pharoxe

393 posts

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pharoxe

pharoxe

@pharoxe

chief architect @bakelandxyz | experiments @xbitstudio

Katılım Kasım 2022
980 Takip Edilen497 Takipçiler
pharoxe retweetledi
bakeland | crypto mmorpg
bakeland | crypto mmorpg@bakelandxyz·
bakeland is coming out of maintenance for a brand new season! 🛠️ why the gap? the demand was insane 4000+ @solanamobile users logged over 20000 hours. we had to rebuild our systems to scale and fix known exploits. but now, we're ready: - new environments - new drops - new quests - new @solana partners - new 📱 campaigns - & the origin of customizable characters detailed breakdown to follow soon! get baked 🧑‍🌾
bakeland | crypto mmorpg tweet media
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bakeland | crypto mmorpg
bakeland | crypto mmorpg@bakelandxyz·
the deepest network effects often emerge from niche, online subcultures our vision: turn crypto into a video game for billions of mobile gamers bakeland: origins (0,0) is the foundation for this vision 📳 notifs on if you want to be early to what's next!
GIF
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pharoxe
pharoxe@pharoxe·
@Tonin_eth this is insane basically they fulfilled the promise web3 gaming better than any web3 game, before it was even a thing
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Toñin
Toñin@Tonin_eth·
🪐 The most expensive virtual item ever sold was a planet. It cost 6 million real dollars. The game is Entropia Universe, a sci-fi MMO with a real cash economy. You can deposit real money, and you can cash it back out at a fixed rate. That means everything inside the game has a genuine dollar value. 2010: a company called SEE Digital Studios bought Planet Calypso for 6 million dollars. It holds the Guinness World Record for most valuable virtual object. The planet processed around 428 million dollars in player transactions in 2010 alone. The buyer earns real income from taxes on everything players hunt, mine and trade there. And Calypso is not even the only crazy sale in that game. A player known as Jon "NEVERDIE" Jacobs bought a virtual asteroid nightclub for 100,000 dollars in 2005. He mortgaged his actual house to do it. He later sold pieces of it for hundreds of thousands. People treat these as investments, not toys. You buy the land, you tax the players, you cash out the profit into your real bank account. Someone bought a fictional planet for the price of a mansion, and it paid rent. The metaverse everyone started hyping in 2021 already existed in 2003. It just had spaceships and a working tax system.
Toñin tweet media
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pharoxe
pharoxe@pharoxe·
@pr1nt3d @vcdotfun offering custom valuations and levers for token design already makes this interesting for founders curious to see what else it has to offer
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printed
printed@pr1nt3d·
The problem we’re trying to solve with @vcdotfun is much bigger than most people realize. As a founder, the moment you have a great idea, you should already be thinking about your go to market strategy. Now imagine having one place where you can launch an ICO, raise capital, and build an ecosystem around your vision from the very beginning. Funding is only one piece of the puzzle. Founders also need distribution, community, and ecosystem support to help them succeed. This tells you a bit behind the vision behind @vcdotfun. Some are calling it venture capital markets on @solana .
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pharoxe
pharoxe@pharoxe·
@SMBennyy @solanagaming it really could use a fresh approach seems unclear what the criteria is for supporting builders
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Bennyy
Bennyy@SMBennyy·
Who can I talk to at @solanagaming to make games on Solana interesting to the average user? Vertical has been dead and boring for too long
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pharoxe
pharoxe@pharoxe·
@Tancrededib solving consumer crypto by turning it into a video game for billions of mobile gamers 4k+ users in pre-alpha playtest, entirely bootstrapped would love to chat!
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Tancrede
Tancrede@Tancrededib·
looking to fly and house founders in SF for free comment something impressive you've built
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Erick 🦦🫟
Erick 🦦🫟@EB7·
Tested basically every game with some sort of hype or moving token around it this week on solana. 90% of my bet stays on @PlayKintara the only other one im throwing some chips at here is @fragsonSOL Just because of 3 reasons. 1 its the only FPS one not another mmo copy 2 The dev is absurd with the speed of updates, and has a track record of success on steam 3 if the flywheel he is planning is done right with loot crates and skins it could giga run Overl 90% allocated kintara, 10% frags everything else trash imo (My background is in pro graming and streaming pre crypto btw)
Erick 🦦🫟 tweet media
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ton
ton@tontheneko·
Please shill me all the Solana games you like. This is not an engagement post, I need it for research purposes. $KINS #1, what else for you?
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pharoxe
pharoxe@pharoxe·
@beaniemaxi bang on onchain gaming about to run it back on Solana
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Beanie
Beanie@beaniemaxi·
This is not a shill for anything in particular. But my gut tells me that we're close to the start of Solana gaming season. There will be signs when it starts. Vibhu following me back will be one of the signs. So pay attention.
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pharoxe
pharoxe@pharoxe·
@CL207 mmorpgs have been a niche segment for awhile now kids today are wired to seek out quick dopamine and the genre has failed to adapt so far roblox is to kids of today what mmos were to us
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CL
CL@CL207·
why hasnt a super good mmorpg been made ? is there some investment and some dynamics going on that makes it those less investable or what
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pharoxe retweetledi
Erik Voorhees
Erik Voorhees@ErikVoorhees·
