upset with DF is because: *now* Rich and Olivier are admitting that the faces don't look correct, but the original coverage mentioned none of that? If they thought that, why not say it there? It was not supposed to be an ad, so they should have pushed back.
Digital Foundry@digitalfoundry

The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

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Dixon Miyaz
Dixon Miyaz@Joeybatz35·
@oliemack Any chance you have a PSSR2 video for Avatar Frontiers coming? Or know if they will be patching the game? Thanks
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