
Per Byhring
164 posts

Per Byhring
@perbyhring
Creative developer at https://t.co/Mjij1i1mYJ. I also write music and draw, both by pencil and code.
Oslo Katılım Mayıs 2014
622 Takip Edilen1.2K Takipçiler


Working on a snow particle system for a client. The system needs to animate between different weather conditions. #creativecoding #pixijs #tweakpane
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A great collection of perspectives on ML-based image generators. Worth reading whether your terrified, excited or indifferent to them bleedingcool.com/comics/comic-b…
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@swyx @samlambert @ericsimons40 @github I develop applications and interactive installations for museums, oftentimes not connected to the internet. They need to run stably for years with none to minimal maintenance. Localhost is still perfect for this use case. Though, I realize mine is an outlier scenario 😄
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There’s a very real possibility local dev may be dead in 10 years.
- @samlambert “Planetscale doesnt believe in localhost”
- @ericsimons40 Stackblitz runs Node fast in the browser
- @GitHub runs entirely on Codespaces
This would be the biggest shift in dev workflow since git.
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This is one of the coolest projects I've had the chance to work on in a while. Many thanks to the folks @fundomo for trusting me on this one!
➡️ fundomo.com
Made with @threejs and #animejs
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@zzzzzzzhdu @TekniskMuseum there's three different levels, but none of them are super-fast like i've come to learn the pros signal at. the quickest speed is at least too fast for me to keep up with
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🏢🏃♀️🏠If you want to try it you have to visit the new I/O exhibition at @TekniskMuseum tekniskmuseum.no/io
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@jvhellemond @bramus I don’t mind feedback like this! 🙂 We actually discussed that. The fish aren’t to scale either. 🤫 But since you’re looking at the actual fishies in the pool, while using the application, realism wasn’t super important priority here. But I see how it can seem a bit misleading
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