
Psyfer
212 posts

Psyfer
@psyferio
Unity, blender, houdini, rust, shaders Former Senior Tech Artist @ Weta Workshop Founding Contributor to Graphite https://t.co/WORnBbcPqb https://t.co/rWLgyW79OJ
Santa Cruz, CA Katılım Temmuz 2016
100 Takip Edilen77 Takipçiler
Psyfer retweetledi

It's tiling time! (You get it? Tilings + time = animated tilings.)
It's node-based #creativecoding / #proceduralart / #generativeart / #motiongraphics all in one #opensource creative tool.
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This was one of the cool designs I created when testing out the awesome new animation experiments in Graphite!
Graphite@GraphiteEditor
Graphite is not your conventional vector graphics tool. #MadeWithGraphite #opensource #graphicdesign #motiongraphics #motiondesign #digitalart #vectorgraphics #proceduralgeneration #proceduralart #creative #creativecoding #techart #gamedev #generativeart
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Graphite is today's #1 trending repository on GitHub, and has just surpassed 15,000⭐!
We have never been more excited to shake up the scene for 2D content creation tools and bring high-quality #opensource design software into the hands of artists— just as #Blender did for 3D.

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Of course, it wouldn't be a #procedural graphics editor without the obligatory #mandala demo!
The file is posted in our Discord (see graphite.rs for the invite) with the node setup already in place, so you can do some of your own meditative scribbles.
#opensource
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Oooh, is that node-based #fractals made of recursive stars? Why yes, yes it is!
This file is posted in the Discord so you can play around with it yourself.
#opensource #creativecoding #proceduralgeneration #graphicdesign
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How 'bout designing a dungeon for your next RPG campaign? Nondestructive booleans + rounded corners makes that super easy! #opensource #graphicdesign
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@guycalledfrank Looks great - any plans to open source it? Or more exploration into a new asset?
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Graphite has come a long way in 2024. Read about the progress made and the plans for the upcoming year: graphite.rs/blog/year-in-r…
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Did another game jam thing other the last 5 days or so! I didn't document it here enough, oops! oliver-davies.itch.io/manafield
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Psyfer retweetledi
Psyfer retweetledi

Blog Post: Graphite progress report (Q1 2024)
graphite.rs/blog/graphite-…
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@GravitonPunch Looks great - my feedback is the unlock button is very far from the icon in the tree. Your eyes have to travel a long way. Would be nice if it was under the icon instead or in addition. Maybe if you held down on the icon to unlock or similar.. as opposed to an outright button :)
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You can read more about the new Mission Browser in the latest devlog: automationstationgame.com/blog/devlog-26/
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Replaced the old progression system with a new mission-based tech tree. Also serves as a sort of tutorial system. What do you think?
#indiedev #gamedev #madewithunity
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There are many tales of Middle-earth, but these are our #TalesoftheShire.
Wishlist today: pvtdi.vision/3xLr67P
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Ran a little experiment this evening.. all of the models here are generated via Instant Mesh. Not perfect, but damn Image2Model is coming along #instantmesh

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Psyfer retweetledi

Thank you @fsiddi and @dfelinto of @Blender #b3d for taking the time to meet with us again this year at #GDC2024. Your advice, feedback, and encouragement are invaluable to us. Looking forward to continuing the conversation and collaboration around #FOSS creative software!

Blender 🔶@Blender
The Blender team will be at @Official_GDC in San Francisco next week and is organizing a "Blender for Breakfast" event on March 19. Learn more at blender.org/press/blender-… and RSVP at lu.ma/v8csy8zh #b3d #GDC2024
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