opgjoh

89 posts

opgjoh

opgjoh

@opgjoh

Hobby Video Game Developer currently working on @CovenCards

Katılım Eylül 2019
126 Takip Edilen13 Takipçiler
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Been working on a Map Editor! Most battles should take place on generated maps, but I want to use hand-made levels for tutorials, puzzles and perhaps story sequences? (!!) Not pretty, but it's not intended for anyone but me, so it'll do. #gamedev #cardgames #madewithgodot
CovenCards tweet media
English
0
1
5
42
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
My card game correctly handling all the different types of tiles in the forest: rivers can be electrically charged, grass burns and spreads at end of turn, ice freezes everything, too. Systemic gameplay, here we come! #gamedev #madewithgodot #cardgames #screenshotsaturday
CovenCards tweet media
English
0
1
1
10
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Generated Battlefields -- here, a forest clearing -- now set the correct "material" for their tiles (for example, nothing will catch fire in the River). Shown here via tooltip. Believe me, this is very exciting behind the scenes. #gamedev #indiegames #madewithgodot
CovenCards tweet media
English
0
1
1
5
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
In my Card Game, the battlefield is a part of the Duel, providing space for structures, hiding spaces or materials for elemental interactions. Here's a new variant. the "Forest" Layout with vegetation, grass and a river! #gamedev #madewithgodot #screenshotsaturday
CovenCards tweet media
English
0
1
2
30
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
"Fake 3D"-cards: 2D elements are layered and morphed to appear "3D". Not sure I like it, and if it justifies the effort it'll take. Might be easier to map it all in a real 3D environment and let the engine/hardware figure out the transforms. #gamedev #cardgame #madewithgodot
English
1
1
3
56
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
I'm now working on CovenCard's Deck Editor! I try to keep with the visual cards (instead of just names) as much as possible. Also shown are some statistics, though we'll have to see if they'll be useful in real games later. #madewithgodot #indiedev #gamedev #cardgame
CovenCards tweet media
English
0
1
4
50
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
The last Battle-Log feature for now: Get the played card's information via mouse-over. (Full Disclaimer: I've added the fade to black (and of course the YouTube-esque red circle) to highlight what I mean in Photoshop, that's not ingame). #cardgame #godotengine #gamedev #indiegame
CovenCards tweet media
English
0
1
2
19
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Some more, mostly internal, overhauls of the logging system: Now, similar entries are merged where it makes sense, reducing clutter a bit. The system is pretty robust now, so adding other types of entries should be simple.. Except Movement via Physics :( #gamedev #madewithgodot
CovenCards tweet media
English
0
1
1
21
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Turns out: If you add complicated chaotic chain-reactions to your game, you better allow the player to check what happened in a Log. Here's an early version! #gamedev #cardgame #madewithgodot #GodotEngine
CovenCards tweet media
English
0
1
1
21
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
The AI now places Sigils! Looks like we're besties summoning tons of dark forces from beyond, but that's not quite it! See, we're not besties. With lots of Exploding Sigils placed, I've also fixed bugs for multiple explosions happening in a row. #gamedev #cardgame #godotengine
CovenCards tweet media
English
0
1
0
19
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Teaching the AI how to summon monsters to the field, and suddenly the battlefield is full of slimes. Nature is healing. #gamedev #madewithgodot #cardgame
CovenCards tweet media
English
0
1
0
26
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
A new card allows you to see in advance what the Sigils placed by your opponents do -- will you invest resources into knowing, or will you call their bluff and take a guess? #madewithgodot #gamedev I hope you can appreciate the programmer's art I've been using here.
English
0
1
3
73
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Sometimes, what you want ARE the errors ending the match. Here, the game detects that the other player sent a message to reveal information, without there having been cause for that. In other words, a cheating attempt. #gamedev #cardgames #madewithgodot
CovenCards tweet media
English
0
1
1
18
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Fixing synchronization issues in my indie #cardgame ! Check out this match, in which navigation around the altar (w/ green flame), granting fire immunity, was key! #gamedev #screenshotsaturday #madewithgodot Also features explosions, you know, for flair.
English
0
1
2
12
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Multiplayer of my game: Keeps synchronized +verifies a match for some cheating protection. Now I can play matches, and they are really fun and tense ! Here's a synchronization error after an explosion. Can you spot the difference? #gamedev #madewithgodot #cardgame #indiedev
CovenCards tweet media
English
0
1
3
43
opgjoh retweetledi
CovenCards
CovenCards@CovenCards·
Finally got most of the Multiplayer to work! Shuffling cards was a challenge to handle in a way that cheating is not trivial. To do: The game's "trap" mechanics must be kept hidden. Then, all that remains is hopefully trivial stuff. #godot #madewithgodot #indiedev #gamedev
English
0
1
9
667
opgjoh
opgjoh@opgjoh·
This multi-collision of objects against a wall took me a long time to get working. Seems simple, but the combination of the "one object per tile"-rule, requiring each object to land on its own tile + a plausible animation was a nightmare. #gamedev #cardgame #madewithgodot
English
1
1
3
123