postmemetic

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postmemetic

postmemetic

@postmemetic

15 years game dev experience. current side project is Duke-RT - Duke 3D path tracing https://t.co/753Y43Qpg9 personal https://t.co/2dAw9aJM5x

Katılım Nisan 2026
34 Takip Edilen131 Takipçiler
postmemetic
postmemetic@postmemetic·
@DefenceForceOrg wise. i also build test harnesses for lots of things to try to automate validation. usually just shell scripts with some telemetry checks. setting up fully harnessed playability as an extension is nice!
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postmemetic
postmemetic@postmemetic·
@DefenceForceOrg no joke. i'm sure i've played E1L1 more than any human on earth except for 3d realms QA
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Dbug
Dbug@DefenceForceOrg·
One of the horrible things when you are a solo developer is to have to replay your entire game again and again after every single small fix to make sure you don't break anything. It's now possibly to automate a playthrough with the VS Code extension! youtube.com/watch?v=-EVIFp…
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postmemetic
postmemetic@postmemetic·
some serious low-flying cumulonimbus
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postmemetic
postmemetic@postmemetic·
@JoeBlack2k FOR REAL. i was debating making it look like the alien was smoking in there
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JoeBlack2k
JoeBlack2k@JoeBlack2k·
@postmemetic i always found it weird that the secret room never had a lamp… fog looks cool though haha 🥳😎
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postmemetic
postmemetic@postmemetic·
New Duke-RT release is live! 0.4.0 includes a lot of performance improvements, and an experimental implementation of volumetric smoke. github.com/postmemetic/Du…
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postmemetic
postmemetic@postmemetic·
@WeVennStudios basically any mode with smoke off! i tested mostly at native 1920x1080 with denoising, but DLSS Ray Reconstruction is the fastest/most beautiful path
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Venn Studios
Venn Studios@WeVennStudios·
@postmemetic ooh... Duke-RT 0.4.0 perf… which path still gained the most fps?
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postmemetic
postmemetic@postmemetic·
@Veil_of_Keepers @MannyCalavera12 ah that's unfortunate! if you'd be willing to attach your duke-rt.log to a github issue, i would greatly appreciate it. either way, thanks for trying out the project!
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Veil of the Keepers
Veil of the Keepers@Veil_of_Keepers·
@MannyCalavera12 @postmemetic I gave it a try but sadly it doesn't work on my machine :( Raze just keeps crashing after running through the initial setup. Does look cool from your screenshots though!
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postmemetic
postmemetic@postmemetic·
Smoke progress!
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postmemetic
postmemetic@postmemetic·
@dark1x Hoping to regain as many frames as possible to feed right back into the maw that is volumetric smoke
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postmemetic
postmemetic@postmemetic·
@dark1x I also have a bunch more work around CPU<->GPU synchronization. Hitches and frame pacing problems feel way better in my testing. Hope it runs well for everybody else, too!
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postmemetic
postmemetic@postmemetic·
Wild surprise to wake up to - youtu.be/Xe0F8tBtUDc Thanks so much for trying out the project, @dark1x! So gratifying to see somebody actually looked at the docs and messed with my debug tooling!
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postmemetic@postmemetic·
@CharlesFX1337 hell yeah, hope you enjoy it! for minimum spec, i'd recommend an RTX 3080 or better. as for dialing back the effect, i left in probably far too many sliders for you to mess with in the extended display options, so you can go nuts on it!
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Charles FX
Charles FX@CharlesFX1337·
@postmemetic Looks so awesome cant wait to try it out once I upgrade GPU! 2x questions, 1. What minimum / recc GPU to run it?? 2. Is there a way to dial back the effect? Like an intensity slider? ( just to pull it back a touch to that darker grittier feel if needed ? )
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postmemetic
postmemetic@postmemetic·
For those who are just discovering the project, Duke-RT is the product of around four months of work so far. I played the absolute hell out of Duke 3D back in the 90's and wanted to take a crack at building the coolest way to enjoy it on a modern PC.
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postmemetic@postmemetic·
@Zoitter thanks for uploading! will take a look next time i get a spare moment
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Zoitter 
Zoitter @Zoitter·
@postmemetic Good evening, dude. I ran version 3.5 again and uploaded the log file to the issues tab on GitHub. Again, great job.
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