Harald Baumgartlinger

319 posts

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Harald Baumgartlinger

Harald Baumgartlinger

@plutocene

Writer | Science Fiction Autor | Indie Game Developer Mag. Communications | MSc. Online Marketing Email: [email protected]

Vienna Austria Katılım Ekim 2019
142 Takip Edilen73 Takipçiler
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Harald Baumgartlinger
Harald Baumgartlinger@plutocene·
I've been inactive on Twitter for a long time, due to the increasing levels of shit in terms of functionality, content and "direction". Get in touch with me on #Bluesky @plutocene, #ripTwitter (2006–2023).
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⭐🌙 Ana Carolina Art 🌙⭐
⭐🌙 Ana Carolina Art 🌙⭐@AnaCarolina_Art·
Help me improve the coloring on this dragon 3D print ⬇️ What do you think it needs?
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Harald Baumgartlinger
Harald Baumgartlinger@plutocene·
@lana__ro Very difficult. Although I do not sketch, I build 3D scenes based on a blockout or a different reference and then experiment with meshes, textures, shaders.
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Lana Ro
Lana Ro@lana__ro·
It’s time to make new tweets and share of my new game. Now I’m in the most difficult for me stage - sketching and finding the style. Is it difficult for you #indiedevs ? #IndieGameDev #indiegame
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Mari
Mari@MadMaraca·
MadMaraca X KHM | July 20th | 7 PM CET 10 editions of "Ancient Whispers" OE for 24h of "Squared Sights" Exclusively on @tokapi_official 🏛️
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Harald Baumgartlinger
Harald Baumgartlinger@plutocene·
@Phantom_TheGame I have never managed to get vanilla baking to work in Unity. You could try the bakery asset. That I was able to create mixed shadowmasks, static objects are baked while dynamics are rendered realtime, i. e. character.
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Fear the Phantom (game in bio)
Fear the Phantom (game in bio)@Phantom_TheGame·
Am I supposed to wait an hour to bake three lights in a small house?? With really low resoultion lights. I don't get it 😂
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MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
Its crazy that each one of these trees is 3.5m verts, and has the leaves modeled out. All opaque materials as well.
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MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
@plutocene I do use speedtree but it still requires cleanup and the way it handles this sort of blending is poor. They also have super poor licensing agreements when distributing anything made with it
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MacKenzie Shirk
MacKenzie Shirk@mac_shirk·
Something Ive been playing around with is making better looking foliage that feels more grounded. One of those things involves blending tree branches onto the trunk more naturally. Here Im just blending the UVs to remove the seam
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Harald Baumgartlinger retweetledi
Guy Menezes
Guy Menezes@artofmenezes·
Hey #PortfolioDay ! This is Guilherme Menezes, I would say I'm a Dark/Fantasy illustrator from Brazil, currently working as a freelance game/book artist. Creatures > all.
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GamerZakh
GamerZakh@GamerZakh·
Best Civilization game?
GamerZakh tweet mediaGamerZakh tweet mediaGamerZakh tweet mediaGamerZakh tweet media
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👣KᗪᗩᗯG👣 🔶
👣KᗪᗩᗯG👣 🔶@Kdawg5000·
Another double SD + EbSynth test. I wanted to see if I could capture the eye movement and also deal w/the camera zooming in. Did it with 2 keyframes, one at each end, blending towards the middle. I also used higher res, 1024x1024. (original vid bottom right) #stablediffusion
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