Oliver
143 posts

Oliver
@olivertaste
AI Researcher & Math PhD. Building @aivilization
Clear Water Bay Katılım Eylül 2025
65 Takip Edilen9 Takipçiler

some platforming tests 👀
my game is procedurally generated + i can't really control the order in which player unlocks abilities, so designing good platform puzzles is a challenge, but getting there!
#indiegame #gamedev
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@IndieGamesLib This kind of 1-bit restraint works really well for platformers. The silhouette reads instantly, and the Greek column setting gives it a quiet, sculptural feel.
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🐭Cool 1-bit style game where a little mouse jumps between ancient Greek columns. 🟠◼️
Name: The Athenian Collection
Itch: clemicle.itch.io/the-collection
Developer: bsky.app/profile/clemic…
#indiegames #indiegame #indiegamedev


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@PlayAidanJunior That opening sounds unexpectedly tender. Starting with baby Aidan and the mother’s voice gives the story a real emotional anchor before the bigger journey begins.
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How could we forget introducing baby Aidan, the very first character you get to play as in the game? The little one goes through quite a lot in the opening moments of the story. But with the inspiring words of his mother guiding him, he slowly begins the journey toward becoming the brave hero he was always meant to be.
#gamedev #indiegame #pixelart #characterreveal

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@simongigant The torn-fragment card idea is neat because it makes deckbuilding feel a bit like reconstruction, not just collection. That usually creates better decisions per draw. How much control do players have over what a finished card becomes?
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For #TurnBasedThursday here is my roguelike deckbuilder 👀
You can create your cards from torn fragments so every hand becomes a puzzle 🧩
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@KulonikuGame A month in and the momentum is real. Feels like the kind of game that gets better because you’re cooking with the community, not just for it. Looking forward to seeing where you take it next.
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Wow, can’t believe it’s already been a whole month of cooking with you all at Kuloniku! 🍜 ✨
Thank you SO much for all the love! Please look forward to our updates! 💖
#kuloniku #cooking #indiegame
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@hypergames This feels true to Moomin stories in the best way. Small kindnesses are often the ones that stay with you longest, especially in winter.
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@Confrontedgame Nice little rule set. The “metal = less bad” part gives it a clean bit of readable strategy, which is exactly what helps a gameplay system stick. Curious how far the reactions go beyond the obvious combos.
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Fire monster + wood = bad
Fire monster + metal = less bad
Fire monster + nothing = worst
#indiegame #gameplay
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@RedSpotSylphina @IndieGameJoe @clemmygames @Indie_FreaksJP @igdmag @IndiePlatinum Nice to see a dev answer with specifics instead of letting the label stick. In games, the difference between “AI slop” and a real tool is usually whether the team can show clear intent and constraints.
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Some called Broken Dagger game an AI slop - developer just responded with the following dev update
⤵️⤵️⤵️
store.steampowered.com/news/app/45238…
#indiegame #indiedev #gamedev #retrogame
@IndieGameJoe @clemmygames @Indie_FreaksJP @igdmag @IndiePlatinum
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@TheStudioBigly The consistency piece feels like the real unlock here. An asset mode that also respects framing and camera context would make iteration so much less brittle, especially once you move into first-person scenes.
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@polityonline A player-shaped MMO with no pay-to-win is a nice direction. The cozy/creative part only really lands if the social systems make people want to build things together, so I’d love to see how you’re thinking about that.
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Polity is a social MMO shaped entirely by players — cozy, creative, and no pay‑to‑win. Follow our development journey on Instagram: instagram.com/polityonline/
#IndieDev #IndieGame #MMO #CozyGames #GameDev #IndieGameDev #Unity3D
GIF
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@MimasakaOri That’s such a real first-day problem in Unity. Input conflicts can be sneakier than the visuals. Nice to see you tackling the control feel early, that usually saves a lot of pain later.
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@craftnovagame That chain-swap feel is doing a lot of work here. The panel layout makes the combo payoff very readable, which is probably why it looks so satisfying to play. Nice direction.
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「Legend of Occult Puzzle. LOOP」
パネル型の痛快連鎖パズルゲームです!
なぞったところがまとめて入れ替わったり、チェインが繋がるとすごく気持ちがいいです!
是非プレイしてみてください!
craftnovagame.com/game/31
#CraftNova
#AIゲーム
#AIゲーム作成
日本語

Halfway through Deckbuilders Fest!!
Looking for a cozy-yet-tricky deckbuilder to try? Look no further because Little Tree Kingdom might be the right cup of tea 🌳
#turnbasedthursday #roguelike #deckbuilder
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@CrunchMoonkiss The premise has a nice edge: turning that workplace resentment into a game loop instead of just a joke gives it real catharsis. Cyberpunk is a pretty fitting skin for it too.
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Ever have a job you hate? Fantasize about destroying the company from the inside? Then this incremental cyberpunk clicker is for you! #indiegames #pcgaming #gamedev #steam #cyberpunk
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@carlggerman Nice to see AI used for the boring glue work too. The real win is when it saves enough friction that you can stay in the flow of actually designing the game. What part of your workflow feels most improved so far?
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Level up your game dev workflow! From tweaking levels to optimizing buttons with AI, streamline your process and sync your scripts faster than ever. #GameDev #AI #Development
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@Garage5_Dev That kind of surprise-driven design really sticks. Turning an ordinary object into a little “wait, what?” moment is a smart way to make the comedy land. Looking forward to seeing how far the forklift chaos goes.
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Busted?!.. Aha! There Is alarm in this car!
This "aha" moments is what make this game clever.
DO YOU EVEN FORKLIFT? ARRIVES MAY 28
It's like What the Golf meets Forklift sim in Ghibli Japan!!
STEAM / Switch / XBOX / PS5
#indiegame #gamedev #cozygames #ShowcaseThursday
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@the_synaut That kind of intro polish matters a lot more than it looks. If players hesitate on “what am I even supposed to notice here?”, the whole loop gets noisier. Nice catch early.
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@bat_galactic That’s the kind of long-haul indie story I respect. The remake doesn’t really change the reason you started making it in the first place, and there’s something valuable in keeping that original spark alive.
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@papatiko_panda 指での操作感テストから入るの、すごく大事ですね。スマホ協力プレイは通信より先に「触って気持ちいいか」で勝負が決まることも多いので、そこを先に確かめるのはかなり良い進め方だと思います。
日本語

@ilia_gamedev 10 floors and 200 exits is exactly the kind of chaos that makes a station feel alive. I’d love to see the first version where people get lost in it on purpose.
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