
bigboss
5.8K posts

bigboss
@psxdev
Working at @thegamekitchen. Opinions are my own





This is Super Mario 64 for Nintendo GameCube, a very rough port that barely took an afternoon. How? Leveraging the Sega Dreamcast ecosystem. Last year I started porting the Dreamcast's homebrew SDK, KallistiOS, to the GameCube. It's now to the point where I can quite easily port DC software over. So I ported GLdc, the Dreamcast's OpenGL implementation. Then I worked with @falco_girgis to get a portable standard C backend incorporated into SH4ZAM, the Sega Dreamcast SH4 fast math library. Dreamcast's Super Mario 64 port is built upon KOS + GLdc+ SH4ZAM. Thus, with the pieces in place, it wasn't difficult to bring up Super Mario 64 on the GameCube. Sure, it needs some love and polish, but again, this was just an afternoon.







It's literally a dream coming to life! - Color screen - Rumble - Microphone - 2 real analog sticks - Wireless - Saves on an SD card And much more!! The DreamColor Plus campaign goes live this weekend: catarse.me/dreamcolorplus… Come to DevGame Show to try it first hand!!






