rall-e

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rall-e

rall-e

@rall_ee

croggle bunch | 👾 sw-2593-4681-4319 👾 | she/her

Katılım Kasım 2017
601 Takip Edilen168 Takipçiler
Sabitlenmiş Tweet
rall-e
rall-e@rall_ee·
mentally im here
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Shiny Catherine
Shiny Catherine@shinyycatherine·
This is the best game ever
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rall-e
rall-e@rall_ee·
gallery fulla inspo pics but meanwhile withered wasteland still lookin withered
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horse dentist
horse dentist@equine__dentist·
how the economy feels right now
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spcrash
spcrash@spcrashworks·
Everyone is building apartments and theme parks in Pokemon Pokopia meanwhile in my game I’m like
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may
may@calla_ow·
oh good heavens however will i grow more plants to fight back these zombies the ever bountiful sunflower:
Kathleen@tmszhjh88

It's too stable.

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rall-e
rall-e@rall_ee·
@ncheese27 I think where's my water falls into this category too u better add it to the list rn
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makky
makky@ncheese27·
Doctor told me I gotta play cut the rope 20 minutes a day, catch me on that rope boy
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ADHD Memes
ADHD Memes@ADHDForReal·
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☃️
☃️@_jamboe·
I miss 3DS era so much 🫩
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amy
amy@Amarghh·
Did Umbreon inspired eyeshadow for Pokemon Day but when i close my eyes I look like the Nightman ffs
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rall-e
rall-e@rall_ee·
I swear my cat knows exactly how cute she is and does it on purpose
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Isabel🌻
Isabel🌻@isabelunraveled·
This tweet is evergreen; if you find a way to quietly chuckle at what usually bothers you, you can just glide through life towards what you love + want, instead of being constantly yanked off of your emotional axis, always expending excess energy just getting back to baseline.
skooks@skooookum

If you can figure out how to configure your default state to be slightly amused rather than slightly annoyed you pretty much enter God Mode

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makky
makky@ncheese27·
I think I ate my pimple patch
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Arin Hanson
Arin Hanson@egoraptor·
Having been a user of this software for more than half my life, seeing this announcement is shocking but completely unsurprising. I've never seen such blatant disdain for a product's userbase in my life, and this feels like the point it was almost destined to come to. There are so many new applications for creating digital animation, but this one from the very beginning just had the juice. The irony of this all is that it wasn't built as an animation software, but for making interactive websites... ads, company portals, corporate shit. Multimedia projects created in this format were displayed using Flash Player, a browser supported plug-in. Through Flash's entire lifetime, it felt as if Adobe was dragged kicking and screaming... never truly accepting the functionality it had organically developed as an artistic tool. From Adobe's perspective, it was the FORMAT that was the value; that is, they wanted Flash Player to be THE way to display multimedia across the web. Adobe DID fight for Flash, but the fight was for dominance over web multimedia... in the oughts, it was THE way to display multimedia on your website. But little losses here and there, like Apple refusing to support the format for smart phones, lead to a steady decline. An adaptive shift to HTML5 support was added to Flash in order to maintain relevance, but the clear goal of total multimedia dominance was shattered. This shift marked the name change to "Animate"... a name that serves as a hollow non-acknowledgement of its consistently strong and loyal userbase of artists, but belies the gross truth of their true intentions: to continue to claw for dominance in the field of web-based multimedia. Through all this, Flash/Animate continued to be an industry standard for digital 2D animation. Both independent and professional cartoonists utilized it to create beloved projects... even today. The corporate politics involved in the jockey for control of web-multimedia kept Adobe consistently blind to the voices of its most loyal users. One famous example is that Flash was notoriously terrible at exporting and rendering video from its proprietary vector-based format, so open-source software Swivel was developed by Mike Welsh to do it better. It may be difficult to understand this, but Flash was SO good, that even though it was consistently and profoundly broken, it was still often the tool of choice for animation. The reason all this is important for me to convey is... There was a feeling this company gave animators through the lifetime of their product that we were not a priority. Even as it became a standard in the professional animation industry, we often felt like an afterthought in favor of the ultimate goal of corporate dominance. The fact that Flash/Animate happened to be a fantastic program for making cartoons was a complete accident... and Adobe only ever saw that as a cute little bonus. So as we are getting more clarity around this decision to discontinue Animate... that Adobe sees this program as incompatible with their AI-based future goals... I think of how they've always operated: Staunchly anti-artist, anti-creative, and anti-human. This generative AI bullshit is nothing new, it is the next flavor of the same pathetic jockeying for corporate dominance. Artistic voices will continue to be ignored, while the artists they belong to will continue to be exploited. And that takes a mental toll on a creative mind. This announcement, to me, stands as a blatant admittance of this cycle. They do not care. And they never will. We should care. Art is humanity. I am so grateful for this new renaissance of indie animation, and am doubly grateful and honored to be a part of it. It is so easy for corporations like Adobe and even just normal people to discount the value of art, both for its own sake and for its influence on the world. But it IS important. Your art is important and YOU are important. Please continue to create. Even if for no other reason than just to spite these motherfuckers.
ToonHive@ToonHive

Adobe Animate will discontinue on March 1st.

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golden 🌼
golden 🌼@goldensflowers·
adhd is so funny why am i procrastinating playing a video game. that i want to play
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christina 死神
christina 死神@chhopsky·
some of you need to learn that this applies to video games too
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