Raphael Roncatti | .RpL

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Raphael Roncatti | .RpL

Raphael Roncatti | .RpL

@rapharoncatti

3D Artist〡 moving vertices since 2006 〡 I'm also an architect, and always up to some racing.

Barcelona, Spain Katılım Eylül 2017
662 Takip Edilen425 Takipçiler
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Raphael Roncatti | .RpL
Raphael Roncatti | .RpL@rapharoncatti·
Wow, already another #PortfolioDay! I'm Raphael, a 3D environment artist and architect living in Barcelona looking for my first job in the game industry as a junior 3D Environment Artist. Artstation link below👇
Raphael Roncatti | .RpL tweet mediaRaphael Roncatti | .RpL tweet mediaRaphael Roncatti | .RpL tweet mediaRaphael Roncatti | .RpL tweet media
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Raphael Roncatti | .RpL
Raphael Roncatti | .RpL@rapharoncatti·
@nextlvlracing after ACE update 0.4 my HF8 Pro stopped working with ACE via HFS (usb mode). Are you working on a fix? Any update release date?
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Joe Wilson
Joe Wilson@JoeWilsonEQ1·
Seeing some of the takes in the comments makes me wonder how well understood the UV padding rule of thumb is. So here it is: 4K: 32px 2K: 16px 1K: 8px 512: 4px 256: 2px 128: 1px
Jordan Cain@ThatNgonGuy

I don't know who needs to hear this, but if you're sacrificing UV shell padding in favor of texel density, you're doing it wrong. Texel density is important, sure. But don't chase a higher space utilization by reducing the 32px padding on a 4k map. That padding IS utilization.

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Raphael Roncatti | .RpL
Raphael Roncatti | .RpL@rapharoncatti·
I’ve spent the last two weeks on the first UI pass for my game... and at this point, I can't even look at photoshop anymore. Can’t wait to get back to modeling and writing code.
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80 LEVEL
80 LEVEL@80Level·
Check out this amazing demo showing Zoids' Liger brought to life by @LittleWreath using Unreal Engine 5. More artwork: 80.lv/articles/check…
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Ali
Ali@ClampedTangent·
After watching Overwatch 2 character select screen, I was obsessed. so many cool animations! I wanted to do a few anims like that. so here's one of those. Pilot Girl by @SaidVazmor #Animation #3D #3DCG #3Danimation
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Stoff 🦊Get Overseer for Playdate on Itch
Animation is hard but I'm having a great time haha. I've done simple action anims on lowpoly stuff but not a lot of acting pieces like this so I'm learning a lot. I ended up diverging a lot from the original timing I posted. Oh well haha🤷‍♂️ #screenshotsaturday #animation #gamedev
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80 LEVEL
80 LEVEL@80Level·
.@toreler has released MeshBlend for Unreal Engine 5, a powerful tool for controllable mesh blending. Purchase it here: 80.lv/articles/meshb…
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Pilgrim
Pilgrim@ArtOfPilgrim·
UV'ing isn't so bad in blender honestly. Here's how to if you feel like you suck at uv unwrapping
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Julien Eveillé
Julien Eveillé@PATALOON·
Making sounds
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DemNikoArt ➡️ BCON 26
DemNikoArt ➡️ BCON 26@DemNikoArt·
OVERCOMPLICATED ROBOT ARM 🦾 A little teaser of what's to come on my P*t r e o n with Phase 2 of my mechanical rigging course. Probably not realistic at all 😁 There is already phase 1 with 7 parts for various rigging principles of you're curious 😉 Phase 2 coming soon... #b3d
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Sergei Panin
Sergei Panin@PS_Leoluch·
Design done, but a little bit more sculpt required still. Test done with triplanar UE material on decimated mesh. Let's not talk about retopo for now 😂
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