Alexis Argyriou
982 posts

Alexis Argyriou
@pr4glik
Chief Creative Officer, Design Consultant. Ex-World Design Director @ Tencent Editorial Team & ex-Ubisoft.

This is how a frame is rendered in GTA V: adriancourreges.com/blog/2015/11/0…




random post about how gta5 manages to render every single light at all times In this frame they render 22,877 tinted squares facing the camera to achieve the lights Theres also 1,402 cone lights that actually light the surrounding LODs (like on near roads) and 57 point lights.




UE5.5+ there're 2 methods of texture painting on Meshes: 1. Vertex: standard (older). Been around for years. Doesn't work on Nanite, needs subdiv (more verts the better). 2. Texture: new method, requires Virtual Texture on. Works on Nanites & not, doesn’t require lot of verts.









can we take optimization seriously again?







Percentage of Steam users by GPU performance old.reddit.com/r/pcmasterrace…
















