exQUIZitely 🕹️@exQUIZitely
King's Quest (1984) was my gateway drug into adventure games.
I know some people criticize the old Sierra adventures for being too unforgiving - you could die in an instant or run into a dead-end situation if you missed an item or did something in the wrong order, forcing you to restart from the beginning. Personally, I never minded it. If anything, it made finally figuring things out and advancing to the next screen feel genuinely rewarding. The sense of accomplishment was real.
From today's perspective, the text parser looks incredibly crude, but back then it felt like pure magic. It was the most "open world" experience I could imagine at the time, because you could actually "talk" to the game. That blew my mind.
After King's Quest, I moved on to Space Quest, Leisure Suit Larry, and Police Quest, and kept playing Sierra games well into the early 90s. Eventually, LucasArts seemed to pull ahead with their style, and I found myself drawn more to their games. But for many, many years, Sierra was undisputed king.
I'll never forget the first time I saw King's Quest on my friend’s PC (PC speaker sound and all, yikes). I didn’t want to leave. We played the absolute crap out of it, and figuring it out together was half the fun. No Google, no walkthroughs in magazines - just pure trial, error, and stubborn determination. And somehow, we did it.
We even tried the most obscure things, seeing how far we could push (can you get up that tree, can you squueze through that path, what happens if you walk on that railing...?) just out of curiosity.
What was your first contact with adventure games?