It may be obvious in hindsight that we actually built crypto for the machines
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pharoxe
pharoxe@pharoxe·
@sje3022 @KieranWarwick onchain economies are fundamentally different. this often includes a range of DeFi/GameFi loops which 'normal' gamers have no interest in and if the goal isn't to leverage the composability of blockchains, why even bother having game assets onchain?
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The Wanderer
The Wanderer@sje3022·
@pharoxe @KieranWarwick Why do crypto natives need to from the backbone of any game economy? They don’t form the backbone of the black market economy in normal games. Why would crypto be any different? Blockchain is just a different back end technology that nobody needs to see.
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Kieran.eth
Kieran.eth@KieranWarwick·
2,000+ web3 games have launched. Yet all I hear is "there are no fun web3 games." Statistically, that's almost impossible. Even with debut studios, the sheer capital deployed makes "zero fun games" an anomaly. Something deeper is happening, and nobody talks about it. Here's the uncomfortable truth: Gamers weren't born "web3 gamers." They were gamers who discovered web3. And the moment you can earn money in a game, something irreversible happens in the brain. Earning becomes the dopamine. Not the gameplay. Not the progression. Not the story. The money. And once that switch flips, the monkey doesn't go back in the bottle. This is the overjustification effect in action. When extrinsic rewards are introduced, intrinsic motivation gets crowded out. The game didn't get worse. Your brain just rewired what "reward" means. So when earning slows or stops? Game = not fun. Doesn't matter how polished it is. Doesn't matter how good the combat feels. Your brain already decided what it's playing for - and it's not the gameplay. This is why the "play-to-earn" framing was always a trap. It trained an entire generation of players to optimise for extraction, not enjoyment. The solution isn't removing earnings. It's reordering priorities. There are two honest paths: Lean fully into earning. Make it the point. This is what we're doing with Deathmatch: real money stakes. Would I play it without the ability to earn? Honestly, probably not. And that's fine. It's designed for that. Build fun-first, earning as the cherry on top. This is Overworld. The entire game is built around progression systems, creature capture, quest completion, discovery, and boss battles. The loop is fun because the game is fun. Getting loot and being able to sell it? That's the cherry. But even here, the balance is razor-thin. Lean too hard on earning, and you topple into the same trap. The studios that unlock this will define the next era of gaming. But it's insanely hard to achieve, which is why it's easy to say that everyone who's tried is retarded and knows nothing about gaming. Some are getting it right, though. And being brutally honest, I didn't realise this when I first discovered web3 gaming 6 years ago. I just thought: people love games; people have always wanted to own their items so they can sell them (black markets prove this), so it is blatantly obvious that it will work, but it's way, way deeper than that. This is also why I get frustrated when I see people saying "rewards are the future." They're not. If monetary rewards are the first thing you push down a gamer's throat, you change their psychology immediately. You don't even stand a chance. Monetary rewards don't grow on trees. They run out. For everyone. Regardless of how big your treasury is. At one point, we had $1.6 billion of rewards sitting in our treasury. I fucking know. If your game isn't fun without the money, it was never a game. It was a job with better marketing.
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Rachit Agarwal
Rachit Agarwal@rachit·
I’m excited to announce that I’m back contributing to the Wormhole ecosystem I will be working at Wormhole Labs - focusing on @Sunrise_DeFi the sun is always rising 🌅
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Aditya
Aditya@AdityaMandal_·
I am looking for an internship/job in a @solana based startup Mostly working with Rust and learning concepts of Solana Github: github.com/Aditya-1304 Some of my Projects: > Laminar (ongoing): A tranche-based volatility structuring protocol similar to @hylo_so github.com/Aditya-1304/La… > x402-flash : An Infrastructure for streaming micropayments with autonomous agent wallets. github.com/Aditya-1304/x4… > pumpfun-indexer: It indexes all instruction and event types, such as token creation, buying, and selling, happening on pump.fun. Uses Redis and @heliuslabs rpc for faster data retrieval github.com/Aditya-1304/pu… > Defi-for-dummies: An AI chatbot to automate solana & SPL token transaction, also supports AMM pools github.com/Aditya-1304/De… Here are some of my raw Rust projects that I have built: - Chess-engine: A Bit-board based table using NNUE engine for evaluation, syzygy tables for endgame and Polygot books for openings. Sitting at a whopping ~3000 elo rating (defeated max level Stockfish of Lichess) - Image Processing TUI: A sub-100ms image processing TUI written in Rust with the help of Ratatui and crossterm, containing 21+ professional grade filters - Raytracer: A fast raytracer made in Rust using Rayon for parallelization and uses bound value heirarchy datastructure for faster image generation You can check my github to see several more Raw Rust projects and my learnings You can check my profile's highlights section to get more info regarding what I do and build If u think our vision aligns and I would be a good fit in your team, my DMs are open
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Blockspace
Blockspace@blockspace·
NEW PODCAST W/ @tayvano_ How North Korean Hackers Stole $300M+ Via Telegram w/ Taylor Monahan Taylor joins @AsILayHodling to discuss the Lazarus Group’s Telegram scam SWEEPING crypto groupchats. ⚡️ Over +$300 million stolen ⚡️On-device wallets most at risk ⚡️Funds traced to NK's infamous Lazarus Group
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pharoxe retweetledi
toly 🇺🇸
toly 🇺🇸@toly·
It’s the post singularity game to play
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