Dalai Felinto

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Dalai Felinto

Dalai Felinto

@dfelinto

Works at Blender (personal account though)

Amsterdam Katılım Eylül 2008
559 Takip Edilen3.8K Takipçiler
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Dalai Felinto
Dalai Felinto@dfelinto·
Alright, 9,000 🧩 pieces later and is done 🥳🎉
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KIRI Engine - 3D Scanner App
KIRI Engine - 3D Scanner App@KIRI_Engine_App·
3D Gaussian Splatting inside Godot🎮 Instead of forcing splats into a mesh pipeline, this project adds a separate rendering pass🤩 and blends it after mesh rendering. And yeah, it’s fully open source🥳
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Michael Pyrcz🌻
Michael Pyrcz🌻@GeostatsGuy·
"Howdy Folks, I'm Michael Pyrcz, a professor at The University of Texas at Austin, and I record all of my lectures and put them on YouTube so anyone can follow along!" ...and I kept doing that, and writing a Python package, along with 2 free, online e-books, 100s of Python demonstration workflows, dozens of synthetic datasets, etc. etc. Why? So anyone can follow along! Education changes lives. I know because it changed mine. I’m just paying it forward.
Michael Pyrcz🌻 tweet mediaMichael Pyrcz🌻 tweet mediaMichael Pyrcz🌻 tweet mediaMichael Pyrcz🌻 tweet media
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Dalai Felinto
Dalai Felinto@dfelinto·
@DGruwier @3DxDEV7 What would you expect to override by the way? There is an ongoing project about dynamic overrides (first at the scene level, in the future at view layer and collection levels). It is always interesting to collect more use casess.
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David Gruwier
David Gruwier@DGruwier·
@3DxDEV7 Like arbitrary overrides per view layer. Not a thing in Blender. You will change visibility and a few hard coded attributes, and you will be thankful about it.
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3DxDEV
3DxDEV@3DxDEV7·
Serious question for 3D artists: 🎙️ If you’re still paying thousands a year for software, what is the one feature that keeps you from switching to Blender? #VFX #b3d #3Dmodeling
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Dalai Felinto
Dalai Felinto@dfelinto·
@GreyAlien For the records, this is a recording of some playing. You can see the slow loading in a few parts of it: youtu.be/kaCBZHIeRE4 (again, I'm surprised it runs at all given all the layers in action here)
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Jake Birkett - Veteran Indie
Jake Birkett - Veteran Indie@GreyAlien·
@dfelinto OK good to know. Audio would only unsync if the CPU power was low (or if hobbled by the emulation somehow). I only mentioned it because loading time should not be slow at all.
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Dalai Felinto
Dalai Felinto@dfelinto·
@GreyAlien The audio was overall synced iirc. I will keep my ears open to see if anything sound off, but can't recall. I would expect some performance bump from a linux software running on Mac trying to (not) emulate windows. So I didn't give it a second thought. I can record it next time
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Dalai Felinto
Dalai Felinto@dfelinto·
@GreyAlien Working like a charm with “wine” by the way There are some lengthy loading sequences but I’m overall surprised the gameplay itself goes super smooth! I’ll definitely buy the game Also delighted to see the credits. Almost the whole family working on it :)
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Dalai Felinto
Dalai Felinto@dfelinto·
@GreyAlien This looks so nice! I was thinking about you those days I downloaded Disney Solitaire and very soon realized I would rather pay up front for a nice game than to have artificial bad luck to get me to buy whatever currency they use Now to find a way 2 try the FS demo on Mac :)
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Anish Moonka
Anish Moonka@AnishA_Moonka·
Went down the rabbit hole on this one. The answer is actually wild. 5,000 years ago, Sumerian merchants in modern-day Iraq needed a number that's easy to divide. They picked 60. It has 12 divisors (1, 2, 3, 4, 5, 6, 10, 12, 15, 20, 30, 60). Base-10 only has four. That's 3x as many ways to split something evenly, which matters when you're dividing grain and wages and can't handle repeating decimals. The counting method is the best part. They used their thumb as a pointer on the three bone segments of each finger. Four fingers, three segments, that's 12 per hand. Track multiples of 12, on the other hand, and you hit 60. No pen needed. Merchants in parts of Asia still count this way today. The system spread from Sumer to the Babylonians, then eastward to Persia, India, and China, and westward to Egypt and Rome. By 1800 BC, Babylonian students were using base-60 to calculate the square root of 2 to six decimal places on clay tablets. One student's homework from 4,000 years ago, now at Yale, holds the most accurate computation found anywhere in the ancient world. The Greeks adopted it for astronomy, which locked it into navigation, cartography, and eventually clocks in the 14th century. People have tried to kill it. During the French Revolution in 1793, France mandated decimal time: 10 hours per day, 100 minutes per hour, 100 seconds per minute. New clocks, new laws, the whole thing. Lasted 17 months. Workers hated getting one day off every ten days instead of one every seven. They tried again in 1897. Scrapped by 1900. The metric system replaced feet and pounds across most of the world. But 60 minutes in an hour? Untouchable. 60 is just too good at being divided. You can split an hour into halves, thirds, quarters, fifths, sixths, tenths, twelfths, or twentieths and land on a whole number every time. Try that with 100, and you get ugly decimals for thirds, sixths, and most common splits. 5,000 years of civilizations looked at that math and came to the same conclusion: 60 wins.
Yunie ୧ ‧₊˚@Hyeyunie

I googled why one hour is 60 minutes and one minute is 60 seconds and the answer wasn’t even that exciting

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몽환경
몽환경@Dreamlike_RHS·
핀터에서 주웠는데 디자인이 너무 천재적이라 놀람...........
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UntitledArmy
UntitledArmy@untitledarmy·
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