Pietro Polsinelli

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Pietro Polsinelli

Pietro Polsinelli

@ppolsinelli

Made 🛼 Roller Drama - get it now! Did Football Drama. Making (and) Becoming Saint. I'm with the Ciompi's. Moved to the Blue thing. He/Him 🌈

Lost but smiling. Katılım Ekim 2007
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Pietro Polsinelli
Pietro Polsinelli@ppolsinelli·
Becoming Saint is now available on Steam, with discounts, bundles and also a supporter edition with high-res funny assets, some of which decorate this announcement release thread - so get that! 😝 Thank you all for playing and hopefully leaving a review on Steam! 😇
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We Are Muesli
We Are Muesli@WeAreMuesli·
In Their Shoes would simply not exist if it hadn't been for the lovely story flow editor Homer homer.open-lab.com by @ppolsinelli @pupunzi If you're planning to make a dialog-rich game (even if you aren't), you should definitely check out this gem of a #NarrativeDesign tool!
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Pietro Polsinelli
Pietro Polsinelli@ppolsinelli·
Becoming Saint is now available on mobile! A small, replayable strategic & tactical medieval game with a rich, evolutive and generative narrative component. Define your set of beliefs and convert the whole of Italy to your heretic creed! Get it here: open-lab.com/games/becoming…
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Pietro Polsinelli
Pietro Polsinelli@ppolsinelli·
Found a beautiful resource to reopen my mind at the start of the year, even within the current never ending nightmare of a world controlled by sociopathic finance lords like the owner of this. Mathematical infinity and paradoxes: youtube.com/watch?v=14OPT6… - good luck for 2026!
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IIDEA
IIDEA@IIDEAssociation·
Nel terzo appuntamento del percorso “Gaming e Beni Culturali – Progettare esperienze interattive per il patrimonio”, @ppolsinelli, CEO fondatore di Open Lab, guiderà i partecipanti attraverso strumenti e strategie per trasformare un’idea in un videogioco applicato ben progettato
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Matteo Lupetti
Matteo Lupetti@ilsignorm·
On The Bunker Magazine and from Trieste Science+Fiction Festival and its videogame section IVIPRO Days: videogames as a sci-fi medium and as playable thought experiments shaping our understanding of the world. Feat Ted Chiang, @ppolsinelli, @simplysylvio [Article in English]
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Pietro Polsinelli
Pietro Polsinelli@ppolsinelli·
So this week starting Thursday I’ll be in Trieste for “IVIPRO Days” I’ll speak about history in games and narrative design in roguelikes (Becoming Saint) on Friday. Sunday there is a PKD dedicated event, unmissable! See you there?
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Pietro Polsinelli
Pietro Polsinelli@ppolsinelli·
What happens when in games we stop putting players at the centre as heroes? Rethinking heroism, control, and what winning means in games in my new Substack post.
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