Peter Howell

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Peter Howell

Peter Howell

@peterhowell

Developer Strategy - AI & AR Wearables @meta. 2x Girl Dad. Opinions my own.

Redondo Beach, CA Katılım Kasım 2008
450 Takip Edilen422 Takipçiler
Peter Howell retweetledi
Meta for Developers
Meta for Developers@MetaforDevs·
We are announcing steps to a more open platform to bring the power of mixed reality to as many people as possible. We’re making it easier for you to build and reach your audiences on our platform. ocul.us/3xGRM9s
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Chris Pruett
Chris Pruett@c_pruett·
Mr @jurney has just announced The Oculus Publishing Ignition program, a multi-million dollar fund designed for new VR/MR startups. If you're a veteran game dev that got laid off recently and you're thinking about a startup, check this out. developer.oculus.com/blog/introduci…
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Peter Howell
Peter Howell@peterhowell·
@dannyaroslavski LLMs have been a boon for accelerating my understanding of codebases and suggesting implementation paths for forks. Huge reduction in the time I used to spend on Stack Overflow, Unity forums and the like.
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Danny Yaroslavski
Danny Yaroslavski@dannyaroslavski·
If you code and aren't using LLMs in your daily work, you are most definitely doing it wrong. The small wins of asking an LLM to rewrite, reformat, rename, add method comments can easily improve your code 2x-3x. Mind you, this has less to do with logic than it does w/ iteration.
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Neel Bedekar
Neel Bedekar@neelbedekar·
We announced a lot of XR topics at Meta Connect 2023. IMO, Meta XR Sim is the most important one, not just this year but maybe ever. Here's a quick thread on its featureset. Xiang is the creator of Meta XR Sim, so everyone should send him your feature requests, bugs, and more!
Xiang Wei@xgwei

Introducing the Meta XR Simulator - the first of its class to be certified as an OpenXR-conformant runtime, and simulates Meta Quest/Rift headsets. Supports Unity, Unreal & native C++. Start developing your VR/MR apps even without a headset! Get it here: developer.oculus.com/downloads/pack…

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Meta Quest
Meta Quest@MetaQuestVR·
TODAY IS THE DAY 📣 #MetaQuest3 is HERE. 🎨 Full-color passthrough 🔮 Breakthrough mixed reality  🤩 500+ immersive apps All that’s missing is YOU. Order now: metaque.st/Order
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Meta Quest
Meta Quest@MetaQuestVR·
It's here: #MetaQuest3, the first mainstream mixed reality headset built for immersive experiences. 🌍 Blend physical and digital worlds 🤏 Navigate with hands or controllers 🚫 No wires or battery packs #MetaConnect2023
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MW
MW@wongisrite·
does anyone know someone from Meta who can help me with Meta Quest store submissions? #VR
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Peter Howell
Peter Howell@peterhowell·
Neel’s 🧵 dives into the CPU and GPU perf improvements coming to Quest 2 & Pro in v55. TLDR: - Some 72hz apps can hit 90hz right out of the gate - If your app is mainly single-threaded, you can get a 45% win in dual core mode - Leverage dynamic res to get full 19% GPU perf win
Neel Bedekar@neelbedekar

Very excited about both the Quest 3 reveal, and our Quest 2 CPU/GPU performance increase. The perf increase has been my(and a few coworkers') main project recently. And a perf increase is only useful if you can *utilize* the extra perf! Here's everything devs need to know.🧵

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Peter Howell
Peter Howell@peterhowell·
Extra perf alert for Quest 2 & Pro. 😎 Starting with v55: ⚡️CPU: Up-to 26% performance increase on Quest 2 and Quest Pro 🚀GPU: Up-to 19% speed increase on Quest 2 and 11% on Quest Pro Available today: 🪄Dynamic Resolution Scaling More details at developer.oculus.com/documentation/…
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Peter Howell
Peter Howell@peterhowell·
Quest 3 announced! Thinner & faster with our best MR yet. Very excited for everyone to get their hands on it this Fall. 😎 youtube.com/watch?v=5AKl_c…
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Peter Howell
Peter Howell@peterhowell·
Calling all creatives! If you’re a 3D Artist or Designer working in Games, Film/TV, Industrial or Product Design, shoot me a DM! I want to learn more about *your* workflow: the one you have today and the one you want tomorrow. No VR experience required. 😎
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Peter Howell
Peter Howell@peterhowell·
Love the level design pipeline between Blender & Unity @trianglefactory used for @BreachersVR. Maximized perf and reduced manual rework. blog.unity.com/games/rapid-de…
Unity for Games@unitygames

@BreachersVR is out and looking like some amazing and immersive VR fun, congratulations on the launch 🕶 💡 Read directly from the team at @trianglefactory about their Blender-to-Unity pipeline and how they brought their VR tactical FPS title to life, in our latest guest blog!

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