CovenCards

78 posts

CovenCards

CovenCards

@CovenCards

CovenCards -- A strategic Card Game that lets you act your weird magic and accurately simulates all it's unforseen consequences. Developed by @opgjoh

Katılım Ekim 2021
8 Takip Edilen24 Takipçiler
CovenCards
CovenCards@CovenCards·
Been working on a Map Editor! Most battles should take place on generated maps, but I want to use hand-made levels for tutorials, puzzles and perhaps story sequences? (!!) Not pretty, but it's not intended for anyone but me, so it'll do. #gamedev #cardgames #madewithgodot
CovenCards tweet media
English
0
1
5
42
CovenCards
CovenCards@CovenCards·
My card game correctly handling all the different types of tiles in the forest: rivers can be electrically charged, grass burns and spreads at end of turn, ice freezes everything, too. Systemic gameplay, here we come! #gamedev #madewithgodot #cardgames #screenshotsaturday
CovenCards tweet media
English
0
1
1
10
CovenCards
CovenCards@CovenCards·
Generated Battlefields -- here, a forest clearing -- now set the correct "material" for their tiles (for example, nothing will catch fire in the River). Shown here via tooltip. Believe me, this is very exciting behind the scenes. #gamedev #indiegames #madewithgodot
CovenCards tweet media
English
0
1
1
5
CovenCards
CovenCards@CovenCards·
In my Card Game, the battlefield is a part of the Duel, providing space for structures, hiding spaces or materials for elemental interactions. Here's a new variant. the "Forest" Layout with vegetation, grass and a river! #gamedev #madewithgodot #screenshotsaturday
CovenCards tweet media
English
0
1
2
30
CovenCards
CovenCards@CovenCards·
Every Card now has a 3D scene shown when using or hovering over that card. Otherwise, a still image of the scene is shown instead. Should make everything look more dynamic! Next on the agenda is adding the Card Text back! #gamedev #cardgames #madewithgodot
English
1
0
2
53
CovenCards
CovenCards@CovenCards·
More experiments with "3D-cards": This time, it's an actual 3D scene! Calculations now done by the engine, and I can use the editor to arrange everything. Not fully sure if I prefer this, but I do like it. Makes things like particle FX easier. #gamedev #cardgame #madewithgodot
English
0
0
0
25
CovenCards
CovenCards@CovenCards·
@mtgrzonka @opgjoh Yeah, you're right. I can handle this by placing the fireball a bit more carefully into the middle of the frame, and have it shift less (appearing less close to the "camera"). Thanks for the input! :)
English
0
0
1
8
Mateusz
Mateusz@mtgrzonka·
@CovenCards @opgjoh It looks a bit weird when fireball is cut to be in the card, when in fact we have an impression it is not.
English
1
0
1
16
CovenCards
CovenCards@CovenCards·
"Fake 3D"-cards: 2D elements are layered and morphed to appear "3D". Not sure I like it, and if it justifies the effort it'll take. Might be easier to map it all in a real 3D environment and let the engine/hardware figure out the transforms. #gamedev #cardgame #madewithgodot
English
1
1
3
56
CovenCards
CovenCards@CovenCards·
I'm now working on CovenCard's Deck Editor! I try to keep with the visual cards (instead of just names) as much as possible. Also shown are some statistics, though we'll have to see if they'll be useful in real games later. #madewithgodot #indiedev #gamedev #cardgame
CovenCards tweet media
English
0
1
4
50
CovenCards
CovenCards@CovenCards·
The last Battle-Log feature for now: Get the played card's information via mouse-over. (Full Disclaimer: I've added the fade to black (and of course the YouTube-esque red circle) to highlight what I mean in Photoshop, that's not ingame). #cardgame #godotengine #gamedev #indiegame
CovenCards tweet media
English
0
1
2
19
CovenCards
CovenCards@CovenCards·
Some more, mostly internal, overhauls of the logging system: Now, similar entries are merged where it makes sense, reducing clutter a bit. The system is pretty robust now, so adding other types of entries should be simple.. Except Movement via Physics :( #gamedev #madewithgodot
CovenCards tweet media
English
0
1
1
21
CovenCards
CovenCards@CovenCards·
The AI now places Sigils! Looks like we're besties summoning tons of dark forces from beyond, but that's not quite it! See, we're not besties. With lots of Exploding Sigils placed, I've also fixed bugs for multiple explosions happening in a row. #gamedev #cardgame #godotengine
CovenCards tweet media
English
0
1
0
19
CovenCards
CovenCards@CovenCards·
A new card allows you to see in advance what the Sigils placed by your opponents do -- will you invest resources into knowing, or will you call their bluff and take a guess? #madewithgodot #gamedev I hope you can appreciate the programmer's art I've been using here.
English
0
1
3
73
CovenCards
CovenCards@CovenCards·
Sometimes, what you want ARE the errors ending the match. Here, the game detects that the other player sent a message to reveal information, without there having been cause for that. In other words, a cheating attempt. #gamedev #cardgames #madewithgodot
CovenCards tweet media
English
0
1
1
18