Paulo Tromp

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Paulo Tromp

Paulo Tromp

@paulotromp

CEO and Co-Founder @VRMADA

Madrid, España Katılım Nisan 2013
20 Takip Edilen177 Takipçiler
Fernando Serrano
Fernando Serrano@fernandojsg·
Port of This Way (2002) by our demoscene group Stravaganza to JS+#threejs Starting a series bringing our old demos to the web, as faithful as possible to the originals I already did a 64kb version and a JS port before, this time aiming for full fidelity fernandojsg.com/stravaganza.js…
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Dilmer 👓
Dilmer 👓@Dilmerv·
📌 UltimateXR: is an open source framework / toolkit for Unity which provides cross-platform support for VR experiences as well as grab and manipulation mechanics, hand tracking features, customizable full body avatars, advanced UI components, locomotion mechanics, and more.
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Vertical Robot
Vertical Robot@Vertical_Robot·
We are very excited to finally announce that Red Matter 2 will be available on @MetaQuestVR and PC on August 18. To celebrate, here is our new cover art. Check it out! #VR #PCVR #Quest2
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Enrique Tromp
Enrique Tromp@entromp·
Since it's #madewithunity Friday I wanted to share today an effect and its breakdown. Some time ago I was asked to quickly code an "enter the matrix" #VR effect in under 2 hours for a trailer that needed to be released that day. That meant I had to go for simple, yet effective 👇
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Enrique Tromp
Enrique Tromp@entromp·
One of the coolest things I've experienced lately at work has been seeing our talented artists at @VRMADA authoring manipulation mechanics using my @unity3d tools all by themselves. Check it out! #madewithunity #gamedev #indiedev
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VRMADA
VRMADA@VRMADA·
We're proud to participate in @htcvive's Developer Panel at @GITEXTechWeek discussing the status and future of #VR
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Paulo Tromp
Paulo Tromp@paulotromp·
@fernandojsg @entromp @sergiodeprado @euskalencounter Hah, and she had like what... 6 hairs? I think the moment the baking completed was already a celebration in itself. We certainly liked celebrating stuff... we most probably did before even driving to the Euskal :)
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Enrique Tromp
Enrique Tromp@entromp·
A blast from the past! Exactly 15 years ago my brother @paulotromp and I released this graphics demo. He did the art and I coded the 3D engine, tools and effects. C++, fixed pipeline OpenGL 1.3, no pixel shaders and just one vertex shader, guess where! #demoscene #Stravaganza
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Enrique Tromp
Enrique Tromp@entromp·
One of the things to overcome in #VR when using full arm avatars is what happens when the real arm stretches forcing the virtual arm to over-extend. Similarly, manipulating objects with constraints may lead to the same scenario #madewithunity #gamedev #indiedev #InteractionsVR
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