Peter Howell
656 posts

Peter Howell
@peterhowell
Developer Strategy - AI & AR Wearables @meta. 2x Girl Dad. Opinions my own.

it's been fun watching the vibes shift on o1 (including pro) as people learn how to use it




Introducing the Meta XR Simulator - the first of its class to be certified as an OpenXR-conformant runtime, and simulates Meta Quest/Rift headsets. Supports Unity, Unreal & native C++. Start developing your VR/MR apps even without a headset! Get it here: developer.oculus.com/downloads/pack…



I'll also be speaking as part of Meta Connect this year! Don't miss it. 🙂 #MetaEmployee

Hey Quest devs/users! Meta Connect 2023 is here, and I'm excited to give a talk about maximizing Quest compute performance! Tune in at 2PM PST to learn: * How large the Meta Quest 3 compute budget is. * Most importantly, how to utilize the new hardware most effectively.

The best #MetaQuest3 news? #MetaConnect2023 📢 Ships October 10 📢 Pre-Order TODAY 📢 Starts at $499 Pre-Order: metaque.st/PreOrder


Where are our 3D modelers at? Check out Adobe @Substance3D Modeler to bring your creative concepts to life: ✅ create concept art ✅ sketch and prototype ✅ block out game levels ✅ craft characters Available now: metaque.st/3PC4sFv


‘Masterpiece X’ from @withMPStudio Lets You Remix 3D Models on Meta Quest 2 for Free meta.com/blog/quest/mas…

Very excited about both the Quest 3 reveal, and our Quest 2 CPU/GPU performance increase. The perf increase has been my(and a few coworkers') main project recently. And a perf increase is only useful if you can *utilize* the extra perf! Here's everything devs need to know.🧵




@BreachersVR is out and looking like some amazing and immersive VR fun, congratulations on the launch 🕶 💡 Read directly from the team at @trianglefactory about their Blender-to-Unity pipeline and how they brought their VR tactical FPS title to life, in our latest guest blog!


