Chad McKinney

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Chad McKinney

Chad McKinney

@raycast_curses

1/2 of @bitrotgames developing @recursiveruin and Senior Gameplay Engineer at Blizzard on an unannounced project (he/him)

Los Angeles, CA Katılım Eylül 2020
850 Takip Edilen1.2K Takipçiler
Chad McKinney
Chad McKinney@raycast_curses·
First day of work on the Blizzard campus!
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Chad McKinney
Chad McKinney@raycast_curses·
@SpaceTomatoGG Thanks man. I always enjoyed hearing your perspective, whether positive or critical I always found it insightful and constructive. The community is lucky to have you.
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Chad McKinney
Chad McKinney@raycast_curses·
Big life update!
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Chad McKinney
Chad McKinney@raycast_curses·
@JoshWoodhouse15 I could write a book or three on all the things we could've done better or mistakes we made. I certainly made mistakes myself. There's also a lot of internal disagreements you don't see. But, I don't have animosity to anyone on the project.
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Josh Woodhouse
Josh Woodhouse@JoshWoodhouse15·
Good luck to you and keep flying high! How come, despite all the issues star citizen has in its development, I have yet to see a single complaint from anyone who has worked at CiG? Anyone who leaves says only nice things of their teams and has no hate for CiG and ends on good terms.
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Jake Bradley
Jake Bradley@jakeacappella·
@raycast_curses miss you, travel buddy <3 i always look forward to seeing your work, and this will be no exception. godspeed, homie!
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Chad McKinney
Chad McKinney@raycast_curses·
@jakeacappella Jake you’re definitely going to be missed! I always really enjoyed working with you and it was a blast to hang out with you at so many events all over. I know good things are on the way for you, wishing you all the best.
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Jake Bradley
Jake Bradley@jakeacappella·
this was my last week at cloud imperium games im going to be taking a significant break from most of the internet. not sure if/when I'll be back. to the #StarCitizen community, thank you for your 10 years of love and support. you are truly the love of my life. thank you 💜
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Chad McKinney
Chad McKinney@raycast_curses·
You can tell Seattle has a rich history in game dev because they modeled all their monorail stations after Bioshock levels.
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Chad McKinney
Chad McKinney@raycast_curses·
Hello Seattle, nice to be back!
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Chad McKinney
Chad McKinney@raycast_curses·
@magmacranes To put this in perspective, when @DrCurtMcKinney and I did composition for games in the early 2000s it was the going rate back then! I don’t see how 20 years later anyone would think that’s crazy.
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Star Citizen
Star Citizen@RobertsSpaceInd·
Jake and Chad here! We're on our way to Chicago #BarCitizen! See you all there!!
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D on X
D on X@DrDronezChannel·
There's a lot to digest from todays #StarCitizen live, but to me the most important takeaway is this: We all need to tag @DrChadMcKinney on every platform to ensure that one day corpses snap to cargo grids for proper transport... (I am kidding, please don't actually spam Chad)... On a serious note, in Eve we kept corpses as trophies. It would be nice if there was a way to store/identify corpses... maybe some type of cryo thing (because no, I don't want deteriorating biomass in my hangar) to display them in... Like hey, here's a corpse of that amazing PvP'er that I got a lucky shot on one day... Just saying, trophies are cool.
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Dethfactor
Dethfactor@dethfactor·
@DrChadMcKinney This is a great big leap forward for the vision of SC. Can’t wait to see what you’re working on next. Whatcha been listening to lately?
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Chad McKinney
Chad McKinney@raycast_curses·
This is a very rewarding moment to start to show our work to the world. It’s been a challenge to rework how some very large parts of the game function and interact, as well as add all the new features and content. I hope everyone is as excited as I am!
Star Citizen@RobertsSpaceInd

How will the new upcoming cargo and hangar features impact your gameplay experience? Tune in to this episode of Inside Star Citizen as we dive deeper into how persistent hangars, freight elevators, and item banks will function. Watch it Now: youtu.be/1IlcWUKV8hs

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